Author Topic: More competition..  (Read 32964 times)

Offline SAJ73

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Re: More competition..
« Reply #15 on: February 04, 2026, 02:09:48 AM »
Here's what is happening
These new engines allow turn-key game makers. Like Unreal, you don't need to know how to make an object or model, you don't need to know how to program anything but a GUI. The rest is just making settings.

We loathed this with passion in live sound with the new younger guys. You barely got the job only based on you could program a digital console, instead of know how to route cabling, better yet PROVE you have an ear. These guys can't wire a light bulb, but they made the console so turn-key that any inexperienced monkey can operate it. Hence we started getting a LOT of seriously BAD engineers, I can't even call them engineers, I call them operators. "look what I can do with this" Ya but it sounds like sht. 'Ya but look what I can do with it".

Same thing here. They made it so easy to make a game you're going to see a lot of bogus games pop. Graphics will be good, everyone will have em,...but the game is not well thought-out. It's not ready for prime time at all.
Yes, I tried it. After much noodling to get my HOTAS set up, back and forth probably 30 times between testflight and settings. Key bindings seemed to fail to get binded if I set too many at once. Maybe 3 of 6 bindings worked, next attempt I lost one or two that I had already set. Trottle was the main problem, it would not work properly at all any of the times. And views, non existent.. Only view I found was a button on my joystick I had not set, it made me look down inside the cocpit. Track IR-non existent. So I got to fly around a little bit, looking only straight forward. On full trottle only, plane behaved a bit easy mode. I shot diwn a drone, it looked realistic, some wing parts came off, smoke, he went down and left a big bonfire on the ground. But according to the developer Track IR is not available, yet anyway. So I won't be hopping over there until they get that sorted, and the controls-issues. I am excited to test it out more, but no point without Track IR. The game looks promising, if they sort out some issues so it gets playable. Graphics are pretty nice I think, but it does not matter if it is impossible to play. Hopefully they will work on sorting these issues within reasonable time, if not I think this game will be a flop.


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Offline SAJ73

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Re: More competition..
« Reply #16 on: February 04, 2026, 02:14:33 AM »
I was actually trying to quote Hazmatt, but somehow my phone must have scrolled down the page.. ? Anyway, this was my preview of Aces Of Thunder..


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Offline AKIron

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Re: More competition..
« Reply #17 on: February 04, 2026, 08:15:39 AM »
Seems odd that the publisher would release it in this condition. You only get one chance to make a first impression.
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Offline SAJ73

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Re: More competition..
« Reply #18 on: February 04, 2026, 09:58:50 AM »
Seems odd that the publisher would release it in this condition. You only get one chance to make a first impression.
I absolutely agree, it seems very odd. It is like releasing a new super looking smartphone without the ability to swipe or scroll anything. That feature will be in the later updates, maybe..


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Offline CptTrips

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Re: More competition..
« Reply #19 on: February 04, 2026, 10:27:07 AM »
Seems odd that the publisher would release it in this condition. You only get one chance to make a first impression.

Does it support HOTAS? ( guess it does...)

I have never liked flying with VR controllers.

I'll try it after the first big patch. ;)  I'm sure they'll tighten it up.  It might be fun for light entertainment.



Sadly, I think think it should have been HTC's Pacific War getting this attention.  I just didn't understand their design approach on that.
« Last Edit: February 04, 2026, 10:44:26 AM by CptTrips »
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Offline AKIron

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Re: More competition..
« Reply #20 on: February 04, 2026, 10:55:55 AM »
I tried VR control of aircraft with the first Oculus long ago. Hands floating in the air just doesn't work for me. Look anywhere except straight ahead and you lose track of what your hands are doing. For precision control anyhow.   
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Offline Eagler

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Re: More competition..
« Reply #21 on: February 04, 2026, 11:09:06 AM »
Never understood the need to have switches and buttons active on the cockpit dash as 98% of what's really important happens outside of the cockpit...it doesn't have to be pretty for me as I don't sit and stare at it..

To call it "realism" is a joke imo..without g forces you can't get close to being realistic..anything besides that is just noise ..

No way will floating hands w/active dash beat a decent pilot with a fully programmed hotas..

