Author Topic: State of the Union Address?  (Read 1180 times)

Offline CptTrips

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Re: State of the Union Address?
« Reply #45 on: July 23, 2025, 05:13:30 PM »
This mission subject has bothered me. Why are they so confusing and hard to figure out? What was wrong with the old way missions were set up? I wasn't here when AH2 went to AH3 so I'm lost.

Are you talking about the ad hoc missions currently in the Melee or the Staged Missions made for AI?
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Online The Fugitive

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Re: State of the Union Address?
« Reply #46 on: July 23, 2025, 05:37:44 PM »
This mission subject has bothered me. Why are they so confusing and hard to figure out? What was wrong with the old way missions were set up? I wasn't here when AH2 went to AH3 so I'm lost.

The player run missions are the same as they always were. A player picks a pick-up mission, selects the field to launch from, picks the planes, and ords for the planes, and most importantly picks which direction to launch from on the base  :devil clicks ok and begs other players to join his/her mission.

What I think Hitech is saying much like the "off line missions" (when the game loads up the first screen instead of clicking "on line arenas" click the Off line missions) you can build some missions and have them loaded with the terrains (as the maps are different) and have these mission launch at certain times in the MA. Im guessing a bomber raid to a/both opposing countries HQ at say 8 central. While shooting them down most likely will not give you points, you can get some "action" as the AI in game are decent and if you dont get them, they WILL damage your HQ.

Offline Mister Fork

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Re: State of the Union Address?
« Reply #47 on: Yesterday at 04:49:12 PM »
Dadtallica is interested in learning missions it sounds.  I sent him some help vids I had made for Nef.

Between him, Mr.Fork, Mustang (who's docs I learned from) could form a ME cadre if they are interested. 

My advice, for what it's worth would be for them to get with Nef and and run a couple of his previous FE event missions as learning.  Then maybe make a couple of those and maybe offline.

Next I'd recommend them making a couple of the new missions for your staged mission tab.  I think most all of those were broken anyway and that tech will be very close to what the Melee would be like with repeating schedules.

If it were me, I'd work my way up like that before testing on a Melee.  and maybe just one terrain.  Maybe one of the big ones that have trouble find fights, pick the most hated terrain and see if you can improve it with some missions.  If it flops, they still hate the terrain, no loss. ;)  If it helps, it might rehabilitate a terrain that otherwise causes log-offs.

$0.02.







I don't mind creating missions that are all AI and leave each country at a set time. And they can run daily for each side. And we could keep it smallish - a flight of 3 bomber formations, maybe 5-6 B-26's each. Coming in at 12'000 ft. Spread out. Bombing runs are set for the same target every day for each side. And THEN, once a week, a higher altitude target run on enemy HQ's, B-17's and B-24s. 21'000ft. Easy peazy. Question is - if I do this, and load it for every country, will people engage them?
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Offline Eagler

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Re: State of the Union Address?
« Reply #48 on: Yesterday at 05:10:52 PM »
I'd give it a go!

Any way to add a couple of AI fighter escorts in case the human numbers are low?

If it isn't well received I would think it would be obvious and oh well but I think nothing would be lost trying it..

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Offline Animl-AW

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Re: State of the Union Address?
« Reply #49 on: Yesterday at 05:13:29 PM »
hmmm,.... so every day at 7:30p I just grab a K4 and wait for that run to come in like receiving mail every morning.

And as I mentioned above,... a country gets gang-banged and then AI comes in and destroys their HQ too?

This is kinda grasping at straws.

A small group wants icon dar, the rest get stuck dealing with it, trying to get rid of it,... OR NOT.

I really don't think this is thought out well enough.

Its been sitting there for 20+ yrs unused for a reason. IMO :)


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Offline Animl-AW

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Re: State of the Union Address?
« Reply #50 on: Yesterday at 05:15:21 PM »
I'd give it a go!

Any way to add a couple of AI fighter escorts in case the human numbers are low?

If it isn't well received I would think it would be obvious and oh well but I think nothing would be lost trying it..

