Author Topic: VH barriers have got to go!  (Read 6303 times)

Offline BigPun

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VH barriers have got to go!
« on: November 15, 2017, 09:17:33 PM »
Getting out and away from the VH requires backing up and turning and backing up some more which leads to unintentional kill shots and may make the VH easier to camp.
I suggest making them easier to get out of or remove them altogether.

Offline 100Coogn

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Re: VH barriers have got to go!
« Reply #1 on: November 15, 2017, 09:50:42 PM »
Getting out and away from the VH requires backing up and turning and backing up some more which leads to unintentional kill shots and may make the VH easier to camp.
I suggest making them easier to get out of or remove them altogether.

I hope HiTech doesn't get pissed with people flaming his newest idea to the game.
Maybe it works.  Maybe not.  Give it a chance at least.  A few days is hardly enough time to evaluate things isn't it?

Keep pushing forward HT   :rock

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Offline 1MADDOG1

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Re: VH barriers have got to go!
« Reply #2 on: November 15, 2017, 11:21:20 PM »
So tired of HTC fixing what AIN'T BROKE! Want more players? Go back to Aces HighII with the eye candy you have now. After 11 years of seeing what's gone on with the game, getting more and more disgusted.
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Offline pembquist

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Re: VH barriers have got to go!
« Reply #3 on: November 16, 2017, 12:57:39 AM »
Jeeze, its just a first attempt to fix a complaint about spawn camping the spawn vh. I'm not sure its worth the backing and filling all the time in order to remove a problem that only happens some of the time but I appreciate the effort and response. I think he could have just put one wall at the back of the spawn hanger on the V bases but I'm guessing what you do to one you do to all unless you build individual walls for all the V bases on all the maps. Camping from the front isn't too much of a problem and if there was just a bit more spawn lag camping from the rear wouldn't be either. On the other hand taking a V-Base as is pretty much requires either camping or having all the hangers down or being really really sneaky. All you have to do is lurch out of the hanger and fire one HE round at the map room/troops and they are busted, or thats the way it was before the walls so maybe it is a little easier to take a v base now with tank dueling vs spawn camping or base closure.

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Offline Dundee

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Re: VH barriers have got to go!
« Reply #4 on: November 16, 2017, 01:08:21 AM »
So tired of HTC fixing what AIN'T BROKE! Want more players? Go back to Aces HighII with the eye candy you have now. After 11 years of seeing what's gone on with the game, getting more and more disgusted.

I totally agree......

Offline Dundee

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Re: VH barriers have got to go!
« Reply #5 on: November 16, 2017, 01:10:21 AM »
Jeeze, its just a first attempt to fix a complaint about spawn camping the spawn vh. I'm not sure its worth the backing and filling all the time in order to remove a problem that only happens some of the time but I appreciate the effort and response. I think he could have just put one wall at the back of the spawn hanger on the V bases but I'm guessing what you do to one you do to all unless you build individual walls for all the V bases on all the maps. Camping from the front isn't too much of a problem and if there was just a bit more spawn lag camping from the rear wouldn't be either. On the other hand taking a V-Base as is pretty much requires either camping or having all the hangers down or being really really sneaky. All you have to do is lurch out of the hanger and fire one HE round at the map room/troops and they are busted, or thats the way it was before the walls so maybe it is a little easier to take a v base now with tank dueling vs spawn camping or base closure.

Well if you had a choice, at a V Base,  of which hangar to come out of.......problem solved

Offline 27th

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Re: VH barriers have got to go!
« Reply #6 on: November 16, 2017, 02:02:15 AM »
Well if you had a choice, at a V Base,  of which hangar to come out of.......problem solved
[/quote

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Offline CAV

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Re: VH barriers have got to go!
« Reply #7 on: November 16, 2017, 10:24:22 AM »

The problem isn't the spawn points.......

It is the players..

If you can get GVers to push a base, the first thing they want to do is camp the spawn, so they can run up their score/kills.

Why is not the first plan (and best) to take down the hangers???  HTC would not need to try and fix spawn hangers then. He would be able to use his time making new planes or something.

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Offline Lusche

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Re: VH barriers have got to go!
« Reply #8 on: November 16, 2017, 10:38:12 AM »
Why is not the first plan (and best) to take down the hangers??? 


Because someone else would come to the BBS: "The problems are the players. Why can't they leave the hangars up so that you at least can try to fight them?"
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Offline TWCAxew

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Re: VH barriers have got to go!
« Reply #9 on: November 16, 2017, 10:59:24 AM »
The problem isn't the spawn points.......

It is the players..

If you can get GVers to push a base, the first thing they want to do is camp the spawn, so they can run up their score/kills.

Why is not the first plan (and best) to take down the hangers???  HTC would not need to try and fix spawn hangers then. He would be able to use his time making new planes or something.

CAV


No its a design flaw. The tools are given to the players to do this kind of stuff, its only natural to get the upper hand in any situation. Imagine: " oh lets not camp the VH while we try to take the base" tanks ups and kills the troops. Great. Could have been prevented by camping the spawn.

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Offline TDeacon

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Re: VH barriers have got to go!
« Reply #10 on: November 16, 2017, 11:00:04 AM »
Firstly, I had no problem with the existing system, including spawn camping.  Just part of the game IMHO, even though in AH2, I always preferred maneuvering tactics and going for elevation to lying in wait.  Meaning that I wasn't a big spawn camper. 

But if you must change it, what's wrong with reverting to no walls, and allowing spawning GV to face either forward or back (like a plane on a runway)?  Problem solved (especially if you up a Tiger II). 

MH
« Last Edit: November 16, 2017, 11:15:14 AM by TDeacon »

Offline popeye

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Re: VH barriers have got to go!
« Reply #11 on: November 16, 2017, 11:27:59 AM »
(dumb idea deleted...)

« Last Edit: November 16, 2017, 11:36:39 AM by popeye »
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Offline TDeacon

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Re: VH barriers have got to go!
« Reply #12 on: November 16, 2017, 11:37:59 AM »
(dumb idea deleted...)

The only way this could be difficult to program is if game is using someone else's software toolkit for spawns. 

Offline 8thJinx

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Re: VH barriers have got to go!
« Reply #13 on: November 16, 2017, 11:46:02 AM »
I think everyone might be forgetting that in AH2 we had the buildings, an ord bunker, and trees to limit completely unfettered camping of a hangar from 50 yards out or more (except when you were across the field).  The walls in AH3 look like they are an attempt to mimic that cover.     
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Offline Mano

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Re: VH barriers have got to go!
« Reply #14 on: November 16, 2017, 11:59:35 AM »
give it a try.  Stopping the campers encourages more GV fights with tanks rolling out vs not able to get off the spawn.
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