Author Topic: What to do about player imbalances  (Read 70 times)

Offline RedBeard

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What to do about player imbalances
« on: Today at 12:15:39 AM »
FSO is a player run event and this month’s Battle of Britain has been particularly challenging. I’ve heard a number of complaints about side balance issues. If we don’t like something, let’s talk about what to do about it.

I have stats on players for frame 1 & 2 that I will post, but I’m going to wait until the frame 3 logs are out to include them as well. It was clear to me that side balance was an issue.

Personally, I think BoB doesn’t work so well with small numbers. In fact, I question whether or not any assault style event will work well with small numbers as small changes in numbers make for large percentage difference shifts.

BoB also has a challenge with the technology difference between plane sets. It may be historically accurate and the Allied pilots may have had to deal with such a difference, but multiplayer just exacerbates the frustration by making you relive it over and over again.  The carbureted engines and the 303 gun set makes a terrible combo.

We need to decide whether or not to do another BoB event in the future and if so, what changes do we want to make.  Personally, I’d have an easier time playing Allies if it was a 1 hour single life event. If we keep multilife and run BoB again, then I would say that the player balance needs to favor the Allies to help make up for the technology differences.

I’ll post player stats tomorrow.


Offline Spikes

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Re: What to do about player imbalances
« Reply #1 on: Today at 12:41:39 AM »
In fact, I question whether or not any assault style event will work well with small numbers as small changes in numbers make for large percentage difference shifts.
Conversely, IMO, assault style setups are starting to be the only thing that works well due to the small numbers. Bunching up our 30v30 into one area seems a lot better than 15v15 and 15v15 (if it even works out that well). But I agree, the smaller the numbers, the larger that percentage split becomes important.

We have weeded out particular planes and/or matchups over the years and if BoB is a consensus 'no' then so be it - though I feel that sets a bad precedent because Ju 88s vs. Typhoons and P-47s isn't fun either but we run those events too.

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Offline fudgums

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Re: What to do about player imbalances
« Reply #2 on: Today at 04:41:56 AM »
Not fun when the rabbit has the gun..
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Offline AKKuya

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Re: What to do about player imbalances
« Reply #3 on: Today at 10:16:14 AM »
Start of the new school year, family plans, work issues, health issues (older crowd of players), and other issues that happen at last minute.  Each player still believes turnout will be fine without them.  It's sad when too many miss out on the same night.

Small amount of material I posted in Hotard's rant post.  It is a simple summary of side balance issues.  There is no way to plan for these contingencies.

FSO relies on squad participation, and each squad relies on member participation.

The other factor is plane set matchup and objectives.  That belongs to the FSO designer.  That sometimes factor into the player participation especially when they believe they are on the short end of the stick.  The squads participating now in FSO have weathered these issues and maintained player participation really well.  There are a few players that occasionally have personal issues and miss out hurting their squad and side. 

When the new FSO is announced in the forum, that is when discussion should be done for any issues before sides are decided.  Silence breed trouble.  Squads need to voice their concerns here as soon as they see them.

One solution is too end FSO due to low turnout.  No matter what is tried.  It never gets better.  Too many complainers being vocal in the forum.

Another solution is to only do 1944/5 setup utilizing what players fly in the MA.  Early war and mid war setups don't appeal to the players. 

The next solution is to redesign the FSO.  Move away from squad combat to squad challenge.  Squads compete against each other in achieving goals.

No matter what you do in the game, you still have RL stated in the first paragraph highlighted in blue.  I would love to see suggestions on combating that.

Bext thing is to keep flying and weather the hiccups as they manifest.

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Offline hazmatt

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Re: What to do about player imbalances
« Reply #4 on: Today at 01:17:41 PM »
Too bad to hear about the FSO challenges. It was the one event that kept many players hanging around even after they stopped playing in the MA. Back in the day FSO was my favorite event. I hope things turn around.