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Offline AKIron

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Re: More competition..
« Reply #22 on: February 04, 2026, 11:22:03 AM »
Well, realism may mean something different to some but to me it means mimicking reality. Nothing else. I've always enjoyed games but when computers came along simulating reality grew to become more important to me than the game. More so with age for me.
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Offline AKIron

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Re: More competition..
« Reply #23 on: February 04, 2026, 11:27:30 AM »
Watch videos of people flying real planes. You'll often see them making constant adjustments when on final. I've flown real planes, only about 40 hours logged, but you make those adjustments based more on feel than visual. You're never going to get that fully with only visual feedback, whether a monitor or 3D VR. A good motion platform can come effectively close but is very limited in producing g forces. But, you can simulate much else.
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Offline Animl-AW

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Re: More competition..
« Reply #24 on: February 04, 2026, 06:05:55 PM »
Seems odd that the publisher would release it in this condition. You only get one chance to make a first impression.

DING! DING! We have a winner!
« Last Edit: February 04, 2026, 06:29:25 PM by Animl-AW »
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Offline Animl-AW

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Re: More competition..
« Reply #25 on: February 04, 2026, 06:11:37 PM »
I dunno, it just has more a feel for non-enthusiast, more for simple gaming, not what I would call a sim.
Combat Pilot is more promising than this, even if a cpl yrs out.

Good to see WWII games out, but I think some who spent time in decent sims won't cling to this. It just smells like a WT.
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Offline AKKuya

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Re: More competition..
« Reply #26 on: February 04, 2026, 06:29:15 PM »
Back in the 80s, the video arcade ruled the roost at the mall.  Afterburner debuted in the latter part of the decade with a seated version and the yoke between your legs.  It was the greatest video game to play for several years.  It wasn't realistic at all.  It was the best fantasy flight game to drop your quarters in.  It was an aerial first-person shooter game.

In the 90s. G-LOC was the replacement upgrade version.  This had the pipper to get tone and fire your missiles.  It had better graphics and flight sim.  It followed a pre-programmed flight path.

They were arcade games.

One day, they will merge the independent arcade game with the internet.  Thousands of players fighting in the same virtual space.

Why not create a WW2 arcade game?  That's competition. 
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Offline Lazerr

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Re: More competition..
« Reply #27 on: February 04, 2026, 06:36:06 PM »
I dunno, it just has more a feel for non-enthusiast, more for simple gaming, not what I would call a sim.
Combat Pilot is more promising than this, even if a cpl yrs out.

Good to see WWII games out, but I think some who spent time in decent sims won't cling to this. It just smells like a WT.

What decent sims are you referring to?  This should be good.

Offline Eagler

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Re: More competition..
« Reply #28 on: February 05, 2026, 07:46:15 AM »


Besides instructor flyboy looking for likes and views I don't think anyone is happy with the release..

It does show the issue with AH...if they have an aneurysm over one time $30 payment,  $15 a month is not in the cards..

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« Last Edit: February 05, 2026, 07:58:43 AM by Eagler »
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Offline CptTrips

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Re: More competition..
« Reply #29 on: February 05, 2026, 09:19:29 AM »
[It does show the issue with AH...if they have an aneurysm over one time $30 payment,  $15 a month is not in the cards..

Exactly.

Netflix would never justify a monthly subscription if they weren't adding new content constantly.
They could argue, well you pay the monthly to access the same movies we do have.  That wouldn't fly.

People don't like subscriptions generally.  It's not an impossible sale, but very hard.
To justify a month subscription in the current market, you'd need better graphics and constant stream of new content.
You can then make the argument that you pay a subscription instead of a fixed one time cost because the game is constantly
being added to, so the subscription pays for the ongoing development.

People might fund an on-going project that still has surprises coming to look forward to.  People might pay for on-going visible constant innovation.  Asking people to merely pay perpetual rent for a game that hasn't meaningfully been improved in almost a decade is a much harder sell.  Yeah, I know, it's only 50¢ a day!

IMHO, which I cannot prove, is a lot of enthusiasm started leaking out of the community when Tour of Duty was canceled.  Seems to me, that at this point Tour of Duty is something HT could almost do himself.  Improving the AI\ME and building out a career mode back-end.  Even with the current planeset.  Ancillary graphics needed to polish the UI could be community donated.  But please, prototype and take community feedback on the UI. 

YMMV
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