Author Topic: VH barriers have got to go!  (Read 6307 times)

Offline lunatic1

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Re: VH barriers have got to go!
« Reply #60 on: November 24, 2017, 10:34:07 PM »
The original complaint was a tank camping the open back door of the vHanger. Remove the front door half of the new surrounding wall. Yes at ports you can shoot down over the wall into the back door. I suspect a few terrains have an elevation farther out that will facilitate shots like that with good optics. The original thing players wanted fixed was getting railed from behind when they spawned into the hanger. Even the back wall segment with 20ft of right angle going toward the front of the hanger on each side would have solved this. At that point if a bad guy can get inside of the wall, that field deserves what it gets. Then just bomb the guy.


Remove the part outlined in yellow. Someone is going to hide along the side and camp the front in that manner unless this is reduced to only the back wall or close the back door.


(Image removed from quote.)


well now having used the walled VH I can tell you it's krap--it's even easier now to camp the VH with the attacker less likely to get killed.

its a nice try but its a failure.
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Offline Vraciu

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Re: VH barriers have got to go!
« Reply #61 on: November 24, 2017, 10:58:44 PM »
Is the wall made out of Accrington Brick or wood?

Acme Brick.  As pitched by Troy Aikman. 
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Offline SysError

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Re: VH barriers have got to go!
« Reply #62 on: November 25, 2017, 11:04:40 PM »
If you must use an enclosure, you have to give it defensibility. The inner walls should be sloped, so a defending tank can escape from any angle, while the outer walls should be steeply sloped to prevent incursion. There should be a small barrier on the back to protect from ranged camp shots and it should be fashioned to allow fire points. Finally, it needs to allow unrestricted view of the map room from the spawn position....

+1
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Offline SysError

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Re: VH barriers have got to go!
« Reply #63 on: November 25, 2017, 11:13:41 PM »
...
My proposal is add an orientation selector to one of the open squares on the clipboard spawn controller.  I don't think there is a spawn that uses all 9 buttons. ...

How about one (or two) very short spawns, say 800 or 1000 feet off base?  Close enough to get in fast to take on a camper quickly.

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