Author Topic: Current player numbers.  (Read 3816 times)

Offline Dadtallica

  • Silver Member
  • ****
  • Posts: 1622
Re: Current player numbers.
« Reply #165 on: August 21, 2025, 06:25:03 PM »
It use to happen once in a while but it is now more common than not, albeit last night was the exception.  It happened because the bish were one base from map win.  The Rooks were stalled on the bish front.  The knits took advantage of that and took their bases back from the bish.

Most other nights two countries pound the third country to sub 50% base holdings while holding 100% of their own bases.

I do remember when I first joined AH that countries and opposing squads would work together to either stop the third country from winning a map or we would help each other to finish off a map.

I stay rook but at least one night a week or when there is no action, I will routinely take a Ta152 or a 47M several sectors away to mix it up with the other sides. I usually only go after the attackers but it’s not always possible when they all come at me. I’ve done this dozens of times and never once made it back alive lol. Sometimes I get too greedy and immediately lawn dart lol. I will still do it again and again anyway because it’s a lot of fun.

Would like to see more maps with fluid country layouts that’s promote more three country play but that’s not super easy with three sides. I had GPT make mock ups a while ago but I didn’t like them either lol. But that’s was several models ago maybe I will give it another go.

Oh and… all small maps and only two countries would be even less fun for most players.
Back in 2022 after a loooooong break from 2010. Old name Ratpack, same for the BBS.

Squad I did the most tours with were the Excaliburs then The 172nd Rabid Dogs. Still trying to talk Illigaf, Coola, Oldman22, and Joecrow into coming back instead of being boring old farts!

Offline Oldman731

  • Plutonium Member
  • *******
  • Posts: 9552
Re: Current player numbers.
« Reply #166 on: August 21, 2025, 06:32:08 PM »
when there is no action, I will routinely take a Ta152 or a 47M several sectors away to mix it up with the other sides.


Did that last night in a Hellcat.  It certainly does guarantee you opponents.  Fun!

- oldman

Offline Animl-AW

  • Platinum Member
  • ******
  • Posts: 4926
      • Aces High Tech Hangar
Re: Current player numbers.
« Reply #167 on: August 21, 2025, 08:31:58 PM »
Problem is, knits have zero large squads to put up against all the large squads that are in rooks or bish,... so no matter what, it's horde against a fractured group. Totally burned out on that situation. Many are,.. another 10 logged tonight instead of fighting a sqd horde.

I just logoff, ...until I don't log in anymore.

I may just fly scenarios only.
« Last Edit: August 21, 2025, 08:34:21 PM by Animl-AW »
Aces High Tech Hangar
(Windows 11 gaming tweaks, Buyer Guides, Dogfight Tutorials)

You Tube Videos

Offline Busher

  • Gold Member
  • *****
  • Posts: 2340
Re: Current player numbers.
« Reply #168 on: August 21, 2025, 08:36:02 PM »
IMO, don’t care who is dealt it, ganging is putrid and causes players to log off.

Or leave the game permanently.
Being male, an accident of birth. Being a man, a matter of age. Being a gentleman, a matter of choice.

Offline Animl-AW

  • Platinum Member
  • ******
  • Posts: 4926
      • Aces High Tech Hangar
Re: Current player numbers.
« Reply #169 on: August 21, 2025, 08:41:01 PM »
Or leave the game permanently.

Yep, it DOES cause that.

It's only $15, I can get selective for that and not kill the sub

Does me almost zero good to promote it when the heroine game play just chases them out. It's fubar. Everyone will snivel, the horders excuse it away, and then everyone will go straight back to repeat mode. Pretty sad actually. No update or tweak can change that. Only numbers can, and it's an oxymoron (log offs) that stops numbers from hitting critical mass. It's a serious bad cycle. Said this the first month back, their own worst enemy is from within. It ain't HTC
« Last Edit: August 21, 2025, 08:57:23 PM by Animl-AW »
Aces High Tech Hangar
(Windows 11 gaming tweaks, Buyer Guides, Dogfight Tutorials)

You Tube Videos

Offline Animl-AW

  • Platinum Member
  • ******
  • Posts: 4926
      • Aces High Tech Hangar
Re: Current player numbers.
« Reply #170 on: August 21, 2025, 08:59:09 PM »
BTW, they are all good peeps,... but they better get off the crack before it all slips away.

At least AKs rotate countries, which does hep us every 3 months.
« Last Edit: August 21, 2025, 09:35:24 PM by Animl-AW »
Aces High Tech Hangar
(Windows 11 gaming tweaks, Buyer Guides, Dogfight Tutorials)

You Tube Videos

Offline caldera

  • Platinum Member
  • ******
  • Posts: 6569
Re: Current player numbers.
« Reply #171 on: Yesterday at 06:11:13 AM »
BTW, they are all good peeps,... but they better get off the crack before it all slips away.

At least AKs rotate countries, which does hep us every 3 months.

Everyone should try rotating countries, even just once per month.  They will find out that there are good people and bad on all three sides. 
Snuggie - voted "Sexiest Man Alive" for the entire Greater East Asia Co-Prosperity Sphere!

Offline JimmyD3

  • Platinum Member
  • ******
  • Posts: 4419
Re: Current player numbers.
« Reply #172 on: Yesterday at 11:58:00 AM »
Everyone should try rotating countries, even just once per month.  They will find out that there are good people and bad on all three sides.
Well said sir, but I have half of my squad that would refuse to switch. Seems to me the Knights don't have any problem setting up a horde of their own, but don't appear to want to defend against one.  :headscratch:
Kenai77
CO Sic Puppies MWK
USAF 1971-76

Offline Animl-AW

  • Platinum Member
  • ******
  • Posts: 4926
      • Aces High Tech Hangar
Re: Current player numbers.
« Reply #173 on: Yesterday at 12:32:56 PM »
Well said sir, but I have half of my squad that would refuse to switch. Seems to me the Knights don't have any problem setting up a horde of their own, but don't appear to want to defend against one.  :headscratch:

Taking our bases back.

