Author Topic: Current player numbers.  (Read 2073 times)

Offline Animl-AW

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Re: Current player numbers.
« Reply #90 on: Yesterday at 11:42:36 AM »
iI’ll add this. Players I talked to who migrated from other sims “damn, these guys are good”. IMO, Probably the best dogfighting pilots in the genre. My bet is most the best dogfighters in ither sims came from AW and/or AH.

Even tho I flew for many yrs, when I came back after basically forgetting most I learned, muscle memory was gone, it was pretty damn rough going up against that.

So, less skilled will have to do stupid stuff just to survive. Can you imagine a new player who is new to dogfighting? They are gone in 2 days.
« Last Edit: Yesterday at 11:45:41 AM by Animl-AW »
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Offline Kovel

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Re: Current player numbers.
« Reply #91 on: Yesterday at 11:53:21 AM »
I came back last month after a very long leave (6y).

First I realized is that, european players always used to face the lower crowded version of the game, but now It's much worse due to low numbers.

Second: the new radar version, imho, kills the willing to fly high eny planes. Sometimes, if you are flying high ENY planes, you need to add some estrategic flying issues before enetering the combat. Now you can not do it, so, it drives people to fly the best planes to enter the combat with advantage (energy or performance plane itself).

Third: I miss a lot of friends here.

Forth and most important: I'm glad to come back. I hope to get as much fun as possible, and also, provide fun to all of you.

Cheers!   
" I personally led the attack to A1" - Pipz

Offline Animl-AW

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Re: Current player numbers.
« Reply #92 on: Yesterday at 11:55:56 AM »
I’ve never had the D9 to 600, 540 it starts creaking.
Only had the 51 as fast as 590.

A LA and Spit16 on the deck is keeping up with the D9.

Violator, I remember hearing you out of your comfort zone in events with 51B snd Spit1, but ya did it. <S> Going up against 109s in a Spit1 takes some real nads. I got quite a few kills in a Spit1 in BoB, mostly buffs.
« Last Edit: Yesterday at 11:59:09 AM by Animl-AW »
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Offline hazmatt

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Re: Current player numbers.
« Reply #93 on: Yesterday at 11:57:45 AM »
What I find interesting is the defenders of the status quo. They attack anyone who has any ideas to try to improve the game. The current trajectory of the game is pretty obvious if the status quo remains.

I for one have given up on making recommendations because I realized that nothing will change and it will result in me being attacked by the same 3 people that I now have on ignore.

I've noticed that recently that there have been more then 5 returning players as well as a couple new players. The question is will they still be playing in 6 months. Why or why not?

It appears that few of the remaining players are willing to adjust their game play to make the game enjoyable for others. If that is the case then the game would have to be modified to make it more enjoyable for others. If neither of these things happen then more of the same is what can be expected.


Offline Animl-AW

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Re: Current player numbers.
« Reply #94 on: Yesterday at 12:05:17 PM »
What I find interesting is the defenders of the status quo. They attack anyone who has any ideas to try to improve the game. The current trajectory of the game is pretty obvious if the status quo remains.

I for one have given up on making recommendations because I realized that nothing will change and it will result in me being attacked by the same 3 people that I now have on ignore.

I've noticed that recently that there have been more then 5 returning players as well as a couple new players. The question is will they still be playing in 6 months. Why or why not?

It appears that few of the remaining players are willing to adjust their game play to make the game enjoyable for others. If that is the case then the game would have to be modified to make it more enjoyable for others. If neither of these things happen then more of the same is what can be expected.

Bad ideas are still bad ideas. You want HT to slam around a bunch of coding on a gamble. You build a game and put everything on the line for a hasty gamble.

You keep moving the goal post on why you don’t fly

ITS CRITICAL MASS THAT MAKES THINGS WORK. PERIOD.

Anything ekse us just a unvetted bandaid to that fact.
Msome will say snything, yet never promote the game to solve problems

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Offline hazmatt

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Re: Current player numbers.
« Reply #95 on: Yesterday at 12:06:13 PM »
Second: the new radar version, imho, kills the willing to fly high eny planes. Sometimes, if you are flying high ENY planes, you need to add some estrategic flying issues before enetering the combat. Now you can not do it, so, it drives people to fly the best planes to enter the combat with advantage (energy or performance plane itself).

