gv icon range was shortened to help gvs "hide". Now that we have all these trees why not get rid of the gv dar box and return the icon range back to what it was. Add a third darbar to indicate gvs in the sector.
I think the main problem with the longer GV icons is you can search, identify a target at range by icon, and bomb it easily in one pass. That might be a bit too much of an advantage.
I've been thinking on GV dar since the small squares appeared. People against it keep saying the flash was fine. I realized I have no idea whatsoever how big that flash radius is on the map. I wonder if an acceptable compromise would be to go back to the flash but have a marker that shows the area the vehicle is in.
As far as the dar tests, these are the changes I noticed in gameplay:
- Alt monkeying became rampant. People could see the enemy coming and knew they could be seen, and they didn't have the confidence to go in lower anymore. Way more people would grab to 15-20k before going into a fight.
- People would move away from bandits constantly when they'd see a bandit headed toward them. Drag and bag became nearly impossible, same with bouncing people. You could see what they were dragging you to.
- It killed singleton strat runs.
- GV dot dar for enemies just made it far, far too easy to find GVs.
- Generally, doing anything alone was much more difficult. Not much happened unless it was in a group.
- Hunting singleton bombers became harvesting them. It took away a ton of gameplay between bombers either not going on strat runs or going in at 35k+, and also took away the game of looking for them.
Just in general it seemed to destroy peoples' confidence to do anything except horde up because they seemed to feel too exposed.
Wiley.