Author Topic: Last post on stutter from me! - DX9 Vs DX11 differences explained!  (Read 56133 times)

Offline Dadtallica

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Re: Last post on stutter from me! - DX9 Vs DX11 differences explained!
« Reply #75 on: February 25, 2026, 03:47:34 PM »
60% of the time, exiting DX9 I exit arena. As soon as I hit exit it freezes, mouse and all, seemingly while saving settings and/or calling online menu on exit. Ctrl, alt, del to bring up task manager, it seemingly pushes the dead window out of memory. It won’t go to online menu. Any changes in position of radio window reverts to default.

I also get terrain errors in text when mouse-over bases every once in a while.

The game itself plays fine.

I just do the ctrl alt too
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Offline The Fugitive

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Re: Last post on stutter from me! - DX9 Vs DX11 differences explained!
« Reply #76 on: February 25, 2026, 04:04:20 PM »
ALT F4 works quicker.

Offline Vraciu

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Re: Last post on stutter from me! - DX9 Vs DX11 differences explained!
« Reply #77 on: July 05, 2026, 09:03:32 AM »
Just replying as I forgot to resize the first graph so you can see all 3 spikes, and I can't edit orig post anymore

(Image removed from quote.)

Use width= after the img in the tag and make it any size you want.

img width=300



img width=450



img width=700







« Last Edit: July 05, 2026, 09:08:17 AM by Vraciu »
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Offline save

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Re: Last post on stutter from me! - DX9 Vs DX11 differences explained!
« Reply #78 on: July 06, 2026, 02:24:19 AM »
I've been reading through this thread, and I have some questions :

Some players does not experience stutters, with DirectX11, others do. It has been identified that the 10 min issue does stuff, and it seems like some don't have the issue at all in DX11.

What's the differences in config for network card and graphics settings, can a brute force approach with a higher end machine specs fix it ?  - I remember using DX9 only

Could a local hardware firewall have settings that handles things differently depending on brand and settings ?

I do not play AH anymore, but I have seen many game titles suffer or benefit from different settings (90% in graphics settings). Vulcan have you tested  DX11 without VR and get no issues ?

I remember forcing the exe to run on a specific core also, does it impact (many years ago, memory is a bit hazy)
« Last Edit: July 06, 2026, 02:29:55 AM by save »
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Offline steely07

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Re: Last post on stutter from me! - DX9 Vs DX11 differences explained!
« Reply #79 on: July 06, 2026, 03:23:47 AM »
I can't be 100% sure, as it's been hard to get people to actually sit in the tower to test the theory, but if what we've been sayting is correct, actually everyone who uses DX11 does get the stutter, they either have gotten used to it and just assume it's just something they have to put up with or they assume it's their machine only.

The only way we're going to get it resolved is if enough people can do this simple test

Launch AH via the DX11 exe

When you appear in the tower, start a timer and open clipboard, right click / net status

You should see a spike at very close to the 10 min mark, wait 10 more mins and confirm you get another one (I'd wish for 3, but people got flying to do!)

Post back here and state you are getting the spike, or not (I suspect every DX11 user will)

If we get enough tests done, we might persuade HT to look at it, I think currently he thinks it's due to DX11 in terms of drivers or user machines, but I think it's that last hop for network traffic inside the HT network, it almost has to be, because SEA2 arena is not affected, you can fly all day in there on DX11 and never see a spike!
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Offline JimmyD3

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Re: Last post on stutter from me! - DX9 Vs DX11 differences explained!
« Reply #80 on: July 06, 2026, 08:34:23 AM »
I did the test Steely, as you stated, every 10 minutes, I went through 2 events per your request.  :salute
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Offline Animl-AW

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Re: Last post on stutter from me! - DX9 Vs DX11 differences explained!
« Reply #81 on: July 06, 2026, 08:53:38 AM »
I did the test Steely, as you stated, every 10 minutes, I went through 2 events per your request.  :salute

Could you request HT look at this?
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Offline JimmyD3

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Re: Last post on stutter from me! - DX9 Vs DX11 differences explained!
« Reply #82 on: July 06, 2026, 02:50:08 PM »
Yes I'll add it to my list. Going to change my tactics trying to get Hitech to work some issues. The last list was 19 items long, going to try and push 1 issue at a time and see if we can get another issue fixed. He is going out of town for vacation so I'll have to wait till he gets back. :rock
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Offline Animl-AW

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Re: Last post on stutter from me! - DX9 Vs DX11 differences explained!
« Reply #83 on: July 06, 2026, 03:46:08 PM »
Yes I'll add it to my list. Going to change my tactics trying to get Hitech to work some issues. The last list was 19 items long, going to try and push 1 issue at a time and see if we can get another issue fixed. He is going out of town for vacation so I'll have to wait till he gets back. :rock

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« Last Edit: July 06, 2026, 03:48:17 PM by Animl-AW »
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Offline steely07

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Re: Last post on stutter from me! - DX9 Vs DX11 differences explained!
« Reply #84 on: July 06, 2026, 05:03:36 PM »
JimmyD3, thank you very much!, can I ask, did you think you were getting the spike before you did the test?, it doesn't really matter, but I'd love to get someone who didn't think they were affected to "convert" hehe, it'd add some weight to the argument :)
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Offline Vulcan

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Re: Last post on stutter from me! - DX9 Vs DX11 differences explained!
« Reply #85 on: July 06, 2026, 07:34:15 PM »
Could a local hardware firewall have settings that handles things differently depending on brand and settings ?

Vulcan have you tested  DX11 without VR and get no issues ?

I have two different hardware firewalls at hand, a Sonicwall and a Sophos XG - neither made any difference and I looked at the packet captures on those any there wasn't anything they were doing.

It's been a while but I believe I was testing without vr and observed the issue.

fwiw it wouldn't surprise me if it was something Microsoft were doing/changed in DX11. From a network engineers point of view Microsoft have atrocious habits when it comes to their networking stack.
« Last Edit: July 06, 2026, 07:36:18 PM by Vulcan »

Offline Eagler

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Re: Last post on stutter from me! - DX9 Vs DX11 differences explained!
« Reply #86 on: July 07, 2026, 08:30:47 AM »
A other possible studder fix..



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Offline Animl-AW

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Re: Last post on stutter from me! - DX9 Vs DX11 differences explained!
« Reply #87 on: July 07, 2026, 10:37:21 AM »
A other possible studder fix..



Eagler

Thanks for posting

There are infinite types of stutters or freezes and as many fixes.

The type we have and top the list fir us is 10 intervals

The problem I see with so many reasons and so many fixes is;
People grasp something, make a change, but don’t roll it back when it doesn’t solve it. In the long run they dig a deeper hole piling these settings. This can create other issues.

Layering settings, if it does get fixed you don’t really know what combo did it.

My lamer suggestion, if a setting doesn’t fix something roll it back.


« Last Edit: July 07, 2026, 10:39:25 AM by Animl-AW »
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Offline Sully

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Re: Last post on stutter from me! - DX9 Vs DX11 differences explained!
« Reply #88 on: July 15, 2026, 05:04:57 PM »
So, I will say I had the issue with DX11 with exact stutters and ran the game through Steam, once I opened properties and ran DX9exe on start up through the steam library and control now it happens randomly or never happens at all. So I kind of gave up on it after I fixed the main issue with DX11. I will try these other fixes as well or will have to switch to the original folder stack from the official free download from the main site but that adds another layer of headaches like my account and billing. 
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