Author Topic: The TOD scoring system...  (Read 2483 times)

Offline daddog

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The TOD scoring system...
« Reply #15 on: September 17, 2001, 07:33:00 PM »
Since the missions are in the hands of the players we can increase the chances of contact by:
- having fewer targets on each side

- request that no more than 2 squads fly together

- require that at least 3 targets are attacked

Thoughts?
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Offline Nash

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The TOD scoring system...
« Reply #16 on: September 17, 2001, 08:41:00 PM »
There's already the requirement to hit 3 targets (one of these must be either a city or factory).

In our target map we only had 5 targets to choose from. We could chop that down to 3 targets each, guaranteeing people will see action... but do we want that? That'd essentially be a big slug-fest.

Asking that not more than two squads fly together may be the best route, but I wanted everyone to be on the offensive... if I had to limit the size of the attacking force I coulda held a couple of squads back to circle and protect our fields, and I'm not sure how much fun that woulda been nor is there the guarantee of seeing action anyhow.

And basically, that's getting into technicalities. I could just as easily have "designated" two flights (composed of two squads) that did essentially the same thing we did as a single force of 4 squads, as we *did* use that force to go after two targets.

To truly ensure contact, you could make the launch fields of one side the target fields of the other, and visa versa... Not sure if we wanna go there. Or perhaps we limit the number of people that are able to up from a field... this would spread the forces around a bit. Again, I dunno if we want to restrict things to that degree.

Hmm... but, would it be a good idea or bad if we removed the field plane restriction and replaced it with a launch restriction? Ie., all planes can fly from any of your fields, but you are limited to only a certain number of people upping from each field. I dunno...

It's tough. By spreading people around more, does this really ensure more contact, or create greater gaps where people wouldn't see anything? Keep in mind that in every frame so far at *least* one squad didn't see any action - so last Friday's frame, despite the tactics used, wasn't out of the ordinary.

Uhm... hehe no answers here - just tossing it out there.   :) Someone's prolly gonna come up with a good idea.

[ 09-17-2001: Message edited by: Nash ]

Offline funkedup

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The TOD scoring system...
« Reply #17 on: September 17, 2001, 10:41:00 PM »
I'll let you CM types figure it out.  I've had too much fun so far to complain much.  I think my squad accepts the fact that there will occasionally be a milk run or a lonely CAP.

Offline Ghosth

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The TOD scoring system...
« Reply #18 on: September 18, 2001, 12:23:00 AM »
I think your idea of only allowing 2 squads to hit the same target is a good idea daddog.

That should help split things up. Perhaps we should be looking at hitting 4 targets?  For sure if the numbers come up any higher I'd recomend adding to the minimum # of targets.

Offline daddog

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The TOD scoring system...
« Reply #19 on: September 18, 2001, 03:32:00 PM »
On a final note we are going to make some changes to the scoring system. Hblair, nash, exile, and some others came up with some good ideas on a long thread in the CM forum.

This is not in stone and will not be used for this current TOD, but maybe by TOD 3.

A.Death 25%
B.Bailed, enemy territory 50%
C.Ditched, enemy territory 50%
D.Bailed, friendly territory 65%
E.Ditched, friendly territory 80%
F.Landed safely 100%
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Offline AKIron

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The TOD scoring system...
« Reply #20 on: September 18, 2001, 04:48:00 PM »
Just gotta ask. My understanding was that once you exit a plane for any reason you are done. Is that correct?

I was told that we are allowed to refuel and rearm but not repair or leave the plane even if there is no damage.

Would have to assume that percentages would apply even though I might get all my points before first refuel/rearm and die three refuel/rearms later.

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Offline daddog

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« Reply #21 on: September 18, 2001, 06:16:00 PM »
Right one life. If you exit you are done.

If you refuel/rearm you gamble. If you refuel and rearm it is still just one sorte going by the parsers. Up to the player if he want to try for more points.  Personally the only reason I would rearm/refuel is if a squadie was in trouble and had a chance to save him.

Also remember the frame is 2 hours long. If you are airborne when the time is up you are considered lost.
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Offline Exile

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« Reply #22 on: September 19, 2001, 06:59:00 AM »
Wouldn't it be best if when you landed to refuel, you got 100% of the points for that "sortie"? You take off again and that's another sortie. Seems that if you completed your first mission and successfully return to base you ought to get full credit for that mission.

Offline daddog

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« Reply #23 on: September 19, 2001, 11:23:00 AM »
Fields are locked down after 30 minutes. Pilots can "only" refuel after that. If we let people take off again it would be a nightmare to figure out who landed and took off vs who died/bailed/ditched and took off.

Do you or can you check the logs as to if someone refueled? If not then we don't have a choice.

I am at work I can't check the logs to see if that is in them.
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Offline Exile

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« Reply #24 on: September 19, 2001, 12:14:00 PM »
Quote
Originally posted by daddog:
Do you or can you check the logs as to if someone refueled?

Yes ... Refuel/Rearm is a logged event.

Offline daddog

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« Reply #25 on: September 19, 2001, 09:28:00 PM »
np then.  :)

Full points for each sortie yhat has a refuel/rearm in it.
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Offline Nifty

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« Reply #26 on: September 20, 2001, 08:47:00 AM »
Quote
Originally posted by daddog:
np then.   :)

Full points for each sortie yhat has a refuel/rearm in it.

hmm, how about full points for everything above the refuel/rearm in the log?  Then the next event (death, land, ditch, bail, etc) determines the point modifier for kills after the refuel/rearm occurred.
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Offline Exile

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« Reply #27 on: September 20, 2001, 09:23:00 AM »
Nifty, that's how I'll handle it. I'm sure that's what dd meant.

Offline daddog

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« Reply #28 on: September 20, 2001, 09:30:00 PM »
Good man Exile. You know what I meant even though I did not know what I said.  ;)
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