Author Topic: The M3 experiment is over.  (Read 21616 times)

Offline molybdenum

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Re: The M3 experiment is over.
« Reply #75 on: November 03, 2017, 05:32:21 PM »

And that's the sticking point for me.  If people are stuck on "resupply is the best thing I can do to help" IMHO they're more likely to give up rather than fight if resupply is slowed to the point where they can see it becomes ineffective.

Wiley.

That's exactly where I'm coming from wiley. I'm simply not very good at most aspects of the game, but I want to help the team I'm on to the best of my ability. M3s are certainly not my 1st choice of fun things to up, but if that's what's most likely to be successful in saving the base, then that's what I'll do.

Offline Becinhu

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Re: The M3 experiment is over.
« Reply #76 on: November 03, 2017, 07:36:43 PM »
It was a serious change at the time too.

While it was intended to have Storches spotting GV's, how often are they actually used? - hardly ever. All that really happened was that GV's gained a huge advantage by being able to sneak around with minimal air threat to them.

The are used quite frequently at ports...so they can bail out and go hide their pilot and kill troops while invisible.


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Offline Devil 505

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Re: The M3 experiment is over.
« Reply #77 on: November 03, 2017, 07:47:29 PM »
The are used quite frequently at ports...so they can bail out and go hide their pilot and kill troops while invisible.


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Offline Lusche

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Re: The M3 experiment is over.
« Reply #78 on: November 03, 2017, 08:08:14 PM »
While it was intended to have Storches spotting GV's, how often are they actually used? - hardly ever.

Actually plenty often.
Just go to plane statistics http://bbs.hitechcreations.com/scores/planes.php select last tour (213) and sort the table by deaths. You'll be surprised how high the Fieseler is ranking, having had more deaths to the enemy than (for example) Seafires, 109K, P-47D40 or N, A-20, Morrie 6 and so on.
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Offline Devil 505

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Re: The M3 experiment is over.
« Reply #79 on: November 03, 2017, 08:40:50 PM »
still fewer deaths than the also rare C-47.
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Offline Lusche

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Re: The M3 experiment is over.
« Reply #80 on: November 03, 2017, 09:01:58 PM »
still fewer deaths than the also rare C-47.

Unlike the 47, the Fi is rarely venturing into enemy territory. And look at the table as a whole. It's ranked #32 in deaths out of 120. Half the deaths of the La-7 and so on. A few weeks ago HiTech posted sortie numbers. The Fieseler was ranked #13 in planes, with only slightly less than half the sorties than the leading plane (P-51D).

Calling that "Hardly ever used" is bordering on absurdity. They are constantly used at vehicle bases.
« Last Edit: November 03, 2017, 09:05:10 PM by Lusche »
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Offline atlau

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Re: The M3 experiment is over.
« Reply #81 on: November 04, 2017, 01:28:29 AM »
yeah but how many Fi156 sorties are pilots bailing for the map room? :)

Offline Spikes

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Re: The M3 experiment is over.
« Reply #82 on: November 04, 2017, 08:04:02 AM »
Actually plenty often.
Just go to plane statistics http://bbs.hitechcreations.com/scores/planes.php select last tour (213) and sort the table by deaths. You'll be surprised how high the Fieseler is ranking, having had more deaths to the enemy than (for example) Seafires, 109K, P-47D40 or N, A-20, Morrie 6 and so on.
I'd be interested to see how many of those were people bailing out OTR at V-bases.
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Offline Lusche

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Re: The M3 experiment is over.
« Reply #83 on: November 04, 2017, 08:10:30 AM »
I'd be interested to see how many of those were people bailing out OTR at V-bases.

Me too.  :)

But from my own observations 'legit' usage outnumbers maproom bails by far. I see them used in a scout role a lot.
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Offline bozon

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Re: The M3 experiment is over.
« Reply #84 on: November 04, 2017, 09:57:24 AM »
The storch is a great example of a non combat vehicle that promotes better combat action.
Unlike ressuply.
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Offline JunkyII

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Re: The M3 experiment is over.
« Reply #85 on: November 04, 2017, 10:18:36 AM »
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Offline JunkyII

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Re: The M3 experiment is over.
« Reply #86 on: November 04, 2017, 10:29:37 AM »
So...  You're suggesting we need the ability to play as a payroll clerk? ;)

I agree with your assessment, as I usually do.  It is tricky because the extremes are seen quite often at both ends.  Just looking at the above examples, what does it being the SDK change though?  It's slower, but in both cases above does the speed difference significantly impact the outcome?  I'm terribly skeptical.  An extra minute in the above situations isn't likely to affect much.  I think the impact would be much more on the "steady train of attackers and resuppliers" kind of battles.

And that's the sticking point for me.  If people are stuck on "resupply is the best thing I can do to help" IMHO they're more likely to give up rather than fight if resupply is slowed to the point where they can see it becomes ineffective.

Those are some serious changes.  I am skeptical of HT's agreement. ;)  Mostly due to the fact he added the Storch specifically for the shorter icons.

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I wish I was filming 2 sorties the other day, first was hitting an enemy field without a spawn into it, the other was with a spawn...the fight for the one with a spawn saw Whirbs running to town, planes trying to get out, high cons coming in from far bases...lots of them.

The other, no uppers off the field after VH was down, 1 high P51, and A gang of m3s...

Both fields taken because of overwhelming numbers bit the fight for the latter was not fun...

Why could those 4 pilots come over in fighters, or bombers or tanks or whirbs....

All they did was just give target practice, but the fact they were defending the other base hard is enough proof that the players will still try to do their part to save fields.
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Offline wil3ur

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Re: The M3 experiment is over.
« Reply #87 on: November 04, 2017, 12:03:16 PM »
The storch is a great example of a non combat vehicle that promotes better combat action.
Unlike ressuply.

I've flown out and landed supplies for vehicles then went and spotted for them in AH2.  I've not used it a lot in AH3.
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Offline Zener

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Re: The M3 experiment is over.
« Reply #88 on: November 04, 2017, 12:40:53 PM »

All they did was just give target practice, but the fact they were defending the other base hard is enough proof that the players will still try to do their part to save fields.

And by your own anecdote, that "other" way failed. 

There's your answer right there; it explains why many people won't do what you think they should do.  Trying to get off a capped field doesn't work, it just pads fighter scores.  Flying in from a sector and a half away, climbing, means you likely won't get there in time to make a difference.  If you can resupply, it buys time for the long flight in or a VH to come back up or a horde to thin out to where upping at the field becomes a viable option. 

It's not as though someone resupps a town and then wrings their hands saying, "Job's done!"  Once the town is rendered safe from capture (at least for a while) my experiences are that the reuppliers get back in the fight, only this time they have some breathing room and aren't restricted to trying to make a low-level bee line to town watching for troops.
« Last Edit: November 04, 2017, 12:44:38 PM by Zener »

Offline perdue3

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Re: The M3 experiment is over.
« Reply #89 on: November 05, 2017, 12:34:29 PM »
I believe trying a month without field supps on the M3 and 251 would be an interesting experiment. Alternatively, make airfield objects open for resupply rather than towns. This may spur more fighting and defending rather than spamming supplies to town.
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