Author Topic: planes being main-gunned by tanks  (Read 9296 times)

Offline Mongoose

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Re: planes being main-gunned by tanks
« Reply #60 on: September 03, 2021, 08:31:24 PM »
The numbers suck now because he coddled the GVer's and armchair generals several years ago by altering the GV icon rules and side switch timers. Most of the dedicated fighter pilots left because of these changes.

I'm a dedicated fighter pilot, and I'm still here.  When I play, I see lots of other regular fighter pilots.

The MA has been trash ever since because all that's left are you entitled people.

And I'm not the least bit entitled.
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Online Devil 505

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Re: planes being main-gunned by tanks
« Reply #61 on: September 03, 2021, 08:53:43 PM »
I'm a dedicated fighter pilot, and I'm still here.  When I play, I see lots of other regular fighter pilots.

And I'm not the least bit entitled.

Fair enough, I should have specified it was entitled GV'ers and armchair generals I was referring to.
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Offline The Fugitive

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Re: planes being main-gunned by tanks
« Reply #62 on: September 03, 2021, 09:01:31 PM »
Pretty cool to see we still have 1000 active players.

Its only 17% of the hey day numbers, thats pretty bad. I know we will never hit those numbers again but Im sure that with a few changes we might be able to double what we have now.

For the GV guys get rid of the gv dar boxes, add another bar to the friendly/enemy dar bar to indicate where the GV fights are with out pinpointing the vehicles. Get rid of 50-60% of the trees/bushes. And change the hit graphics. Buy a fireball to add to the turret coming off, a smaller one for a track/engine hit, and a brighter sprit for the hit/ricochet. It will seem like a graphics update the you could advertise and bring in/back  tankers.

For the flying guys, get rid of the larger maps. I know Kong and Kenie had 3 new maps submitted. Im hoping they are of the smaller closer base variety. Along with the smaller maps we have they will be enough. Redo the ENY numbers on the planes, some are way out of wack. Sure that just means a different plane will become the norm, at least it wont be so many YAKs. If it wasnt a big deal to do, add a automatic hardener to bases for the maps that get reset too fast, Make those last couple of bases harder to take. And add a block so that a team cant grab more than a couple bases in a row from one country WITH out taking one or two from the other country. It would help with the ganging of one team to the point they are knocked down to a few bases at which point most of them have logged for the night/day. It would force fights on all front so there wouldnt be hours of play where one team has nobody to fight against.

No changes means we will continue like we are, some changes may mean we get a few more players to come back, or new players to stick around.

Offline save

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Re: planes being main-gunned by tanks
« Reply #63 on: September 04, 2021, 06:11:56 AM »
the easiest fix for this is not allow the commander to fire a gun.........

Exactly what my view on this subject. Its as stupid as allowing external view in a figher.
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Offline Chalenge

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Re: planes being main-gunned by tanks
« Reply #64 on: September 04, 2021, 02:22:01 PM »
Exactly what my view on this subject. Its as stupid as allowing external view in a figher.

It won't really make a difference. It's only one keystroke to change positions.
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Offline save

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Re: planes being main-gunned by tanks
« Reply #65 on: September 05, 2021, 09:02:02 AM »
Sitting in gunners position is like looking at the world around you though a straw, if modelled correctly it would make quite a difference.


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Offline Lusche

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Re: planes being main-gunned by tanks
« Reply #66 on: September 05, 2021, 09:14:22 AM »
Sitting in gunners position is like looking at the world around you though a straw, if modelled correctly it would make quite a difference.

But you don't have to sit there. You could scan & aim from commander position, then jump to gunner in split-second just to pull the trigger.
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Offline RichardDarkwood

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Re: planes being main-gunned by tanks
« Reply #67 on: September 05, 2021, 09:35:11 AM »
Its so funny to me that if enough of you cry about something hard enough Hitech will change whatever it is to calm the crys.
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Offline LCADolby

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Re: planes being main-gunned by tanks
« Reply #68 on: September 05, 2021, 10:14:45 AM »
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Offline Lusche

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Re: planes being main-gunned by tanks
« Reply #69 on: September 05, 2021, 10:22:11 AM »
What's that spike in 2017?

Steam release.
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Offline LCADolby

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Re: planes being main-gunned by tanks
« Reply #70 on: September 05, 2021, 10:31:17 AM »
Steam release.

Oh right, surprising retention once it stabilised +200ish pilots.

Still, that sharp decline 2009-10 is crazy, I think that was the period of the NOEs being made obsolete by lowered DAR alt?
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Offline Cluzig

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Re: planes being main-gunned by tanks
« Reply #71 on: September 05, 2021, 10:41:23 AM »
Whilst main gunning aircraft might not be realistic it is possible. In ww2 tanks didn't have 3 lancs deck pounding them with 14k of ord. Each.

Offline Lusche

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Re: planes being main-gunned by tanks
« Reply #72 on: September 05, 2021, 10:55:08 AM »
Still, that sharp decline 2009-10 is crazy, I think that was the period of the NOEs being made obsolete by lowered DAR alt?

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Offline DmonSlyr

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Re: planes being main-gunned by tanks
« Reply #73 on: September 05, 2021, 12:11:47 PM »
Oh right, surprising retention once it stabilised +200ish pilots.

Still, that sharp decline 2009-10 is crazy, I think that was the period of the NOEs being made obsolete by lowered DAR alt?

I believe that was about the time during the arena split, and many squads couldn't fly with each other anymore. I was very much against it from the start.

While the #s have been slowly decreasing. I think the biggest reasons is the lack of aircombat on the maps that has reduced time/kill. While more players leave, the far distances and time/kill had a bigger impact. Now with huge maps during off hours, players have a lot longer time to find action. With bigger maps and lower #s, the fights are spread out across the map and it produces less big fights in one area. I also believe the 12 hours rule hurt fighters because if there is a big fight across the map, and you cannot fly there or switch, While you side has 0 action, they will log in boredom for something more actionable. I've always thought that 3 hours was a much more reasonable time.

I actually think we need a GV dar, just not one that pinpoints where thr tanks are. If there is no dar, you have no idea how many tanks there are, and a flashing base doesn't represent how much action there is. Do you roll for only one guy? Or is there 10 guys there that pops you 5 minutes after you get out there. Only a flashing base doesn't show how much action there is for new players.

I think non perked planes like the spit16, la7, yak3 and 190D, have also deterred a lot of vet players because they constantly get tracked down and ganged by them. These planes get thousands of more kills than others and it creates an embalance where everyone flys super planes to compete. It makes it very challenging.

Just my thoughts.

Regarding this issue, I don't know enough about tanks, but if they shoot and the bullet hits, that's the way it is. Would happen in real life if by accident. I do think enemy tanks should not show distance on planes. It would make it a little more challenging for wirbles to end your 10 minute sortie in a 1 ping Instant death out of no where. That's what really grinds my gears sometimes.
« Last Edit: September 05, 2021, 12:14:25 PM by DmonSlyr »
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Offline Wiley

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Re: planes being main-gunned by tanks
« Reply #74 on: September 06, 2021, 06:08:40 AM »
But you don't have to sit there. You could scan & aim from commander position, then jump to gunner in split-second just to pull the trigger.

I have wondered if the way to fix issues like this one with the gvs was to have the gun point fairly close to where the commander view is but have it randomized somewhere in the circle and the only way to get true aim is to be in the gunner seat.

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