I find it interesting that I have not heard of anybody saying the new radar is a good thing yet it remains. The argument that I hear is that it helps the "new players". So if I understand the logic correctly it's to help the 1 or 2 new players a month that may or may not stay, while detracting from the game play for most of the current players. In my opinion that kind of logic is not going to help the game long term.

Offline Animl-AW

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Re: Current player numbers.
« Reply #96 on: Yesterday at 12:18:03 PM »
I find it interesting that I have not heard of anybody saying the new radar is a good thing yet it remains. The argument that I hear is that it helps the "new players". So if I understand the logic correctly it's to help the 1 or 2 new players a month that may or may not stay, while detracting from the game play for most of the current players. In my opinion that kind of logic is not going to help the game long term.

Would you rather have zero new players? This is not logic. You want it to be undesirable for new pilots. How fast can your ideas kill a game.

Your excuse started as affording a whole family to fly for $15 or zero. Actually your HazmattJr doesn’t want to leave WT. then you bop around to ither reasons. Ya nake the game free so it dies in 3 months to benefit YOU.

Lotta talking, not much thinking.

You change tge reasons do much everyone gave up in you. Because urs no lire thsm disgruntled former player with nothing positive. Its just spewing BS to keep a negative light in the game, the very reason you repeat number threads. It’s  disgruntled >BS<. Like this thread, Why are you here? Everything you pist is trolling discouragement. Join or move the F on.
« Last Edit: Yesterday at 12:25:45 PM by Animl-AW »
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Offline Dadtallica

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Re: Current player numbers.
« Reply #97 on: Yesterday at 12:31:38 PM »
As a returning player...I noticed something. The lack of overall strategy or even countries rallying together against the winning country.

For example, Bish are about to win the map...they're taking Rook bases. Rooks are taking Knight bases (because it is easier) barely defending. And Knights are stuck defending on Rook front instead of taking Bish bases.

Maybe we should start voting for presidents  :grin: :rofl

Countries used to work together all the time to finish’s off boring maps or stop another country from winnings
Back in 2022 after a loooooong break from 2010. Old name Ratpack, same for the BBS.

Squad I did the most tours with were the Excaliburs then The 172nd Rabid Dogs. Still trying to talk Illigaf, Coola, Oldman22, and Joecrow into coming back instead of being boring old farts!

Offline hazmatt

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Re: Current player numbers.
« Reply #98 on: Yesterday at 12:51:16 PM »
Just an FYI for anybody who doesn't know and wonders why I don't respond to posts by
Dadtallica, Animl-AW or Shame.

Due to them feeling the need to attack every post that I make they have graduated to my ignore list and I do not read any posts by them. That's why you won't see any responses from me to their posts :)

Offline Oldman731

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Re: Current player numbers.
« Reply #99 on: Yesterday at 12:58:18 PM »
I find it interesting that I have not heard of anybody saying the new radar is a good thing yet it remains.

Me me me!  I find that the "new" radar is very helpful in finding enemy players to fight.  My sense is that the people who don't like it want to be able to sneak up on people.  That's not fun for me, it just makes for an effortless kill.

- oldman

Offline hazmatt

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Re: Current player numbers.
« Reply #100 on: Yesterday at 01:10:51 PM »
Me me me!  I find that the "new" radar is very helpful in finding enemy players to fight.  My sense is that the people who don't like it want to be able to sneak up on people.  That's not fun for me, it just makes for an effortless kill.

- oldman

I knew there had to be somebody! :)

I was just commenting that there seems to be far more gripes about it then people who liked it.

Offline ~ZoSo~

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Re: Current player numbers.
« Reply #101 on: Yesterday at 02:37:10 PM »
Miss you bud,
Seems the current trajectory is doing much good. And nothing will work as long as you say it won’t. Like I said the current game play is atrocious. My last month playing I seen the horde continuously attacking one country and if fighting three to 1 wasn’t bad enough they were continuously taking down fighter hangers. 
I would bet if there was some changes made in the game and there were some better fights you would be surprised at some folks that would return. Most guys don’t want to spend their couple of hours a day/week fighting the horde every time they’ll on.  Nor do guys want to log on and fly in a horde for hours fighting there fellow country men to try and get a kill.

