Author Topic: Suggestion regarding ground radar and spawns  (Read 5794 times)

Offline kavo

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Suggestion regarding ground radar and spawns
« on: February 19, 2018, 07:30:36 AM »
OK guys.. It's well known that my feeling about the ground radar is that it's an appalling abomination and should not exist.... And I'm not gonna list the numerous and quite obvious reasons for my feelings.
I have also read the arguments for it... But I feel they are weak and based around people's frustration at not finding gvs easily.

I am not alone in my hatred of the radar and I know I can say it has spoiled the game to such an extent that I question why I stay.

Anyway....
Spawn camping is a lousy cheap trick too and as a gv driver it's frustrating too.

How about making the spawns moveable.so if one gets camped.. Which is sorta cheating...., then the attacking side can move it a distance but no closer to the base.. Or even that we can set out own spawn points whenever we attack. At a set minimum distance from the base being attacked.... not just when spawn camped.

And if we are going to keep the infernal gv dar then let's make it so the dar  can be taken down by ords to bring in a new dimension.
I may even get to like the game again.

I also know I'm not alone in these feelings and many other players have mentioned their disgust too about the damned dar. So  I see this suggestion... Which wasn't entirely mine as a great alternative.

Add your comment with an opening word of Yes.. NO. OR Maybe. So we can see at a glance how people feel.

I'm going back to my hole now.  :x
 
« Last Edit: February 19, 2018, 07:36:49 AM by kavo »

Offline noman

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Re: Suggestion regarding ground radar and spawns
« Reply #1 on: February 19, 2018, 07:45:17 AM »
MAYBE...... but Spawn Camping was not born with GV Dar. All it does is let you know there is a gv in your general area. We had a great tank fight going last night and gv dar played no part in it. It was a flat out slug fest. And was hella fun. Just so it is out there gv dar can go or stay I could care less. People will continually find something to gripe about and threaten to leave. And quite honestly it is getting to be old and repetitive. I don't get to play as much as I used to but I still have fun when I get on and play and focus on the things that make me want to play the game. If gving was the ONLY thing you enjoyed about the game then you missed out on about 65% of the rest of the game.
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Offline kavo

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Re: Suggestion regarding ground radar and spawns
« Reply #2 on: February 19, 2018, 07:53:07 AM »
Nice reply... Sadly I'm a lousy pilot hence I gv far more.i always use vehicles tactically to try and take bases.  I know the spawn camp has been around for a long time. I have no love of it... When I did it I felt it was unfair and cheap and on the receiving end... I hated it. But yes I have had some bruising battles too.

I think gv dar needs to go. Its not fair on gvs and if that's what people want... Then get rid of gvs.

Ww2  which this is supposed to represent... Had no gv dar. Just eyes and ears.

I can never get my joysticks set well enough to be a decent opponent in flight. Lol

Offline noman

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Re: Suggestion regarding ground radar and spawns
« Reply #3 on: February 19, 2018, 09:06:58 AM »
Talk to some of the guys in the Training Corp for help or hell I will help you scale your stick it is actually easy once you figure it out. I am a terrible pilot unless I am flying a Spixteen which is a plane almost anybody can look good flying. Only thing I can claim is that I am great at porking fields but not alot of people like spending time to do it.
« Last Edit: February 19, 2018, 09:10:17 AM by noman »
Quote by Delirium:
Frankly, I'd rather be a fluffer at a gay porcupine film company than be a CM.
God bless the CMs for putting up with this community.
Sic Pups        MA
412th FNVG   FSO

Offline oboe

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Re: Suggestion regarding ground radar and spawns
« Reply #4 on: February 19, 2018, 09:19:20 AM »
I'm not sure how easily HTC could implement moveable spawns.   CurrentlyI think you spawn at some random location within a certain distance from the spawn.  Might be easier to just increase that distance.

It might help some if we were not be able to see the spawn points of opposing forces on our clipboard map.   Finding the enemy's spawn location is the first step to camping, and if that info was not available it might be much harder...

