Author Topic: Current player numbers.  (Read 2121 times)

Offline Banshee7

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Re: Current player numbers.
« Reply #105 on: Yesterday at 03:10:06 PM »
I’ve never had the D9 to 600, 540 it starts creaking.


It'll get there  :D :D
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Offline hazmatt

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Re: Current player numbers.
« Reply #106 on: Yesterday at 03:13:43 PM »
They na sayers here paint a bleak picture but it is far from it in the game. Even Eagler spends a couple hours every night in the game when he isn't here complaining about the "changes we need", so it can't be all bad.

That's good to know.

I agree with you that the medicine might be worse then the disease. I think that that most peoples intentions are well and they all think they are a doctor with a sick patient and they all think their treatment method will work.

Offline JimmyD3

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Re: Current player numbers.
« Reply #107 on: Yesterday at 03:14:02 PM »
What I find interesting is the defenders of the status quo. They attack anyone who has any ideas to try to improve the game. The current trajectory of the game is pretty obvious if the status quo remains.

I for one have given up on making recommendations because I realized that nothing will change and it will result in me being attacked by the same 3 people that I now have on ignore.

I've noticed that recently that there have been more then 5 returning players as well as a couple new players. The question is will they still be playing in 6 months. Why or why not?

It appears that few of the remaining players are willing to adjust their game play to make the game enjoyable for others. If that is the case then the game would have to be modified to make it more enjoyable for others. If neither of these things happen then more of the same is what can be expected.

I disagree Hazmatt, what I see is opposing opinions on what is best for the game. With that said I believe most of us in the discussion, have the best intentions for Aces High 3. I think Animl is correct though, the solution to the majority of the "issues" in the game, is the number of players. Thus it behooves those of us that enjoy the game to try and do our part to see it expand again., within the existing limits. :rock
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Offline hazmatt

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Re: Current player numbers.
« Reply #108 on: Yesterday at 03:27:11 PM »
I disagree Hazmatt, what I see is opposing opinions on what is best for the game. With that said I believe most of us in the discussion, have the best intentions for Aces High 3. I think Animl is correct though, the solution to the majority of the "issues" in the game, is the number of players. Thus it behooves those of us that enjoy the game to try and do our part to see it expand again., within the existing limits. :rock

I disagree with your disagreement sir!  I think we actually agree.

(I can't address what Animml said as he graduated to my ignore list a while back so I don't read his posts.)

There have been many suggestions of how to increase numbers in the game that I've read but nothing has changed so I'm not sure there is a way to do it "within the existing limits"

I think finding a way to increase the numbers could be a change to the status quo and would improve the game play. My point was that if nothing changes that it would appear that the trajectory would end up in the same spot as the path that it is currently on.

Offline Eagler

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Re: Current player numbers.
« Reply #109 on: Yesterday at 04:12:22 PM »
If any of my suggestions would cause that many to get their panties in a wad and quit without even trying it then of course don't do them...

I guess you know the players better than this oldman  :old:

I look forward to 8pm every night ... probably way more than I should  :banana:

See you then I hope..more red planes the better

 :cheers:

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Offline ~ZoSo~

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Re: Current player numbers.
« Reply #110 on: Yesterday at 04:42:20 PM »
No one objects to any change that can actually create a positive result. Every ine of us are looking for that golden easter egg. Other sims are doing the same. Seems some aren’t happy with an update in another sim.

What us old dogs are presenting are very well cooked debates on the same subjects over decades. It may be a subconscious suggestion nit to waste time on failed concepts, waste it on new well vetted ideas. Don’t stop thinking, just get in to a new approach. It’s all been debated, except the new stuff. Keep pushing. Someone will get there.

Granted, I took time off, but since mostly 1990 I may have done the same. I probably shot out 5k ideas. Ya know how many MAY have gotten used? 2-3.

In band camp one complaint was a damage model, I did it based on what they said, the relaxed realism/ gamer tribe, who boasted the most,…didn’t like it. Although it was used in other arenas,…basically I wasted 4 weeks of my time. Careful what you wish for. Thats a lot of work for failure, even though it was realistically correct.

Any biz works towards new customers, as well as the return customers.

I hear ya, I’m just saying from my experience it seems that having countries doesn’t really matter. As far as the biz goes, who cares? Think about it. The game just plods along.
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Offline AKIron

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Re: Current player numbers.
« Reply #111 on: Yesterday at 04:56:13 PM »

(I can't address what Animml said as he graduated to my ignore list a while back so I don't read his posts.)


You know you can still read posts by those you have on ignore. But I wouldn't.  ;)
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Offline LCADolby

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Re: Current player numbers.
« Reply #112 on: Yesterday at 05:12:49 PM »
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Offline Lazerr

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Re: Current player numbers.
« Reply #113 on: Yesterday at 05:50:17 PM »

Offline JimmyD3

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Re: Current player numbers.
« Reply #114 on: Yesterday at 08:16:17 PM »
Hmmm, had 118 on at 8:15 CST tonight. :aok
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Offline hazmatt

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Re: Current player numbers.
« Reply #115 on: Yesterday at 08:34:19 PM »
Hmmm, had 118 on at 8:15 CST tonight. :aok

Nice! That's pretty good for summertime. Did it fix the ganging problem?

Offline Animl-AW

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Re: Current player numbers.
« Reply #116 on: Yesterday at 10:20:26 PM »
118 tonight
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Offline Animl-AW

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Re: Current player numbers.
« Reply #117 on: Yesterday at 10:21:49 PM »
I hear ya, I’m just saying from my experience it seems that having countries doesn’t really matter. As far as the biz goes, who cares? Think about it. The game just plods along.

Ya, I get it.
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Offline Animl-AW

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Re: Current player numbers.
« Reply #118 on: Yesterday at 10:22:48 PM »
:rofl

I don't listen to crybabies anymore.

We need a crier room like churches have for the self proclaimed gods that aren't all that. Just mouthy fools living in their own heads.

Crybabies to the sandbox.
« Last Edit: Yesterday at 10:25:06 PM by Animl-AW »
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Offline hazmatt

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Re: Current player numbers.
« Reply #119 on: Yesterday at 10:26:17 PM »
It'll get there  :D :D

But not a whole lot more unless the modeling has changed. I think I broke one at 609 if I remember correctly.