Author Topic: Current player numbers.  (Read 3493 times)

Offline Dadtallica

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Re: Current player numbers.
« Reply #165 on: Yesterday at 06:25:03 PM »
It use to happen once in a while but it is now more common than not, albeit last night was the exception.  It happened because the bish were one base from map win.  The Rooks were stalled on the bish front.  The knits took advantage of that and took their bases back from the bish.

Most other nights two countries pound the third country to sub 50% base holdings while holding 100% of their own bases.

I do remember when I first joined AH that countries and opposing squads would work together to either stop the third country from winning a map or we would help each other to finish off a map.

I stay rook but at least one night a week or when there is no action, I will routinely take a Ta152 or a 47M several sectors away to mix it up with the other sides. I usually only go after the attackers but it’s not always possible when they all come at me. I’ve done this dozens of times and never once made it back alive lol. Sometimes I get too greedy and immediately lawn dart lol. I will still do it again and again anyway because it’s a lot of fun.

Would like to see more maps with fluid country layouts that’s promote more three country play but that’s not super easy with three sides. I had GPT make mock ups a while ago but I didn’t like them either lol. But that’s was several models ago maybe I will give it another go.

Oh and… all small maps and only two countries would be even less fun for most players.
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Offline Oldman731

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Re: Current player numbers.
« Reply #166 on: Yesterday at 06:32:08 PM »
when there is no action, I will routinely take a Ta152 or a 47M several sectors away to mix it up with the other sides.


Did that last night in a Hellcat.  It certainly does guarantee you opponents.  Fun!

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Offline Animl-AW

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Re: Current player numbers.
« Reply #167 on: Yesterday at 08:31:58 PM »
Problem is, knits have zero large squads to put up against all the large squads that are in rooks or bish,... so no matter what, it's horde against a fractured group. Totally burned out on that situation. Many are,.. another 10 logged tonight instead of fighting a sqd horde.

I just logoff, ...until I don't log in anymore.

I may just fly scenarios only.
« Last Edit: Yesterday at 08:34:21 PM by Animl-AW »
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Offline Busher

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Re: Current player numbers.
« Reply #168 on: Yesterday at 08:36:02 PM »
IMO, don’t care who is dealt it, ganging is putrid and causes players to log off.

Or leave the game permanently.
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Offline Animl-AW

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Re: Current player numbers.
« Reply #169 on: Yesterday at 08:41:01 PM »
Or leave the game permanently.

Yep, it DOES cause that.

It's only $15, I can get selective for that and not kill the sub

Does me almost zero good to promote it when the heroine game play just chases them out. It's fubar. Everyone will snivel, the horders excuse it away, and then everyone will go straight back to repeat mode. Pretty sad actually. No update or tweak can change that. Only numbers can, and it's an oxymoron (log offs) that stops numbers from hitting critical mass. It's a serious bad cycle. Said this the first month back, their own worst enemy is from within. It ain't HTC
« Last Edit: Yesterday at 08:57:23 PM by Animl-AW »
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Offline Animl-AW

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Re: Current player numbers.
« Reply #170 on: Yesterday at 08:59:09 PM »
BTW, they are all good peeps,... but they better get off the crack before it all slips away.

At least AKs rotate countries, which does hep us every 3 months.
« Last Edit: Yesterday at 09:35:24 PM by Animl-AW »
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Offline caldera

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Re: Current player numbers.
« Reply #171 on: Today at 06:11:13 AM »
BTW, they are all good peeps,... but they better get off the crack before it all slips away.

At least AKs rotate countries, which does hep us every 3 months.

Everyone should try rotating countries, even just once per month.  They will find out that there are good people and bad on all three sides. 
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