OR
As I understand it, when one country captures a % of another it can cause reset>?
How about how much is left of a country to cause reset?
This is a loophole that allowed two countries to beat one to dust, without causing a reset, so they could both beat it more (split the %). That was WELL beyond 30% it was 90% gone. This took planning on both sides. Hence, ya lost your HQ, more than once. what they WANT is to change things so they can do crap like that over and over with no repercussions from the victims. Always read an idea 5 times. Ya lost your HQ for a very good reason, and if I had my way, I'd taken both out. <shrug> Dirt gets dirt. That's life.
And here we are looking at a loophole and wack-a-mole. The herd mentality, OR the Gamer mentality vs the Simmer mentality. It's a teeter-totter. Please Simmers here the Gamers cry there, please Gamers the Simmers cry, now everyone is crying. Ya get a different issues depending on who you listen too. This is part of why game companies take suggestions with a huge boulder of salt. After 100k times it gets harder to get their attention, it's exhausting and time consuming.
Settings in a game IS a science, and rarely answers exist, there should never be haste. It must be small and seriously well thought out before even presenting it.
I always looked at game, communities etc.. as biospheres. Just do one thing a little wrong and the whole thing starts dying. Kid gloves. Humans are so damn reactionary to small beans.