Author Topic: VH barriers have got to go!  (Read 6306 times)

Offline The Fugitive

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Re: VH barriers have got to go!
« Reply #30 on: November 17, 2017, 10:14:08 AM »
once the map is accepted by HTC is becomes theirs. The map maker no longer has access to the map.

Offline Traveler

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Re: VH barriers have got to go!
« Reply #31 on: November 17, 2017, 10:19:02 AM »
once the map is accepted by HTC is becomes theirs. The map maker no longer has access to the map.
I undersand, the Map maker using and places objects to build the map.  the programming is in the objects, if an object changes, the map is just recompiled to contain the new code, it doesn't go back to the map maker.  Right or do I have that wrong?  When HTC added the barriers it was added to the hanger object, and recompiled into the object and that object was already in the Map.
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Offline +Kilroy+

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Re: VH barriers have got to go!
« Reply #32 on: November 17, 2017, 11:28:24 AM »
The problem isn't the spawn points.......

It is the players..

If you can get GVers to push a base, the first thing they want to do is camp the spawn, so they can run up their score/kills.

Why is not the first plan (and best) to take down the hangers???  HTC would not need to try and fix spawn hangers then. He would be able to use his time making new planes or something.

CAV
As already expressed, it takes far too much energy to drop all hangars. A single T-34, properly driven can eliminate all guns and effectively hold down the spawn hangar, while calling for a single M3. That means two players to take a field and adding an enclosure does little to tip that equation, I must confess. All I have to do is enter the enclosure and the chances of taking the field are immensely increased. Not only can he no longer spawn and fire on my M3 or troops, he is trapped and must deal with the double threat of my butt shot and dropped ordinance, from which it is very difficult to escape. The shelter is in effect a death trap.

I think being able to chose the direction you are facing when you spawn would be a nice compromise to the spawn problem. When camping a VH it's ducks in a barrel because the Vehicle and turret always face the same way, so if you get behind the hangar, the vehicle inside has to spin the turret 180 deg to shoot. That simply takes too long so the vehicle has no fighting chance.   This is similar when camping a Spawn in the open field.

My proposal is add an orientation selector to one of the open squares on the clipboard spawn controller.  I don't think there is a spawn that uses all 9 buttons. so the routine would add the orientation selector to an open slot.  The selector is an arrow with a button at the end that you click and grab, then drag around the circle. Then when the spawn location is picked, the vehicle spawns facing in the direction of the arrow. 

This gives the spawning Vehicle a fighting chance to correct and turn on repeated spawns if the spawn is camped.
This is a proposal I have considered and endorse.

If you must use an enclosure, you have to give it defensibility. The inner walls should be sloped, so a defending tank can escape from any angle, while the outer walls should be steeply sloped to prevent incursion. There should be a small barrier on the back to protect from ranged camp shots and it should be fashioned to allow fire points. Finally, it needs to allow unrestricted view of the map room from the spawn position. See below:






If you changed the style to something like this and allowed for reversed spawning, it would greatly compound the difficulty of setting camp on spawn hangars, without unduly complicating base defense. This enclosure should work at all fields, perhaps by raising the barrier to accommodate ports.
« Last Edit: November 17, 2017, 11:33:22 AM by +Kilroy+ »

Offline lunatic1

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Re: VH barriers have got to go!
« Reply #33 on: November 17, 2017, 11:41:30 AM »
To answer the "why do people camp instead of taking down the VH"....killing 4 VHs takes awhile and a lot of ammunition which is hard for 1 tank...which is what the normal number is for GV spawn camps I see.

that's why you send in bombers to drop vh's 1st
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Offline Vinkman

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Re: VH barriers have got to go!
« Reply #34 on: November 17, 2017, 11:42:29 AM »
Because this is far more complex then you seem to think.

HiTech

Good advice never to speculate how hard it is to code something.  :)

Hopefully the "spawn orientation" is not too hard to do.  :pray  :salute
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Offline JunkyII

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Re: VH barriers have got to go!
« Reply #35 on: November 17, 2017, 01:18:52 PM »
"He"  he who?  The Map maker?  isn't that that the guy stuck with the task, HTC doesn't do the maps, right?  I thought all the maps were built by players.  HTC would have to change the code behind the object that the map maker puts on the map.  That object and there are a lot of objects, one for each different field, but that contains the spawn points, right?  Or am I missing something.   I think the question would be more like which Objects contains a VH, change the code in those objects and reassemble the maps with the new objects.
The code is there....you can set spawn points on a custom map if you wanted....but you would have to set them for what 100 VHs per a map...pretty sure he has more stuff going on.
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Offline Traveler

