I found with the experimental settings it was far easier to find a fight and conversely far harder to get ganged. Seemed to amplify good flying technique and punish weak 'standard MA' technique, which was refreshing. I had an hour in my evening just as the numbers were increasing and it was great.
Flying today with the old settings I noticed the typical European daytime trouble, the extremes of several 'no joy' sorties in a row, intersperesed with 2-on-1s which quickly turned into 3, 4-on-1s. This latter aspect of the MA I find tiresome as a squadless loner. This increased with the numbers I found today.
I think the experiments balanced the human-to-human-gameplay-evasion-faction quite well. I ignored the GV battles as usual so comments restricted to air-to-air fighting.
A good initiative HTC
Guess a few things could contribute to this.
which map was currently in the arena, what day of the week was it, were you on the losing end of the 3 country game?
Was that map too large for the current player base?
Was it a weekend or weekday? I have better luck on the weekends.
Were you stuck on the third wheel country, while the other two had a great fight going on?
Typically, its a mix of all three mentioned above.
Keep in mind, the dar we had in the good ole days was extremely similar to this, with just some differences in artwork and NOE settings.
You can sit there and try and draw a circle with a big red crayon on your monitor showing where the fights may be, but if the game mechanics are putting water on the fire, it wont matter if you have full, half, or no radar.