Last thing I heard where the game was going was its conversion to Vulkan programming...
Would that have fixed this issue with dx11..
Eagler
Vulkan is a low-level, cross-platform graphics Application Programming Interface (API) that gives developers direct control over hardware for high-performance 3D graphics, compute, and video, allowing for better multi-core CPU/GPU utilization, reduced overhead, and consistent frame rates, making it ideal for modern games and applications needing efficiency across Windows, Linux, Android, and more, unlike older APIs like OpenGL.
As I remember AH only uses single core.
I've had a brief convo about Vulkan.
I think the movement to Vulkan would be a precursor to a 3D Engine update. Then you could really cranky up poly count, but some things may have to be rebuilt, depending. Like you may be able to up the poly on AC but terrain files may want to be updated, maybe a different terrain format. You could add things like con trails without major fps impact.
And yes it would obviously remove the DX11 issue, but with every change comes a new can of worms. It would still be in the right direction
Is it actually happening, HT has that privilege to say, I predict he won't. Projects get started and sometimes trashed, it would be dumb to say until it's actually happened. All HT has to do is mention one project and next thing ya know you have players posting 100 item lists and demand they all happen. I'd rather dip myself in acid.
I have seen zero movement