Here for the Aces Low community who want sea battles, I posted this in another post in the General forum that Mongoose put up concerning a terrain I built for him last week.
You gents can always have mega sea battles or duels because all of the tools to quickly
( it would take me 60 minutes) to create a task group dueling arena and put it up on the custom arena HOST. You have always had the ability to act upon your wishes just like every other player has, and like I've doing for the last 15 months.
http://bbs.hitechcreations.com/smf/index.php/topic,391568.0.html from the other post:
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Now that we have the ability to use negative elevations to lower objects below ground level, arch and circle objects say 1000ft dia .25-1mile long could be set into a thin volcanic wall. Then a terrain for squad level dueling setup say 8x8miles 5,000ft deep with a maze of walls and spires that have those objects set into them.
But, they might end up working like driving your PT under a bridge where for a moment you are set on the road bed during the transit and then back into the PT out the other side. You would have to discuss that phenomenon with Hitech. I've had it not happen when the space under the bridge road bed was at the maximum length of exposed support legs. So maybe there is a proximity issue.
Heck even a 19x19 pond for dueling with task groups, or a 25 mile pond shape with the center easily holding a 19x19 square. Then set the task groups on a patrol just out of visual range and let players man the guns and planes. At which point the duel is who sinks the CV first with a CM who can reset the boats for the next match. There would be a place for independent destroyers with active torpedo tubes and even a Cruiser task group to run interference. And there would be no land based bombers to get in the way, just carrier planes.
For a task group dueling arena anyone can create it since land dosen't have to be pretty. Still it would work better to border the dueling pond with land to keep the ships in the arena. You only put in a port and HQ for each country. You gotta have those for each of the three countries or the HOST won't accept the terrain. Just don't populate any task groups for one country.