There's already the requirement to hit 3 targets (one of these must be either a city or factory).
In our target map we only had 5 targets to choose from. We could chop that down to 3 targets each, guaranteeing people will see action... but do we want that? That'd essentially be a big slug-fest.
Asking that not more than two squads fly together may be the best route, but I wanted everyone to be on the offensive... if I had to limit the size of the attacking force I coulda held a couple of squads back to circle and protect our fields, and I'm not sure how much fun that woulda been nor is there the guarantee of seeing action anyhow.
And basically, that's getting into technicalities. I could just as easily have "designated" two flights (composed of two squads) that did essentially the same thing we did as a single force of 4 squads, as we *did* use that force to go after two targets.
To truly ensure contact, you could make the launch fields of one side the target fields of the other, and visa versa... Not sure if we wanna go there. Or perhaps we limit the number of people that are able to up from a field... this would spread the forces around a bit. Again, I dunno if we want to restrict things to that degree.
Hmm... but, would it be a good idea or bad if we removed the field plane restriction and replaced it with a launch restriction? Ie., all planes can fly from any of your fields, but you are limited to only a certain number of people upping from each field. I dunno...
It's tough. By spreading people around more, does this really ensure more contact, or create greater gaps where people wouldn't see anything? Keep in mind that in every frame so far at *least* one squad didn't see any action - so last Friday's frame, despite the tactics used, wasn't out of the ordinary.
Uhm... hehe no answers here - just tossing it out there.

Someone's prolly gonna come up with a good idea.
[ 09-17-2001: Message edited by: Nash ]