Author Topic: Retract GV Dar.  (Read 3852 times)

Offline Arlo

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Re: Retract GV Dar.
« Reply #45 on: December 15, 2017, 11:07:58 AM »

The GVDAR has shifted the balance in the game too far in the favor of other players.


"Other players?"  :headscratch:

Offline 100Coogn

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Re: Retract GV Dar.
« Reply #46 on: December 15, 2017, 11:13:25 AM »
For planes, does the gv-dar have an altitude floor at which time it's enabled?  If it doesn't, it should.
Say for example, the gv-dar will not be enabled for planes flying 800' AGL.  Once below 800 gv-dar would be turned on.

Coogan
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Offline Krusty

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Re: Retract GV Dar.
« Reply #47 on: December 15, 2017, 11:24:54 AM »
You realize that hidden tanks can see planes out to 6k, right? And further that the osty and wirb can tag them with lethal hits at 1.5k out? And that 800 FEET is about 266 yards. Do you know how insanely short range that is? 266 yards? You realize that the lethal kill-range for wirbles ostys and others is 4500 feet of distance, right? Any such radar should be longer than instant-death-range. No matter what arguments you make, you can't have the detection range inside of the instant-death range. So either one or the other has to change, and currently all the coddling has gone to GVs and all the nerfing has gone to aircraft. It's a bad dynamic and it can't be sustained.

Offline 100Coogn

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Re: Retract GV Dar.
« Reply #48 on: December 15, 2017, 11:32:05 AM »
You realize that hidden tanks can see planes out to 6k, right? And further that the osty and wirb can tag them with lethal hits at 1.5k out? And that 800 FEET is about 266 yards. Do you know how insanely short range that is? 266 yards? You realize that the lethal kill-range for wirbles ostys and others is 4500 feet of distance, right? Any such radar should be longer than instant-death-range. No matter what arguments you make, you can't have the detection range inside of the instant-death range. So either one or the other has to change, and currently all the coddling has gone to GVs and all the nerfing has gone to aircraft. It's a bad dynamic and it can't be sustained.

I was using 800' for an example only.  Increase it to fair, that's fine.
I'm saying a bomber at 32k should not be able to detect a gv's general location on the ground.

Coogan
Quote
From Wiley: If you're hitting them after they drop, that's not defense, that is revenge.
Game Id's:
AHIII: Coogan
RDR2: Coogan_Bear
MSFS-2020: Coogan Bear

Offline Wiley

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Re: Retract GV Dar.
« Reply #49 on: December 15, 2017, 11:40:00 AM »
I was using 800' for an example only.  Increase it to fair, that's fine.
I'm saying a bomber at 32k should not be able to detect a gv's general location on the ground.

Coogan

What difference does it make?  It's not like he's got an icon to aim at from up there.

Wiley.
If you think you are having a 1v1 in the Main Arena, your SA has failed you.

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Offline Zimme83

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Re: Retract GV Dar.
« Reply #50 on: December 15, 2017, 11:40:20 AM »
Or.... Just up a Stuka and fly around at ~5k ft and let the wirbles reveal themselves by shooting at you, then drop down at them. With a bit of practice you can kill wirbles way more often than they kill you..
''The greatest enemy of knowledge is not ignorance, it is the illusion of knowledge'' - Stephen Hawking

Offline Skuzzy

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Re: Retract GV Dar.
« Reply #51 on: December 15, 2017, 11:59:48 AM »
For planes, does the gv-dar have an altitude floor at which time it's enabled?  If it doesn't, it should.
Say for example, the gv-dar will not be enabled for planes flying 800' AGL.  Once below 800 gv-dar would be turned on.

Coogan

For planes or vehicles the distance at which the indicator lights up when another GV is detected is set to 10 miles.  It is an arena setting.

The size of the area the indicator will show is set to 3 miles x 3 miles.  It too is an arena setting.

You can confirm these values in the arena settings.  Click on the "Range" tab and scroll down to the variables begging with the letter "V" to locate them.
Roy "Skuzzy" Neese
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Offline 8thJinx

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Re: Retract GV Dar.
« Reply #52 on: December 15, 2017, 01:19:16 PM »
Hi Skuzzy, what is 'VehicleRadarRange[Plane]'?  That's currently set for 600.  Was that the distance for the quadrant radar, when it was in use?
Join Date: Nov 2012

B-24H Liberator SN 294837-T, "The Jinx", 848th BS, 490th BG, 8th AF, RAF Station Eye, delivered 1943.  Piloted by Lt. Thomas Keyes, named by by his crew, and adorned with bad luck symbols, the aircraft survived the entire war.

Offline bustr

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Re: Retract GV Dar.
« Reply #53 on: December 15, 2017, 01:25:12 PM »
The terrain editor grid is 1mile x 1 mile, we set GV spawns 2.5-3 miles from the town or other target on average.

So the 3x3 mile coverage of the GVDAR is a black hole to hide in under the trees for a GV and not a very good indicator of the GVs movement most of the time. The only thing GVDAR does now is let people know where to find a GV fight. I usually went to a flashing town, field, or shore battery, got in F3 from the tower and looked and listened. Then upped an IL2 and slaughtered the tank or tanks. By that point my squad would get jealous and bring it to the attacking GVs if they kept upping. Without the GVDAR it took very little effort to find tanks from the air. And before GVDAR we had annual complaint posts that Hitech should make it harder for planes to find GVs because it was unfair. The PIEDAR before the GRIDDAR was "too easy" to use for pinpointing the direction of travel for a GV and locating that GV.

The only other reason for the GVDAR complaint is the equivalent of demanding Hitech raise the NOE minimum back to 200ft so airplanes can sneak around again and capture undefended feilds in minutes while avoiding combat like they did in AH1 and AH2. Yes once upon a time airplanes had invisibility cloaks in the game just like GVs today.   


bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.