Author Topic: Marketing AH3 in other games.  (Read 1526 times)

Offline CptTrips

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Re: Marketing AH3 in other games.
« Reply #60 on: May 17, 2025, 10:31:55 AM »
January

""Hi,

just to let you know we have hidden one post from you, please keep it DCS related on the forum advertising other games is not allowed

I have not given you any warning points this is just a heads up.

best regards

bignewy""


I don't run their forum and Shane brought up DCS in this thread as I pointed out, not me.




Toxic, psychotic, self-aggrandizing drama queens simply aren't worth me spending my time on.

Offline hazmatt

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Re: Marketing AH3 in other games.
« Reply #61 on: May 17, 2025, 10:32:55 AM »
Add micro management of the engine and no auto pilot..and that's why some of us enjoy AH way more than dcs

To each their own..

Eagler

It took me a bit to get used to no auto pilot LOL. The auto climb auto pilot let me safely go afk for a few in AH. I've tried that a couple times in other sims and have come back to a smoking hole. The thing that sux the most is you have to pay to repair your plane in some of those other games!

Offline Animl-AW

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Re: Marketing AH3 in other games.
« Reply #62 on: May 17, 2025, 10:35:50 AM »

Offline CptTrips

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Re: Marketing AH3 in other games.
« Reply #63 on: May 17, 2025, 10:45:44 AM »
Just a few bugs
https://forum.dcs.world/forum/253-bugs-and-problems/

Well, if Animl wants to make every thread about DCS, then let's get jiggy wit it.

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Online Shane

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Re: Marketing AH3 in other games.
« Reply #64 on: May 17, 2025, 10:48:08 AM »
So those like you posting pics of MA numbers are lying? Prime time used to be evening hours in the US. 30 people flying in the MA at prime time does not suggest a subscriber base of 500+. I'm making an observation based on what hazmat said, no need to get defensive.

I'd suggest that you, as a non-player, lend very little credence to another non-player's "observations."   :aok

Most pix I've posted have been early morning times - and I'm more about balance than gross numbers. So there's very little for me to feel defensive about, other than non-players opining on things they have little clue about.  :aok

Evenings have generally been 90-110, fairly consistent over the past few years, but trending slowly downwards.

As for the total subscribers, only HTC has that accurate number, but one can get a feel, like I do, by not scoring in fighter category to see where # of players that at least had 1 sortie (and fighter is the most common, especially for any 2-week trials.)  How many of those fighters are subscribers vs 2-week freebies is unknown, but generally you'll see more subscriptions than freebies, especially with the lack of marketing.

There are also seasonal variations.

If I were pressed to ballpark, and because not all subscribers play MA - some are just scenarios or special events, I'd estimate subscribers around 700-900 - above that 500 wag. 

And considering the lower (and by now very stable) overhead, compared to the height of AH, this will still be profitable at lower levels than 500 subscribers.  It just depends on how much time HTC wants to spend on rolling over tours, adding maps, enabling the winter snowmen, and dealing with the whinge calls/emails.  :aok

Many of the gameplay changes people agitate for are amenable to adjusting some already adjustable setting (like the recent NOE adjustment from 60ft to 100ft - but they do take time to implement and re-compile, and with lack of testing, carry the risk of messing up things which can make people leave faster.

There might be some issue with removing maps from rotation that we are unaware of and why so many unloved maps are still present (some of which have a direct impact on players willingness to play them.) 
 

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Offline hazmatt

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Re: Marketing AH3 in other games.
« Reply #65 on: May 17, 2025, 11:06:16 AM »
LOL.  Yes, DCS plane development is slow. 
But still faster than HTC's lately.  ;)

You so miss the plot.  You are so obsessed with DCS.  DCS is not the competitor to AH.  That is IL2 and will be Combat Pilot.

DCS is a different kind of game.  More like MSFS 2025 with bullets.

Having tried all those other games I agree that DCS i not a competitor to AH. I think the game that is closest to AH3 is IL2 1946 (with a bunch more planes but no VR) Il2 CloD (with VR development in progress) I think IL2 GB is in the middle between AH3 and DCS because it has servers that are very much like DCS and then servers that have icons and all like AH3.

I think the main difference is that all of them have some sort of FTP or very inexpensive to get started option. I think I bought IL2 1946 for $4.99 on sale and CloD for $9.99 on sale with no monthly fee to play online.

Personally I think WT is the elephant in the room. According to AI the the game has 27 million registered players and usually over 100,000 online. I don't think all of the IL2 releases combined can match those numbers and the info I have on DCS suggests 1,000-1,500 players online.

I think that if someone could figure out a strategy to appeal to WT players that it would be the most successful as there are a lot of them and while I doubt the arcade mode players would be interested, the realistic and simulator guys might be.

Offline AKIron

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Re: Marketing AH3 in other games.
« Reply #66 on: May 17, 2025, 12:30:03 PM »
January

""Hi,

just to let you know we have hidden one post from you, please keep it DCS related on the forum advertising other games is not allowed

I have not given you any warning points this is just a heads up.

best regards

bignewy""

I don't think anyone brings up DCS here more than you.
Here we put salt on Margaritas, not sidewalks.

Offline Eagler

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Re: Marketing AH3 in other games.
« Reply #67 on: May 17, 2025, 12:41:15 PM »
I log in nightly at 8pm est..

There was usually 70 to 80 online then and maybe 80 to 100 when I log an hour later at 9pm..