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Re: VH barriers have got to go!
« Reply #36 on: November 17, 2017, 01:27:34 PM »
The code is there....you can set spawn points on a custom map if you wanted....but you would have to set them for what 100 VHs per a map...pretty sure he has more stuff going on.
I thought the  spawns where part of the Vbase and airfield objects, when HTC added the barriers to the VH Object, he changed one object, not each VH Object on a map.  That was accomplished by recompiling the Object and map.  He only changed the code one time.
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Offline hitech

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Re: VH barriers have got to go!
« Reply #37 on: November 17, 2017, 01:30:14 PM »
I thought the  spawns where part of the Vbase and airfield objects, when HTC added the barriers to the VH Object, he changed one object, not each VH Object on a map.  That was accomplished by recompiling the Object and map.  He only changed the code one time.

It is far more complex than you believe.

HiTech

Offline TDeacon

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Re: VH barriers have got to go!
« Reply #38 on: November 17, 2017, 01:32:02 PM »
Because this is far more complex then you seem to think.

HiTech

OK; I don't how much of the game code you have direct access to, so I believe you.  Thanks for the response.  What about:

(1)  Adding a short invulnerability delay, sufficient for the spawned GV to get out the front door, thus avoiding the rear armor shot? 
(2)  Allowing player to choose which VH to spawn from (if more than 1; admittedly won't help airfields)? 

MH
« Last Edit: November 17, 2017, 01:36:47 PM by TDeacon »

Offline Max

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Re: VH barriers have got to go!
« Reply #39 on: November 17, 2017, 01:38:23 PM »
Firstly, I had no problem with the existing system, including spawn camping.  Just part of the game IMHO, even though in AH2, I always preferred maneuvering tactics and going for elevation to lying in wait.  Meaning that I wasn't a big spawn camper. 

But if you must change it, what's wrong with reverting to no walls, and allowing spawning GV to face either forward or back (like a plane on a runway)?  Problem solved (especially if you up a Tiger II). 

MH

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Offline Tilt

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Re: VH barriers have got to go!
« Reply #40 on: November 17, 2017, 01:44:38 PM »
The idea seems beneficial.........execution a bit crude .........  a revetment or glacis with initial internal slope of 7 degrees (able to pop up and shoot over) would make the spawn defendable except where the camper was up high.
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Offline NatCigg

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Re: VH barriers have got to go!
« Reply #41 on: November 17, 2017, 02:37:58 PM »
So tired of HTC fixing what AIN'T BROKE! Want more players? Go back to Aces HighII with the eye candy you have now. After 11 years of seeing what's gone on with the game, getting more and more disgusted.

It all started when he lowered the Dar.  Attacking paying customers to suit the royal subjects.  Another lesson in history.  That goffy video they put out this year would not appease the fighter jocks, nore the team players,  I think the gv players were a little  :O

Camping the vh brought excitement for the gv players, on both sides!  :old:

Offline rvflyer

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Re: VH barriers have got to go!
« Reply #42 on: November 17, 2017, 03:41:38 PM »
I agree, the new game is really getting sucky. Why don't we just put the nme gv icon on the map also to make it easier. The GV quadrant thing is nutz, why are we dumbing down the game play? It is becoming more and more a point and shoot game instead of strategy and putting in a little effort to find the GV location instead of just pointing them out that is absolutely no fun at all. The GV wall thing would be ok but it is way overdone, maybe put a wall behind so GVs can't shoot you in the backside but not the walls as they are now. All of the years I have played I have supported what HT has done to the game but it is now getting ridiculous, they trying to make the game acceptable to the new generation of players that don't want to have to put in any effort to play the game they just want you to point out the nme so they can shoot at it so they can get their name in lights to get the WTGs. As a long time player i am getting tired of newbies dictating how the game should be played and am just about to pull the plug. I remember back when the towns were simple and everyone had a blast playing this game. There were great squads like the LTARs, JG3-UDets etc. Seems those days are gone for ever.

So tired of HTC fixing what AIN'T BROKE! Want more players? Go back to Aces HighII with the eye candy you have now. After 11 years of seeing what's gone on with the game, getting more and more disgusted.
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Offline rvflyer

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Re: VH barriers have got to go!
« Reply #43 on: November 17, 2017, 03:42:56 PM »
I agree 49 that is a good idea.

Well if you had a choice, at a V Base,  of which hangar to come out of.......problem solved
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Offline Traveler

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Re: VH barriers have got to go!
« Reply #44 on: November 17, 2017, 04:33:59 PM »
See rule #4
« Last Edit: November 17, 2017, 04:53:56 PM by hitech »
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