Author Topic: alternate HQ metric  (Read 1483 times)

Offline caldera

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alternate HQ metric
« on: July 23, 2025, 07:11:37 PM »
I've always thought that bombing the HQ to kill darbars is simply griefing. 

"Yay, they can't see us, so we can roll bases with even less opposition!" 


So, I have to resupply the HQ (fun!), play hide and seek to find the enemy, or maybe just log off.


Instead of the HQ turning the lights out, how about it disrupts the command structure (in a sense) by disabling base captures until repaired?

It would give even a heavily outnumbered country a chance to hold back the horde.  If the hording country does it to the low populated country, it wouldn't be much of a difference.

However, the biggest difference would be the darbars would still work and people with a flattened HQ could still find and oppose the enemy, instead of the current method of upping at a flashing base and hoping it's not just a single con at the dar circle, just setting it off to send the enemy on a wild goose chase.  In other words griefing.
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Offline icepac

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Re: alternate HQ metric
« Reply #1 on: July 23, 2025, 08:05:09 PM »

It's only down for 5 minutes now.

Offline Lusche

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Re: alternate HQ metric
« Reply #2 on: July 24, 2025, 03:00:48 AM »
It's only down for 5 minutes now.

This is the base downtime. A City at 50% would add one hour to that.
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Offline oTRALFZo

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Re: alternate HQ metric
« Reply #3 on: July 24, 2025, 08:48:23 AM »
Lately HQs have not been down for any significant amount of time before the country affected will mass resupply and get it back up. Unless of course your screwed if the other team took a spawn base or close enough to keep pounding it.
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Offline uptown

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Re: alternate HQ metric
« Reply #4 on: July 25, 2025, 09:32:37 AM »
I actually like resupplying these things. It's easy perks, especially when you need some, and it's stress free.  Kinda like war trucking  :rock

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Offline icepac

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Re: alternate HQ metric
« Reply #5 on: July 25, 2025, 10:33:29 AM »

Removing yet another bit of strategy from the game.   

Maybe we should wear redcoats and march straight at the enemy.

Offline AKKuya

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Re: alternate HQ metric
« Reply #6 on: July 25, 2025, 11:36:24 AM »
Instead of country dar going down...

The country that drops the HQ.  That country receives the last base captured by the country that just had their HQ destroyed.

That will stir up the war.
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Offline icepac

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Re: alternate HQ metric
« Reply #7 on: August 05, 2025, 10:42:34 AM »

Most of the changes in the last decade are to satisfy the people too lazy to defend strategic targets.   

HTC has removed strategy and tactics from the sim to placate the people asking for thier removal. 


Offline shotgunneeley

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Re: alternate HQ metric
« Reply #8 on: Yesterday at 06:18:02 PM »
Instead of country dar going down...

The country that drops the HQ.  That country receives the last base captured by the country that just had their HQ destroyed.

That will stir up the war.

Spring-boarding off this to stir up action…

When HQ is dropped, all auto ack (field, town, cv, strat - everywhere) gets disabled and towns white flagged as they are. Only requirement for a base capture would be to get 10 healthy troops into the maproom. I think that would up the level of strategy and action without being a simple nuisance of no radar/Darbar.
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