That's right, it's not binary. The orcs are gender fluid.
I'd be shocked if you can go through an entire round having a heartbeat and not get some kind of points.
I'd have to go research that to be sure, but I never heard that.
Of course it would be hard to go a whole game without doing something. Dropping ammo for team mates. Healing as a medic. Repairing vehicles as an engineer. Even just sitting in a flag zone helping to capture it.
I might have to do an experiment and find a hole to hide in and do nothing for a round. Of course my team needs to lose too.
Like I said, there's nothing in this game for people to work toward. That's a major detriment.
*cough* Combat Tour *cough* Maybe they canceled that when they realized it was going to be two-sided?
Scaled for 9PM Eastern, or 4AM Eastern? How are switchover times handled?
Point taken, but in BF, 64 player server sometimes only have 32.
Of course the advantage of shorter war cycles is it gives you the ability to adjust maps regularly thought the day based on historical player stats.
So EU guys don't have to play on the same sized map the US prime guys were .
Don't know. I don't hate this idea. Although when the best tactic to win is to roll undefended bases, I'm not sure how much combat that would generate.
Could that be because the map in not scaled well to the number of players? In BF you have undefended bases that get attacked. Like I said before.
You spawn some guys there ASAP and defend. Or you take one of theirs. If they are already in a deficit, they take one, you take one, they are still bleeding. Sometimes because of time and distance they can't make it to an undefended base so you end up with a desperate Armageddon fight over a base they can get to while they still have time.
And the smaller you make the arena to make that less viable, the less options people have when they're overwhelmed other than to up into the vulch.
Or spend an hour flying over Hitech's awesome terrain engine looking for some good action somewhere. But those are both extreme end-points with a good design trade-off somewhere in the balance.
...And how does any of this solve the late war plane dilemma?
Yeah, sorry. I have totally been hijacking Novice's topic. I just felt if I told him I didn't like his solution, I was obligated to offer an alternative view and not just snipe from the side-lines.
Peace. Out.