No reality is they ate burned iut on 7-1 or nothing at all., they are logging off. There is no better proof than that.
Not even going to debate the obvious. It us what it is, and nit not going to stop
Probably AHs problem all this time.

We’re just re recruiting clay pigeons for large squads who milk run and gang more often than not. That is avoiding equal force.

These squad nights of 4-5 squads just gang and milk run as one massive 2-3 mass on each sid on one base.

Like I said, excuse it away, blame something else, and rinse and repeat.

Dies me no good to stay online when half our force logged.

If no one is defending why is 2 bars on one base?

Whatever, no fun is still no fun, logging iff is still logging off. Numbers being hurt is still nbers being hurt

A new guy comes in, meets two nights if gang bangs, he’s gone. Fact

« Last Edit: Yesterday at 12:34:49 PM by Animl-AW »
Aces High Tech Hangar
(Windows 11 gaming tweaks, Buyer Guides, Dogfight Tutorials)

You Tube Videos

Offline Animl-AW

  • Platinum Member
  • ******
  • Posts: 4926
      • Aces High Tech Hangar
Re: Current player numbers.
« Reply #174 on: Yesterday at 12:44:06 PM »
Put it short
The players logging, do not give one  flying rats butts what the excuse are anymore.
Sick of being clay pigeons so someone else has the fun.

Aces High Tech Hangar
(Windows 11 gaming tweaks, Buyer Guides, Dogfight Tutorials)

You Tube Videos

Offline The Fugitive

  • Plutonium Member
  • *******
  • Posts: 18421
      • Fugi's Aces Help
Re: Current player numbers.
« Reply #175 on: Yesterday at 12:50:56 PM »
It was Sik Puppies squad night last night. I spent most of the night fighting under a Rook attack with about half of my squad, while the other half was attacking a coastal base on the Knight front. Was it all fun and games? Nope I think I got 2 kills vs 10-15 deaths..... most picks because Im still working on getting the views set in VR. But I got to hang out with my squadies as well as a bunch of other Bish who are fun to hang out with. We did stop the Rooks from advancing but didnt get the base from the Knits, at least while I was on. Not a bad couple of hours.

Offline Animl-AW

  • Platinum Member
  • ******
  • Posts: 4926
      • Aces High Tech Hangar
Re: Current player numbers.
« Reply #176 on: Yesterday at 01:15:33 PM »
It was Sik Puppies squad night last night. I spent most of the night fighting under a Rook attack with about half of my squad, while the other half was attacking a coastal base on the Knight front. Was it all fun and games? Nope I think I got 2 kills vs 10-15 deaths..... most picks because Im still working on getting the views set in VR. But I got to hang out with my squadies as well as a bunch of other Bish who are fun to hang out with. We did stop the Rooks from advancing but didnt get the base from the Knits, at least while I was on. Not a bad couple of hours.

I saw that. But its not about me, I’ll stay and attack source bases. But none if this mattes be use its nightly and those logging do not care about excuses no fun us no fun. But when my fir e leaves I might as well too. This is whats misunderstood, the excuses matter not, they view the map and off they go. Can’t blame em. Doesn’t matter if last night was better, its already grown roots. See nothing but two bars on one base each side,…zap they’re gone


Nothing personal, but the patterns show this has probably been #1 issue for nu
for many yrs. Average is 10-15 log when it starts. And some knits leaving to join the big squads in other countries so they can at least win once in a while, which makes it worse

It us what it is, its not about me, its about watching numbers being destroyed.

<shrug>

Aces High Tech Hangar
(Windows 11 gaming tweaks, Buyer Guides, Dogfight Tutorials)

You Tube Videos

Online Lazerr

  • Platinum Member
  • ******
  • Posts: 5043
Re: Current player numbers.
« Reply #177 on: Yesterday at 02:37:35 PM »
It was Sik Puppies squad night last night. I spent most of the night fighting under a Rook attack with about half of my squad, while the other half was attacking a coastal base on the Knight front. Was it all fun and games? Nope I think I got 2 kills vs 10-15 deaths..... most picks because Im still working on getting the views set in VR. But I got to hang out with my squadies as well as a bunch of other Bish who are fun to hang out with. We did stop the Rooks from advancing but didnt get the base from the Knits, at least while I was on. Not a bad couple of hours.

Not sure if that was intentional or not of your larger squad dividing up and speading the action, but If it was... thank you. I THINK if these larger squads take that type of thing into consideration when there is a larger group online, it will help level out some undesirable gameplay for both sides.

Offline uptown

  • Plutonium Member
  • *******
  • Posts: 8708
Re: Current player numbers.
« Reply #178 on: Yesterday at 05:47:29 PM »
That will help tremendously I do believe. My hat's off to the Puppies. Now someone talk to the Jokers.  :salute
Lighten up Francis

Offline Eagler

  • Plutonium Member
  • *******
  • Posts: 19101
Re: Current player numbers.
« Reply #179 on: Yesterday at 05:54:23 PM »
Everyone should try rotating countries, even just once per month.  They will find out that there are good people and bad on all three sides.

Or everyone goes to one of two of the 3 chess pieces and the battle is along one huge front..

Eagler
"Masters of the Air" Scenario - JG27


Intel Core i7-13700KF | GIGABYTE Z790 AORUS Elite AX | 64GB G.Skill DDR5 | 16GB GIGABYTE RTX 4070 Ti Super | 850 watt ps | pimax Crystal Light | Warthog stick | TM1600 throttle | VKB Mk.V Rudder