Recently it's been 60 to 70 when I  login and 80 to 90 an hour later..not sure about the other 23hrs in the day lol..

It's the map and what fronts it creates that matters to me..it just takes one good fight to make the hour fun for me..

Not sure the numbers support 3 sides anymore but that thought has already been expressed repeatedly and doesn't seem to make a difference so there's that..

Go auto assign and enjoy it while it lasts..

Eagler
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Offline AKIron

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Re: Marketing AH3 in other games.
« Reply #68 on: May 17, 2025, 12:47:05 PM »
No idea how many are playing DCS single player right now as these numbers are only for multiplayers but I just captured this. I play single player most of the time but host a 2-3 player session a few times a week. I have most of the WWII planes also but rarely fly them. I like stormy night missions taking out enemy ground targets then fighting off migs. Occasionally I survive and make my way back to base using navaids. I mention AH every now and then but the AI is never interested. ;)



 

Having tried all those other games I agree that DCS i not a competitor to AH. I think the game that is closest to AH3 is IL2 1946 (with a bunch more planes but no VR) Il2 CloD (with VR development in progress) I think IL2 GB is in the middle between AH3 and DCS because it has servers that are very much like DCS and then servers that have icons and all like AH3.

I think the main difference is that all of them have some sort of FTP or very inexpensive to get started option. I think I bought IL2 1946 for $4.99 on sale and CloD for $9.99 on sale with no monthly fee to play online.

Personally I think WT is the elephant in the room. According to AI the the game has 27 million registered players and usually over 100,000 online. I don't think all of the IL2 releases combined can match those numbers and the info I have on DCS suggests 1,000-1,500 players online.

I think that if someone could figure out a strategy to appeal to WT players that it would be the most successful as there are a lot of them and while I doubt the arcade mode players would be interested, the realistic and simulator guys might be.
Here we put salt on Margaritas, not sidewalks.

Offline Dadtallica

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Re: Marketing AH3 in other games.
« Reply #69 on: May 17, 2025, 12:48:15 PM »
Spring numbers have been way down. It’s going to be long summer for Animl. 

There were only 65-70 people the ma at 1030PM EST last night, a Friday even. FSO arena had like 15 at the time I looked. Wednesday’s and Thursday’s have been really low last couple months. Lusche can come with the receipts but to me the normal steady decline seems to have picked up some steam.

I don’t mind the subscription but it’s never about if you can afford $15. It’s all about the perceived value to the user and that is always subjective. You cannot chastise someone for not wanting to spend $15 a month here just because they pay it for Netflix or happy meals as is the usual common curmudgeon complaint. Those things are worth the trade for them. The aurora of AH doesn’t translate to a younger crowd and thus this $15 is too much to spare. Even for me here almost 20 years could argue it’s now a $9.99 game at best.

IL2 and steam has sales all the time where you can buy the planes for $5 or less. They just had a huge one. 

Also, can we all be a little honest and self aware… this community is a tough nut to crack for the uninitiated trial player.  :old:
« Last Edit: May 17, 2025, 12:50:39 PM by Dadtallica »
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Offline CAV

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Re: Marketing AH3 in other games.
« Reply #70 on: May 17, 2025, 07:34:10 PM »
Quote
I think that if someone could figure out a strategy to appeal to WT players that it would be the most successful as there are a lot of them and while I doubt the arcade mode players would be interested, the realistic and simulator guys might be.

 I think players over in War Thunder may be a tough nut to crack.

If anything it's more of a threat to us. I've been poking around a little bit over in realistic and Sim mode and For a "win the War" type player like me it has a certain degree of appeal once you figure out some of the mechanics to it.
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Offline Oldman731

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Re: Marketing AH3 in other games.
« Reply #71 on: May 17, 2025, 08:04:09 PM »
There were only 65-70 people the ma at 1030PM EST last night, a Friday even.


So, did you have fun?

I've managed to get on a bit more often these past few weeks, and I haven't had any problem finding fun fights.  You don't need 600 people for that to happen.

- oldman

Offline hazmatt

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Re: Marketing AH3 in other games.
« Reply #72 on: May 17, 2025, 08:29:49 PM »
I think players over in War Thunder may be a tough nut to crack.

If anything it's more of a threat to us. I've been poking around a little bit over in realistic and Sim mode and For a "win the War" type player like me it has a certain degree of appeal once you figure out some of the mechanics to it.

I never thought about it that way but now that you mention it. The realistic to me is very AH3 like with icons and auto trim etc. The sim mode to me is more like IL2 with no icons on enemy and no auto trim for example. I went to IL2 after I left AH3 and had some fun there. Then I remembered I had created WT accounts when it came out and decided to go back and check it out. The longer I'm there and the more I advance tech trees and gather squad vehicles, and the more I see that it appears a good number of players that are left here are toxic, the less I think I will return so you might be on to something;

Offline Tumor

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Re: Marketing AH3 in other games.
« Reply #73 on: May 18, 2025, 05:10:20 PM »
Well, if Animl wants to make every thread about DCS, then let's get jiggy wit it.



Funny how they skipped the taxi & take off.... and I bet that landing was AI  :rofl
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Offline AKIron

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Re: Marketing AH3 in other games.
« Reply #74 on: May 18, 2025, 05:18:48 PM »
Funny how they skipped the taxi & take off.... and I bet that landing was AI  :rofl

The DCS Spitfire models differential braking. Takes some getting used to. Be sure to turn off rudder assist if you want a challenge.
Here we put salt on Margaritas, not sidewalks.