<S>   

Offline Max

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Re: Suggestion regarding ground radar and spawns
« Reply #5 on: February 19, 2018, 10:17:08 AM »

Offline molybdenum

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Re: Suggestion regarding ground radar and spawns
« Reply #6 on: February 19, 2018, 10:40:19 AM »
OK guys.. It's well known that my feeling about the ground radar is that it's an appalling abomination and should not exist.... And I'm not gonna list the numerous and quite obvious reasons for my feelings.
I have also read the arguments for it... But I feel they are weak and based around people's frustration at not finding gvs easily.

I am not alone in my hatred of the radar and I know I can say it has spoiled the game to such an extent that I question why I stay.

Anyway....
Spawn camping is a lousy cheap trick too and as a gv driver it's frustrating too.

How about making the spawns moveable.so if one gets camped.. Which is sorta cheating...., then the attacking side can move it a distance but no closer to the base.. Or even that we can set out own spawn points whenever we attack. At a set minimum distance from the base being attacked.... not just when spawn camped.

And if we are going to keep the infernal gv dar then let's make it so the dar  can be taken down by ords to bring in a new dimension.
I may even get to like the game again.

I also know I'm not alone in these feelings and many other players have mentioned their disgust too about the damned dar. So  I see this suggestion... Which wasn't entirely mine as a great alternative.

Add your comment with an opening word of Yes.. NO. OR Maybe. So we can see at a glance how people feel.

I'm going back to my hole now.  :x

1) Movable Spawn Camp

Maybe.

The reason it's not a "yes" is because I didn't get the sense that spawn camping was as prevalent in AH3 as it was in AH2. My objection (if you can call it that) is that I imagine it would take a fair amount of work on HT's part to implement and I don't feel it's desperately needed. But if it's a simple fix, sure, it's a good idea.


2) GV Dar Takedown-able

Yes.

It's not a satisfactory solution to the abomination that is GV dar, but at least it would be a step in the right direction.

Offline molybdenum

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Re: Suggestion regarding ground radar and spawns
« Reply #7 on: February 19, 2018, 10:44:52 AM »


Let me guess: the guy in the top hat is HiTech, and the horse is the community of players that hate the GV dar?

Offline waystin2

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Re: Suggestion regarding ground radar and spawns
« Reply #8 on: February 19, 2018, 11:06:09 AM »
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Offline Bizman

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Re: Suggestion regarding ground radar and spawns
« Reply #9 on: February 19, 2018, 11:12:09 AM »
I'm not sure how easily HTC could implement moveable spawns.   Currently I think you spawn at some random location within a certain distance from the spawn.  Might be easier to just increase that distance.

Great minds think alike. Or, at least we two.

Offline caldera

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Re: Suggestion regarding ground radar and spawns
« Reply #10 on: February 19, 2018, 11:32:29 AM »
Bring back 1.5k icons for GVs and then you can get rid of ground radar.
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Offline bustr

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Re: Suggestion regarding ground radar and spawns
« Reply #11 on: February 19, 2018, 02:53:14 PM »
Is it you don't like the idea of spawning into a fixed position 1\2 diameter circle randomly inside of that circle or, you want to spawn randomly inside of the 3 mile radius defined by the town flag or the field flag to sneak around and dominate everyone becasue you are "sneaking around randomly"? GVDAR is to solve the same problem of years ago 400 players would avoid combat by hiding in NOE hoards on opposite sides of the map. Today with 150 players average, the GVDAR is to help 150 people find combat, not hide from each other which is much easier to do with only 150 people. The words strategy or sneaking mean hiding from contact with the enemy which means no combat. So you have GVDAR. Surprisingly some GV customers are paying Hitech to have combat in their tank against other tanks. :rolleyes:

In the first condition the terrain builder has the discretion of where to place that 1\2 circle. In AH2 it did not become a random position spawn circle until almost the end of AH2. That only solved half the spawn camping problem. The other half was a combination of the tree clutter tiles of the time were very sparse and the terrain builders didn't build the spawns to protect the in spawning GVs. No one thought to hand paint more tree tile into the spawn circle area to protect the GVers. I do that with the AH3 terrain editor to make sure spawns on my terrains are fair to in spawning tanks.

The second condition would have tanks randomly spawning onto the airfield destabalising the game. While some number of this audience want to do things like that to unbalance the arena becasue they feel tanks are sitting ducks and the rest of us deserve it. As a terrain builder I would place that spawn point 10miles from any field and let them spend all night driving to a none existent fight. 

