Author Topic: The M3 experiment is over.  (Read 21655 times)

Offline Ramesis

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Re: The M3 experiment is over.
« Reply #90 on: November 05, 2017, 01:31:20 PM »
The storch is a great example of a non combat vehicle that promotes better combat action.
Unlike ressuply.

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Offline 1stpar3

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Re: The M3 experiment is over.
« Reply #91 on: November 05, 2017, 04:05:34 PM »
Thats ONE thing I really liked on BUSTR'S new terrain. Several of the Small Airbases had maproom ON THE FIELD no town. I had some of the best action on 3 of those take attempts, and 2 defending base takes of those type fields. It was fast and instant action and lasted for around 5 hours straight. In Wirtbs, field guns and AIR. It was back and forth, we take 1, start another..they take back and start another. It was hectic but ABSOLUTE FUN. M3s resupplied a few field guns enough to get the down times all messed up. One man gun would pop as C47 was landing to run troops. WAS most fun I have had in along time :x Having the towns and the maproom on fields would still give bombers some targets instead of just Jabbos deacking and then run troops. Thats really the only thing I would have changed on those fields. Town would need to be taken down, and field for base capture.
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Offline bustr

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Re: The M3 experiment is over.
« Reply #92 on: November 05, 2017, 06:29:02 PM »
Until Hitech changes the relationship of the town to the map room, it's a town capture or a map room on the airfield capture. I thought placing the map room on a few airfields would create some frantic sustained action after observing the change to the center of NDilses with those three airfields with map room on the field. If I do another terrain I may do a 50\50 town map room, airfield map room. It makes creating the terrain around the airfield for GV combat complicated because of how fast a capture theoretically could happen. That's why I placed a river between the GV spawns and the airfield 2 miles out.

I'm testing the Mediterranean tile set on a small test terrain right now along with prototyping topography features to get a handle on building them. Or if they are possible. I hate suffering through creating a terrain wide topo feature for weeks to reach near the end and discover a better way to do it after all that effort. It really sucks.... :O 
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Offline oboe

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Re: The M3 experiment is over.
« Reply #93 on: November 05, 2017, 06:49:00 PM »
I really like the variety of both kinds of capture - AF map room vs Town map room.   

Offline JunkyII

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Re: The M3 experiment is over.
« Reply #94 on: November 05, 2017, 06:55:21 PM »
And by your own anecdote, that "other" way failed. 

There's your answer right there; it explains why many people won't do what you think they should do.  Trying to get off a capped field doesn't work, it just pads fighter scores.  Flying in from a sector and a half away, climbing, means you likely won't get there in time to make a difference.  If you can resupply, it buys time for the long flight in or a VH to come back up or a horde to thin out to where upping at the field becomes a viable option. 

It's not as though someone resupps a town and then wrings their hands saying, "Job's done!"  Once the town is rendered safe from capture (at least for a while) my experiences are that the reuppliers get back in the fight, only this time they have some breathing room and aren't restricted to trying to make a low-level bee line to town watching for troops.
Wrong you didnt read....the town where they were upping was a more intense fight which they almost held off....the other was a quick raid where we were just killing M3s...both failed but which way is more fun for all parties involved? Not the M3 that is for sure.
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Offline JunkyII

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Re: The M3 experiment is over.
« Reply #95 on: November 05, 2017, 06:58:31 PM »
And by your own anecdote, that "other" way failed. 

There's your answer right there; it explains why many people won't do what you think they should do.  Trying to get off a capped field doesn't work, it just pads fighter scores.  Flying in from a sector and a half away, climbing, means you likely won't get there in time to make a difference.  If you can resupply, it buys time for the long flight in or a VH to come back up or a horde to thin out to where upping at the field becomes a viable option. 

It's not as though someone resupps a town and then wrings their hands saying, "Job's done!"  Once the town is rendered safe from capture (at least for a while) my experiences are that the reuppliers get back in the fight, only this time they have some breathing room and aren't restricted to trying to make a low-level bee line to town watching for troops.
Oh and not knocking you for being new but I'm assuming before your time in game we had no town resupply and I never brought about the problem and nobody ever asked for town resupply....they asked for more importance to strats and that was a small part of the overall answer from HTC....I think convoys, barges and trains should be the important part of all resupply....not M3s
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Offline atlau

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Re: The M3 experiment is over.
« Reply #96 on: November 05, 2017, 11:18:48 PM »
Regarding resupply as a means of defense.. what if each load of sups reduced damage by a fixed percentage, such as 15%, rather than 10 minutes? That way resupplying would most benefit when towns are down extended periods, such as 100+ minutes. In that scenario, the first load would take it down to 85 minutes. 4 more loads later you'd be at 32 min (that would put you at 50 min remaining under the current system).

That way if you are resupplying to prevent a sneak (and there is no real action at that base) you don't have to sacrifice players to babysit a town (and that them out of the action).


At the same time if there are 25 minutes left on the town, you'd only reduce down time by 5 min... hardly enough to mount an effective "resupply defense" and people would be more likely to up fighters/gvs instead.

Offline BuckShot

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Re: The M3 experiment is over.
« Reply #97 on: November 06, 2017, 06:05:36 AM »
Now it's time for another experiment, no object supplies for a tour...more fighting, no cargo hauling.
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Offline bozon

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Re: The M3 experiment is over.
« Reply #98 on: November 06, 2017, 07:59:07 AM »
Mosquito VI - twice the spitfire, four times the ENY.

Click!>> "So, you want to fly the wooden wonder" - <<click!
the almost incomplete and not entirely inaccurate guide to the AH Mosquito.
https://www.youtube.com/watch?v=RGOWswdzGQs

Offline Lusche

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Re: The M3 experiment is over.
« Reply #99 on: November 06, 2017, 08:16:46 AM »
Regarding resupply as a means of defense.. what if each load of sups reduced damage by a fixed percentage, such as 15%, rather than 10 minutes? That way resupplying would most benefit when towns are down extended periods, such as 100+ minutes.


Interesting approach. Let's do the math for resupply by  1,2,4 players respectively and a driving duration of 5 minutes.


First, a town at default downtime.







Second, at 60 minutes downtime. This is about a rather typical maximum downtime we currently encounter in AHIII, since the cities are far less attacked & destroyed than in AHII (except for Buzzaw)







Third, 180 minutes of downtime for the Strats







EDIT: Corrected the third chart.
« Last Edit: November 06, 2017, 09:00:27 AM by Lusche »
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Offline atlau

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Re: The M3 experiment is over.
« Reply #100 on: November 06, 2017, 08:58:38 AM »
Im having trouble following those lines without going crosseyed... but in anycase if we tweaked the percentage, to somewhere aroind 15-20 then i think it would work out well.

Offline scott66

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Re: The M3 experiment is over.
« Reply #101 on: November 06, 2017, 10:31:23 AM »
 :bhead wow SMH
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Offline redcatcherb412

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Re: The M3 experiment is over.
« Reply #102 on: November 06, 2017, 11:41:03 AM »
I think convoys, barges and trains should be the important part of all resupply....not M3s

Yes, return the fun old days of AH when bored spawn campers sniped truck convoys to kill time and making PT torp runs against barges for practice. :banana:
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Offline hitech

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Re: The M3 experiment is over.
« Reply #103 on: November 06, 2017, 12:17:21 PM »
Here is what I'm thinking. Anyone guess what it will do?

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Offline Lusche

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Re: The M3 experiment is over.
« Reply #104 on: November 06, 2017, 12:21:11 PM »
Here is what I'm thinking. Anyone guess what it will do?



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