Author Topic: alternate HQ metric  (Read 1574 times)

Offline caldera

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alternate HQ metric
« on: July 23, 2025, 07:11:37 PM »
I've always thought that bombing the HQ to kill darbars is simply griefing. 

"Yay, they can't see us, so we can roll bases with even less opposition!" 


So, I have to resupply the HQ (fun!), play hide and seek to find the enemy, or maybe just log off.


Instead of the HQ turning the lights out, how about it disrupts the command structure (in a sense) by disabling base captures until repaired?

It would give even a heavily outnumbered country a chance to hold back the horde.  If the hording country does it to the low populated country, it wouldn't be much of a difference.

However, the biggest difference would be the darbars would still work and people with a flattened HQ could still find and oppose the enemy, instead of the current method of upping at a flashing base and hoping it's not just a single con at the dar circle, just setting it off to send the enemy on a wild goose chase.  In other words griefing.
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Offline icepac

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Re: alternate HQ metric
« Reply #1 on: July 23, 2025, 08:05:09 PM »

It's only down for 5 minutes now.

Offline Lusche

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Re: alternate HQ metric
« Reply #2 on: July 24, 2025, 03:00:48 AM »
It's only down for 5 minutes now.

This is the base downtime. A City at 50% would add one hour to that.
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Offline oTRALFZo

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Re: alternate HQ metric
« Reply #3 on: July 24, 2025, 08:48:23 AM »
Lately HQs have not been down for any significant amount of time before the country affected will mass resupply and get it back up. Unless of course your screwed if the other team took a spawn base or close enough to keep pounding it.
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Offline uptown

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Re: alternate HQ metric
« Reply #4 on: July 25, 2025, 09:32:37 AM »
I actually like resupplying these things. It's easy perks, especially when you need some, and it's stress free.  Kinda like war trucking  :rock

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Offline icepac

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Re: alternate HQ metric
« Reply #5 on: July 25, 2025, 10:33:29 AM »

Removing yet another bit of strategy from the game.   

Maybe we should wear redcoats and march straight at the enemy.

Offline AKKuya

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Re: alternate HQ metric
« Reply #6 on: July 25, 2025, 11:36:24 AM »
Instead of country dar going down...

The country that drops the HQ.  That country receives the last base captured by the country that just had their HQ destroyed.

That will stir up the war.
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Offline icepac

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Re: alternate HQ metric
« Reply #7 on: August 05, 2025, 10:42:34 AM »

Most of the changes in the last decade are to satisfy the people too lazy to defend strategic targets.   

HTC has removed strategy and tactics from the sim to placate the people asking for thier removal. 


Offline shotgunneeley

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Re: alternate HQ metric
« Reply #8 on: Yesterday at 06:18:02 PM »
Instead of country dar going down...

The country that drops the HQ.  That country receives the last base captured by the country that just had their HQ destroyed.

That will stir up the war.

Spring-boarding off this to stir up action…

When HQ is dropped, all auto ack (field, town, cv, strat - everywhere) gets disabled and towns white flagged as they are. Only requirement for a base capture would be to get 10 healthy troops into the maproom. I think that would up the level of strategy and action without being a simple nuisance of no radar/Darbar.
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Offline JimmyD3

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Re: alternate HQ metric
« Reply #9 on: Today at 12:40:04 PM »
Spring-boarding off this to stir up action…

When HQ is dropped, all auto ack (field, town, cv, strat - everywhere) gets disabled and towns white flagged as they are. Only requirement for a base capture would be to get 10 healthy troops into the maproom. I think that would up the level of strategy and action without being a simple nuisance of no radar/Darbar.

-1

That will finish killing the game. The exploitation of the HQ by the 49ers, proves that. As it is now, imo, the Strats are to easy to destroy and to difficult to re-sup & defend. There needs to be a better balance, not sure what that should be however.
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Offline icepac

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Re: alternate HQ metric
« Reply #10 on: Today at 01:10:06 PM »
The only thing the 49ers exploited was the lack of people willing to even make a trip to the HQ to see what’s going on there.

Had they gone to hq to check it out, there would have been multiple vehicles to bomb/strafe. 

Instead, the loudest whiners whined from their one dimensional horde at the opposite end of the map.   

I had my best intercepts while my country dar was down because the enemy thought they were unable to be seen.
« Last Edit: Today at 04:11:05 PM by icepac »

Offline JimmyD3

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Re: alternate HQ metric
« Reply #11 on: Today at 04:12:18 PM »
I wonder how many man-hours are involved in a successful Strat run on average?
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Online Devil 505

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Re: alternate HQ metric
« Reply #12 on: Today at 04:27:41 PM »
The only thing the 49ers exploited was the lack of people willing to even make a trip to the HQ to see what’s going on there.

Had they gone to hq to check it out, there would have been multiple vehicles to bomb/strafe. 

Instead, the loudest whiners whined from their one dimensional horde at the opposite end of the map.   

I had my best intercepts while my country dar was down because the enemy thought they were unable to be seen.

That's one of the dumbest arguments I've ever heard.

Unless you're actively monitoring the dar bar situation in the back field, which most players are too busy fighting along the front to do, by the time it's clear the HQ is under threat, it's too late for most players to do anything about. HQ killing dar coverage is and was always a crap mechanic.
« Last Edit: Today at 04:30:39 PM by Devil 505 »
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