The real point for GV's is time in transit which none of you have ever tested. I stop watched tanks on my first terrain testing time to the map room through the clutter tiles. Three miles takes a panzer about 7 minutes at top speed. In our game that is a long amount of time transiting to a fight. Move the spawn farther away, 5, 6, 7 miles, and if you fear defending tanks are around, your transit can be up to 60 minutes in the worst condition. As is, with 3miles I've watched some tanks take 30 minutes to get at a town becasue they were worried about tanks finding them.

At least you didn't complain there are not enough GV spawns on 500ft hills with clear lanes of fire to the field and the town.

Why not wish list a new GV spawn type instead. When the terrain builder uses the circle tool to set the spawn distance, the new spawn is still 1\2 mile diameter but, when set down on the distance circle, the line of the circle is the center line for the 1\2 circle ends to be stretched along the circle for .5-1 mile in each direction along the circle line arc. Anything larger and random will not maintain game balance and end up being abused by GV greifers. Ask your selves why Hitech chose 1500ft radii for the random spawn circle?

When you come up with GV ideas and you start throwing distance into them, think about the longer the distance, the longer Hitech's customers will be driving and doing nothing else for the evening. The magic teleportation spawns are to equalize the time difference for a fighter flying 19-20 miles to the same field to get into a fight as a GVer has to expend up to 30 minutes just to cover 7 miles under the worst conditions.

WT has GVDAR, WoT has tiny arenas about the size of our airfield\town\spawn local combat areas, where no one can hide from each other. And wwIIonline has a fixed map of Europe 325,000sq miles that the roads and villages have not been changed since the game came out (2005??). Everyone knows where you have to drive to make your attack. I think everyone can pull up road maps and guess the obvious in that game. Everyone spawns into combat. AH3 is the only game where the complaints are about not being able to hide from fighting. :rolleyes:
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Offline ccvi

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Re: Suggestion regarding ground radar and spawns
« Reply #12 on: February 19, 2018, 03:11:32 PM »
Icons won't help, they don't appear when the GV isn't visible below a tree.

Is there any official statement on the pupose of GV dar? The usefulness for me is that it reduces the randomness when trying to capture a field. A clear indication if a defender is remaining and needs to be killed before it makes sense to drop troops.

Offline molybdenum

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Re: Suggestion regarding ground radar and spawns
« Reply #13 on: February 19, 2018, 03:35:48 PM »
1) Today with 150 players average, the GVDAR is to help 150 people find combat, not hide from each other which is much easier to do with only 150 people....

2) The words strategy or sneaking mean hiding from contact with the enemy which means no combat. So you have GVDAR.

3) Surprisingly some GV customers are paying Hitech to have combat in their tank against other tanks.

1) Have you not noticed the increase of complaints about GVs hiding in the new GV dar era? They have to hide because their existence and rough position are instantly known and they are very vulnerable to bomb****s; and according to you, "hiding from contact with the enemy means no combat." So the GV dar makes a fight harder to find, not easier, right?

2) Strategy/being sneaky in a GV is no different than a fighter extending from a fight in which he'd die if he stuck around. If he runs for home, he's avoiding combat. But if he's getting alt and E in order to re-enter the fight on better terms, then he's fighting, right?

3) Surprisingly you have failed to notice that the complaints about the GV dar are overwhelmingly coming from GVers. The great majority of them neither like nor want the GV dar. So if HT is really trying to please the GV crowd, the GV dar ought to go. People were finding GV fights fine without it.

Offline molybdenum

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Re: Suggestion regarding ground radar and spawns
« Reply #14 on: February 19, 2018, 03:40:03 PM »
Icons won't help, they don't appear when the GV isn't visible below a tree.

Is there any official statement on the pupose of GV dar? The usefulness for me is that it reduces the randomness when trying to capture a field. A clear indication if a defender is remaining and needs to be killed before it makes sense to drop troops.

HiTech himself posted it was "to help players find a fight." As for the indication as to whether or not a defender is remaining, red end sortie/green end sortie tells you the same thing; you just need to be in a GV and stopped (or in communication with someone who is in a GV and stopped) to get that piece of data.