First of all, to Devil 505 needs to respond in full sentences and not give childish remarks. A person needs to give his or her thought of pro or oppose the request.
Second, for bustr, thanks for your response.
"You will have a better chance of persuading him to remove the aspect of GVDAR that shows you the general area a GV is in and replacing it with a DARBAR for GVs that is none directional. Still, directional GVDAR removes how easy it is for tanks to get onto airfields made invisible by the trees. Unless you are advocating that tanks should rule the game and force the air combat players to spend their time hunting for invisible tanks and not playing air combat."Why try to fix what wasn't broken? Your warning was the blinking of the town individuality or base. Its up to the player in the tower of what to take to counter act the warning. Is it an NOE mission or a GV, right? Cant be lazy and let the game tell you what it is.
Figure it out. Are you taking an IL2, A20, B25H or 109K4, Spitfire?
or counter with a tank.
Don't assume I have an underlying agenda other than to make this game better or point out its miss steps. Tanks don't rule anything. You're forgetting that numbers still tend to be low in large maps and people want to capture bases. There isn't a consistent amount of people to promote conflict all the time. This is not Aces High peak of 2005-2008 with 2 full main arenas of 500 cap and the 3 main arena halfway full.
Fact: the GV dar,that can be seen from the tower and plane in flight, has killed GV strategy. No disputing that. Some people are getting lazy to see whats making the town/base flash. Is that it? Is that what you're saying?
Since AH3 went live I see a lot of air combat screwed by players sneaking onto the airfield of origin versus upping a plane and fighting. It is vastly simpler just to drive invisible in the trees onto the airfield and de-ack and take away the ability to have air combat by 10-20 players. Even with my terrains where I place a 1\2 mile grass strip around the fields, they wait for all the air combat guys to head off to fight and start de-acking and taking everything down. That is a game imbalance if one person using one part of the game alone or in very small numbers, can force a larger number of players to not be able to enjoy the part of the game they logged in for constantly. Even when the air combat guys stick around and destroy the tanks, then head off to enjoy some air combat, that does not remove the one guy who eventually screws them out of their furballing with attrition. You can furball or you can in effect have your play time activities dictated by one grifer who knows, you can furball or you can stay at your field all night killing him. I suspect this has a bit to do with the directional part of the new GVDAR which I think can be reduced to a simple GVDARBAR instead.The GV aspect in Aces High has always been part of the game going on my 17 years.
You're trying to promote furballing and not promote the main idea of the game of winning the war? People do whatever they want to do in the game.
Furball? Cool
Bombing? Excellent.
Going to pork an air field in a heavy fighter? Outstanging
Going to deack a base with a group of friends to vulch? Have fun.
But punishing players who like the GV aspect and having a GV darbar where a person in the tower and someone in flight can see in a dar bar because you're saying that person might kill a furball going on? What is wrong with that picture.
Having the just GVdarbar that gv's can see wont work either. That GV guy can tell the guy in the A20, "ya the gv dar bar is east of me." We have gone thru that period briefly.
I spend a lot of time watching combat on terrains to understand how to build them to promote combat. When the AH3 trees are painted right up to the edge of an airfield, it's a toss up if the auto ack will detect or be able to hit GVs. The GV's can move around the perimeter of the field at will essentially greifing the field and forcing groups of players to spend time hunting one grifer who they have to get rid of to keep their field. Many of those greifers will spend hours returning even after thier VH has been killed and rebuilds many times holding that field and it's players hostage with the greifing. That gives a single tank a disproportional ability to dictates outcomes from what a single fighter or single bomber can accomplish because this is a game. For those using the realism canard, single tanks in WW2 did not have this kind of ability regardless of Hollywood. Our Romulan teleportation spawn gives them that ability along with the Klingon Cloaking trees. Bustr, I really do appreciate the hard work that it took to build those maps.
I agree that removing trees around the perimeter especially in airfield not only for GV attacks but I still see some trees blocking the runway at the end of it.
I'll point out a few things more.
-In some of the older maps since the inception of Aces High 3, over a year ago, the trees have killed tank town inside the large crater. That's a fact.
-People are in a uproar of players spawn camping the main spawn hanger in a V base. For those people do it, more power to them. There was time to react to the base blinking and take a GV yourself. But when no one react to the base blinking ,time has passed enough that is too late and there is a T34 killing anyone that spawns from the hanger.
I believe that only at a V base only, players should able to choose from any of the four hangers to spawn from to counter that enemy GV on base. Right?
I don't have anything to add. I made my case. If you talk to people who play a lot of GV play and get their input, there is an obvious flaw.
Thank you bustr and my request still stands.
27th