Eagler

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Offline Eagler

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Re: State of the Union Address?
« Reply #51 on: Yesterday at 05:59:39 PM »
The second I see a AI fighter, I am gone within one minute

Yes AI should use real handles and no one would know the difference...

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Offline Meatwad

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Re: State of the Union Address?
« Reply #52 on: Yesterday at 06:51:21 PM »
Other then the lack of smack talking once either shooting down or being shot down
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Offline Dadtallica

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Re: State of the Union Address?
« Reply #53 on: Yesterday at 08:23:43 PM »
The second I see a AI fighter, I am gone within one minute

Guys… I have an idea!
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Offline Animl-AW

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Re: State of the Union Address?
« Reply #54 on: Yesterday at 08:42:06 PM »
Guys… I have an idea!
I bet you do, sniffing trips ankles like a puppy
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Offline Animl-AW

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Re: State of the Union Address?
« Reply #55 on: Yesterday at 10:43:49 PM »
Lets cut to the chase
Cancel me
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Offline Animl-AW

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Re: State of the Union Address?
« Reply #56 on: Yesterday at 10:45:03 PM »
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Offline CptTrips

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Re: State of the Union Address?
« Reply #57 on: Today at 12:52:25 AM »
Oh.  That would be difficult over and above the objection to AI in the MA (I am one of those against it in the MA).  You would have to create an equal number of AI defenders against the mission in one or both opposing countries.  A lot of moving parts.  Posted this before I saw your edit

For instance, in the missions I helped Nefarious build for his Fortress Europe events sound very similar to what you'd be doing.  If I recall it was a large bomber formation that followed a route to a target dropped and tried to return to a base. 

There were no AI fighters either side.

There were no AI units defined for the other faction at all.  Single sided mission. 

Large AI bomber group formations.  Nefarious would populate some of the bombers with players the rest were AI driven.

If a player's bomber was shot down during the mission, Nef could re-slot them to an available AI bomber and the player would take over as PIC.

Walk-on players could join the mission even if they had missed the original launch.  Nef could slot them into an AI bomber in flight.

If Nef doesn't have copies of those FE missions they are still in the DB I assume and I'm sure HT could extract them for you.  They are just marked to not show up i the normal mission listings by default. 

I had also created multiple large bomber formation templates he could easily import and start with to save a lot of work.  Hopefully he still has those formation templates or else you could extract them from one of the  FE missions.  There were both Allied and Axis formations that were historical to the best we were able to find info on at the time.

The basic idea behind FE if you never played one is a large AI\human bomber group gets spawned from a starting point.  Human bomber pilots could either be slotted into that formation or just spawn a 3 group independently and tag along.  (Note: the AI bombers were singletons.  AI didn't support 3 groups so slotting a human into one gives him a single bomber. )

Human escort pilots spawned near by in fighters and escorted the AI\human formation and tried to keep as many alive as possible.
Human interceptor pilots spawned and flew to shoot the AI\human bombers down before reaching target and then keep as many from reaching home as possible.  I think he had some kind of scoring system based how many made it to drop and how many made it home.

The AI just become a rolling target to focus the activity in a certain area.  The action is going to tend to seek and stick to the area around the formation creating a localized rolling furball on the move.  the AI bomber formations were focus point for the fighting to be pulled to like gravity.

I think if they had continued they needed to be whittled down in scale.  We wanted to start over the top to find the edge condition and start pruning back to find the optimal point for performance.  Not sure were he stopped at.

But those sound a lot like what was being discussed.  I think most participants had a lot of fun on those. 

$0.02. 


« Last Edit: Today at 01:18:47 AM by CptTrips »
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Offline CptTrips

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Re: State of the Union Address?
« Reply #58 on: Today at 01:33:18 AM »


If you never got the chance to play one Riftval has some great vids of some of the missions to give you a feel of the flavor.







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Offline Eagler

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Re: State of the Union Address?
« Reply #59 on: Today at 06:41:39 AM »
I am all for it...

Not sure how the others feel but it can't hurt..

Thanks for the info CptTrips

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