Well dude, you will always be subject to enemy ack if you hover over their field looking to whack a mole them as they climb out.
How about you hover over a field that is being horded?
Plenty of enemy and you know they are interested in taking the field so they won't usually be running home to their ack.
Why do you ALWAYS make false assumptions as to what I am saying? READ THE THREAD. Did I say I was hovering over ack? NO. I said people who RUN to ack or mill around in it looking for ack proxies should not be rewarded for doing it. If they want to flee to their ack at the first sign of trouble then
they should not be rewarded with a kill should the auto ack do their dirty work for them. Let them waste their time if they want or come out and fight. Don't reward them for avoiding combat.
They get their reward by having ack defend their precious cartoon hide.
It's a simple concept. You reward dweebery, running, cowardice, etc. and you'll get more of it. Giving away ack proxies gives an incentive BEYOND SURVIVAL to ack hugging. That's not a good thing IMO.
You guys want your cake *AND* to eat it, too. Keep it up and soon you will have only two sets of players (and they'll never interact): Ack Huggers looking for proxies, and hiders in WIRBs and M3s. As flippz noted elsewhere all the fighters have left or are leaving and that's really unfortunate.