This.

Why have countries? They serve no purpose considering how the “game” is being played. The idea is worth pondering.
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Offline Lazerr

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Re: Current player numbers.
« Reply #102 on: Yesterday at 02:50:35 PM »
Don't really mind the guy in a Tempest in 30 to 5 odds... the guy in the tempest in the mob is the dweebery.  Its not so much what you fly, it's how you fly it.

Offline The Fugitive

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Re: Current player numbers.
« Reply #103 on: Yesterday at 03:00:40 PM »
Quote
Quote from: Eagler on Today at 08:12:58 AM
AI, smaller maps, 3 to 2 sides..all things that could and should be tried to keep the game afloat...

But the owner nor the ones afraid of change here seem to want to change/ try anything new...just sit around and wish/whine for the good ole days ..

They won't even change and get themselves out of the late war birds they complain about here is ruining game play..

Eagler

Have you looked at what your changes may do, or do you  not care?

AI, I know I'd most likely be gone if we get AI in the Main arena.  A number of othe players have said the same thing, say 10% quit the game.

Smaller maps and 2 sides go together because you would have to  use fso maps as none of the MA maps can bused as a 2 sided map. But that would bo OK because you would see another 10-20% quit the game again do to losing their team, or the stalemate the game would turn i to, or we could get lucky and have one team always over p0wering the other to roll maps.

So we loose 20-30% of the player base just making the changes and if the changes suck how many more  quit? How many players are fighter guys like you.....20% i think would be generous.  Pretty easy to figure out,  how many guys do you have in MNM....10? Take away the base capture/defense action and you would loose  half the players over night. I know most of my squad  would quit because that is what we do,  attack or defend  bases.

You have to take in ALL of the effects of a change.  You can't ignore some just because it doesn't effect you  or your style of play.

Quote
Quote from: hazmatt on Today at 12:57:45 PM
What I find interesting is the defenders of the status quo. They attack anyone who has any ideas to try to improve the game. The current trajectory of the game is pretty obvious if the status quo remains.

I for one have given up on making recommendations because I realized that nothing will change and it will result in me being attacked by the same 3 people that I now have on ignore.

I've noticed that recently that there have been more then 5 returning players as well as a couple new players. The question is will they still be playing in 6 months. Why or why not?

It appears that few of the remaining players are willing to adjust their game play to make the game enjoyable for others. If that is the case then the game would have to be modified to make it more enjoyable for others. If neither of these things happen then more of the same is what can be expected.


If you are still NOT in the game and basing your comments/opinions on what you read here, you are sadly misinformed. Of the people who post here, half are like you and no longer play the game, and rest make up a very small percentage of players,  like less than 2% of the player base. Believe it or not many players are still having lots of fun in the game, but you don't know about it because that don't spend there time here on the boards.

They na sayers here paint a bleak picture but it is far from it in the game. Even Eagler spends a couple hours every night in the game when he isn't here complaining about the "changes we need", so it can't be all bad.
« Last Edit: Yesterday at 03:03:35 PM by The Fugitive »

Offline Animl-AW

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Re: Current player numbers.
« Reply #104 on: Yesterday at 03:05:20 PM »


No one objects to any change that can actually create a positive result. Every ine of us are looking for that golden easter egg. Other sims are doing the same. Seems some aren’t happy with an update in another sim.

What us old dogs are presenting are very well cooked debates on the same subjects over decades. It may be a subconscious suggestion nit to waste time on failed concepts, waste it on new well vetted ideas. Don’t stop thinking, just get in to a new approach. It’s all been debated, except the new stuff. Keep pushing. Someone will get there.

Granted, I took time off, but since mostly 1990 I may have done the same. I probably shot out 5k ideas. Ya know how many MAY have gotten used? 2-3.

In band camp one complaint was a damage model, I did it based on what they said, the relaxed realism/ gamer tribe, who boasted the most,…didn’t like it. Although it was used in other arenas,…basically I wasted 4 weeks of my time. Careful what you wish for. Thats a lot of work for failure, even though it was realistically correct.

Any biz works towards new customers, as well as the return customers.
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