Interesting.
And the other advantage is just the true sense of 3D space and distance. It really helps with lead and deflection shooting. I still suck, but my gunnery feels about 25% better with VR.
The trade-off (currently but maybe not forever) is resolution. Ironically, that has pro's and con's too. We were noticing in the last couple of scenarios, that I was seeming to pick up distant dots sooner that some of the monitor players who thought I was seeing thing in my imagination. Our best guess was that a single distant dot con is more visible to me because a single pixel is larger to me relative to my field of view because my resolution is lower.
Compared to a faster monitor? Pfffft. Two equally skilled players, one monitor only, one VR, the VR player has a
significant advantage, IMHO.
Right now all the VR guys are like: "Shhhhhh. STFU dude!"
Let me put it this way. I won't play a flight sim that doesn't have decent VR support. Period. Full stop. Non-negotiable. I have Cliffs of Dover Blitz sitting on my hard drive. It is beautiful and I dearly want to sit and dig into several axis/allied pilot carreers. But I won't until they've added the VR support. Non-negotiable. I just couldn't ever go back.