Author Topic: Current player numbers.  (Read 2437 times)

Offline Animl-AW

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Re: Current player numbers.
« Reply #120 on: August 16, 2025, 10:27:23 PM »
But not a whole lot more unless the modeling has changed. I think I broke one at 609 if I remember correctly.

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Offline The Fugitive

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Re: Current player numbers.
« Reply #121 on: August 16, 2025, 10:39:51 PM »
Hmmm, had 118 on at 8:15 CST tonight. :aok

Damn! It looks like I missed a good night. What a crappie time to be stuck in Vegas!

Offline Dadtallica

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Re: Current player numbers.
« Reply #122 on: Yesterday at 08:37:18 AM »
Fugi nailed it a few pages back. Nobody thinks past their own nose.

As for hazmat, I replied to one post he made once telling him to give it a rest. Imagine having that little respect for your own time that you spend your days flaming people in an antiquated forum for a game with 150 people.

Feel free to point that out to him.
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Offline Eagler

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Re: Current player numbers.
« Reply #123 on: Yesterday at 09:22:30 AM »
I noticed it was 118 at 9pm est when I logged off that had grown from 91 when I had logged in at 8pm est..

Fun night!

Eagler
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Offline Animl-AW

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Re: Current player numbers.
« Reply #124 on: Yesterday at 10:06:03 AM »
Damn! It looks like I missed a good night. What a crappie time to be stuck in Vegas!

I wouldn’t compare something you can do every night with a good time a cpl times a yr.
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Offline Animl-AW

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Re: Current player numbers.
« Reply #125 on: Yesterday at 10:07:43 AM »
Fugi nailed it a few pages back. Nobody thinks past their own nose.

As for hazmat, I replied to one post he made once telling him to give it a rest. Imagine having that little respect for your own time that you spend your days flaming people in an antiquated forum for a game with 150 people.

Feel free to point that out to him.

People become who they hang with most. I wonder who else did this as a day pass time.
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Offline Animl-AW

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Re: Current player numbers.
« Reply #126 on: Yesterday at 10:33:06 AM »
The midwest had 2 days of severe storms. That brings ppl inside after being like CA sunshine every day this summer.

Its very much like concert crowds. Inside concert venues we don’t run concerts much in summer, too hard to drag ppl inside. Therefore, outside festivals and stadium concerts take over.

As we start to change seasons this may start to happen more often. Never make number estimates in summer.

——-
As for the negative trolls. Look, I get along with everyone at first, I can make friends with a rock. But some people are like fish, after 3 days they start to stink

 I’m not innocent, but it takes effort to draw negative from me. Some ppl have such stale lives they even troll music threads. A sad display of maturity issues.

BTW, last week we hit 120.

<shrug>
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Offline DmonSlyr

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Re: Current player numbers.
« Reply #127 on: Yesterday at 11:09:22 AM »
I’ve never had the D9 to 600, 540 it starts creaking.
Only had the 51 as fast as 590.

A LA and Spit16 on the deck is keeping up with the D9.

Violator, I remember hearing you out of your comfort zone in events with 51B snd Spit1, but ya did it. <S> Going up against 109s in a Spit1 takes some real nads. I got quite a few kills in a Spit1 in BoB, mostly buffs.

Keep in mind that a k4 can only top about 450 in a dive and then you cant pull up easy unless cutting throttle drastically and pushing rudder till you can stop compressing. Planes like the 190D and P51 are much better in the faster game and so much easier to aim.  Those planes dont normally give you a fight though so its just a BnZ fest that isnt that fun to fight against. The P51 vs k4 can be a really fun fight if the P51 knows what they are doing (which most dont). I think plane choice matters in the arenas, but there's a reason why the 190D and spit16 are the top killers. They are the easiest planes to get kills without a perk plane and vet players over use them make it very tough for newbies.

The la7 is one of the best all around fighters in the game. It may chase down a 190D on the deck, but its also one of the fastest planes and accelerators in the game, had 3 cannons, and turns fairly well. The spit16 cannot catch a 190D unless the spit16 already has speed vs a 190D that just got out of a turn fight or something. The spit16 isnt that fast overall, but can outurn almost any planes. Best cannons too.

The P51B is incredibly challenging to be successful in special events, mostly do to only 4 50s (what were they thinking). In real life, guns hurt far more. 50s in this game have a lost a lot of power, and that's probably due to internet connections. Time after I put 50-100 rounds in planes and do very little or damage. That makes the planes incredibly tough to get kills. Its one thing to be able to fly higher and faster, but if you cant down them due to weak bullets, all you can really do is chase them out. Which is what the p51B is really meant for. Dont even get me started on the spit1. That damn neg G engine cutoff is so hard to work with, espcially with my game, neg G is my bread and butter  :rofl I do wish 50s lethality could be turned up slightly. It makes it very tough for players to get a nice bead shot on someone, only to watch them fly away with little damage. Its giving me a damn hard time lately, even with 20mms.

