Blah blah..such little creativity. How about an exception to the current collision model in the case of Fighter hitting bomber, where a 2 sided collision would always result. this would close the abuse hole in an otherwise favorable situation.
... any other collision model means that...
Again: Nope. (see my last response) And trust me, you would not want a model where your plane explodes midair because another player decides to ram you. You could see the plane 100 yards away and then Boom,
There are only the two you mention? Think again....
You keep suggesting an 'exception' can be coded into the front end model. Impress me with your own 'creativity' and tell us how you think that can be accomplished?
Again, because HTC knows this. So this wasn't for them.
Stop being coy. Provide the answer you think nobody else in the thread is capable of suggesting (or that we are 'avoiding', somehow).
with a simple IF Then Else loop.
you can knock 3 buffs out the sky without firing a shot.
But you're ok with that for tracers! Because the gunnery model is exactly the opposite of the collision model.
I wouldn't post an exploit. My concern is who will benefit from watching it and what they will do with the information.
In the video he dosn't even do what he claimed, the bomber flew on and was not taken out.I don't believe vinkmans claim that he can consistently take down bombers with collisions. Can it be done on ocasion? Absolutely. Simply trying to kill your self by colliding with a bomber in that manner is very difficult. Let alone having to guess the distance ahead of the bomber need for him to collide.HiTech