Overall its about the battles. Ive said time and time again, if a map can create good battles in the early hours, that leads to larger #s in the arena. Those players stay logged in longer and create better battles. If no one wants to defend, or attack the other side of the map, that's when it becomes tough and many log due to lack of action or long flight times. If you have to fly 15 minutes to get alt and enter the fight, than youll only do 2-4 sorties depending on the battle. If you only have to fly 5 minutes to a fight. Depending on the battle, you are much more likely to roll more than 5 times. Thats why CV fights always produce the best battles. Both sides get quicker action and arent worried about taking 10 minutes to get alt and twittle thumbs on the way there. Most gamers today are not patient, which is partially a reason they fly the fastest and easiest non perked planes, and its why the Temp is one of the most over used perk planes relative to other perk planes. A perk plane like a Temp shouldn't be in the top 5 kills and top 5 K/Ds.


« Last Edit: Yesterday at 11:13:17 AM by DmonSlyr »
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Offline fudgums

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Re: Current player numbers.
« Reply #128 on: Yesterday at 11:12:25 AM »
Fugi nailed it a few pages back. Nobody thinks past their own nose.

As for hazmat, I replied to one post he made once telling him to give it a rest. Imagine having that little respect for your own time that you spend your days flaming people in an antiquated forum for a game with 150 people.

Feel free to point that out to him.

Lame take. Smaller maps would mean better action, action means attacking or defending bases. Whether that's buffs, fighters, gvs, jabos, having to create strategy and tactics to take a field. Makes the game better and people fly in coordination. Which means more people will stay around and new players will enjoy.

But anytime anyone says that they want more action, it's screaming while playing victim.
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Offline Animl-AW

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Re: Current player numbers.
« Reply #129 on: Yesterday at 11:41:01 AM »
Lame take. Smaller maps would mean better action, action means attacking or defending bases. Whether that's buffs, fighters, gvs, jabos, having to create strategy and tactics to take a field. Makes the game better and people fly in coordination. Which means more people will stay around and new players will enjoy.

But anytime anyone says that they want more action, it's screaming while playing victim.

I don’t think actual map size matters as much as playing area. We may see this in the down under map comes out. Map same size 256, but actual play area (land mass) is smaller. A wall to wall land mass on 256 MAY be too big, today.

What I don’t get is some players think smaller maps makes grabbing alt to a fight shorter. This is an illusion. You still need a sector to get alt and to a base battle. That will not change no matter map size. One base per sector is still one base per sector. Is a sector size the same on a small map snd a large map? If buffs don’t have room to get to 25k as designed well now you are limiting the game. Its mostly fighter jockies who want smaller maps.
« Last Edit: Yesterday at 11:47:22 AM by Animl-AW »
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Offline fudgums

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Re: Current player numbers.
« Reply #130 on: Yesterday at 12:23:00 PM »
Its mostly fighter jockies who want smaller maps.

I can make a valid argument that larger maps with more bases kill strategy, teamwork, and action. If one base gets any type of push back, go somewhere else across the map.

If they can't sneak it, then they quit after 1 or 2 tries.

Some of the best times were the struggles taking or defending a base for hours, trying different attacks/defenses, and working with other squads to take it.
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Offline Eagler

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Re: Current player numbers.
« Reply #131 on: Yesterday at 12:33:04 PM »
Compression can be controlled with manual trim also..

Only takes one good fight to make a night for me..

Last night it was against a spit16 in my 109e..a rare 1v1..  :joystick:

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Offline DmonSlyr

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Re: Current player numbers.
« Reply #132 on: Yesterday at 01:22:50 PM »
Compression can be controlled with manual trim also..

Only takes one good fight to make a night for me..

Last night it was against a spit16 in my 109e..a rare 1v1..  :joystick:

Eagler

Especially when you are about to lawndart  :rofl
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Offline Banshee7

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Re: Current player numbers.
« Reply #133 on: Yesterday at 01:47:16 PM »
there's a reason why the 190D and spit16 are the top killers. They are the easiest planes to get kills without a perk plane and vet players over use them make it very tough for newbies.

The la7 is one of the best all around fighters in the game.

Ironically enough, I struggle to hit shots in all three planes listed.  The over the nose views are atrocious in all three, even with the head position all the way up. 

The P51 vs k4 can be a really fun fight if the P51 knows what they are doing (which most dont).

Some of my favorite fights in the MA have been TnB in a P-51D.  It surprises a lot of people when they expect a Pony to stay fast and all of a sudden it has full flaps out  :rofl

In real life, guns hurt far more. 50s in this game have a lost a lot of power, and that's probably due to internet connections. Time after I put 50-100 rounds in planes and do very little or damage. That makes the planes incredibly tough to get kills.

I do wish 50s lethality could be turned up slightly. It makes it very tough for players to get a nice bead shot on someone, only to watch them fly away with little damage. Its giving me a damn hard time lately, even with 20mms.

It's funny you say this, because when I returned a couple of years ago, I felt as if 50s were way weaker than what they were in AH2.  Everyone else said I was crazy. 
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Offline Animl-AW

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Re: Current player numbers.
« Reply #134 on: Yesterday at 02:06:09 PM »
I can make a valid argument that larger maps with more bases kill strategy, teamwork, and action. If one base gets any type of push back, go somewhere else across the map.

If they can't sneak it, then they quit after 1 or 2 tries.

Some of the best times were the struggles taking or defending a base for hours, trying different attacks/defenses, and working with other squads to take it.

Good points.

Thought about that, but wasn’t sure of my pov.
I assume, less landmass, less bases.

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