Author Topic: Feet dry and hording  (Read 20099 times)

Offline JimmyD3

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Re: Feet dry and hording
« Reply #15 on: March 29, 2026, 03:19:11 PM »
From what I understand, the Feet Dry Spawn is in fact a variable error in a calculation based on where the launch points is and the target location for the LVT. It has been fixed for the next update. :bolt:
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Offline GOODBYE

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Re: Feet dry and hording
« Reply #16 on: March 30, 2026, 07:48:17 AM »
An update you say?!?! :joystick:

Offline Animl-AW

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Re: Feet dry and hording
« Reply #17 on: March 30, 2026, 09:17:31 AM »
An update you say?!?! :joystick:

I think this may just be related to maps. It would great to be wrong.
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Offline oTRALFZo

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Re: Feet dry and hording
« Reply #18 on: March 30, 2026, 09:23:42 AM »
Feet dry spawns take away from action. It does NOT promote it.
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Offline JimmyD3

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Re: Feet dry and hording
« Reply #19 on: March 30, 2026, 09:46:01 AM »
An update you say?!?! :joystick:

Yes for lack of a better term. Also trying to get a change to the eny calculation, eliminating long term tower sitters from the calculation.
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Offline icepac

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Re: Feet dry and hording
« Reply #20 on: March 30, 2026, 12:13:12 PM »
The current solution is making the ship navigational ability even more restricted than it already is.   

Expect not being able to get close enough to spawn LVTs without have them spawn right next to the ship…..with a 30 minute drive to resupply or troop a field.


Offline toddbobe

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Re: Feet dry and hording
« Reply #21 on: April 05, 2026, 11:01:10 PM »
I agree that feet dry spawns do stop hordes. and promote battles. One of the best fights I have had in months was when we nits were defending our base from a feet dry spawn while the BB pounded us and the CV planes were fighting. I think half of nit land was there defending while I think the entire other country was attacking. We prevailed, of course!
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Offline Shuffler

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Re: Feet dry and hording
« Reply #22 on: April 07, 2026, 03:56:47 PM »
Spread nails in the grass.
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Offline xanax

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Re: Feet dry and hording
« Reply #23 on: April 07, 2026, 06:03:26 PM »


"Feet dry and Hording"

Is this a new show on The Magnolia Channel or Discovery Channel? Count me as intrigued!


Offline BHawk51

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Re: Feet dry and hording
« Reply #24 on: April 23, 2026, 07:20:46 AM »
As a long time player, who mostly plays in the AM, I think taking away the Feet Dry is taking from game playing. Because of the time of day the mornings number usually favor the Bish which I can live with, but when it 5 to 1 the ENY doesn't balance the playing field entirely.  Therefore anything that can help offset that disadvantage is welcomed. As I see it there is no real purpose for removing this aspect of the game.

As for the arguments of "more lifelike" well how about modeling all planes and GV's according to military spects? Really? T-34 main guns plane in flight?  37mm gun hits planes but no damage sounds like 88's?   Shall I go on??

The game is slowly dying, lets not accelerate it.
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Offline molybdenum

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Re: Feet dry and hording
« Reply #25 on: April 23, 2026, 07:25:10 AM »
From what I understand, the Feet Dry Spawn is in fact a variable error in a calculation based on where the launch points is and the target location for the LVT. It has been fixed for the next update. :bolt:

Well, that's unfortunate.

Virtually all of you anti-feet dry folk don't play in the early hours, when 15 vs 5 vs 4 is a typical player distribution and half of those are afk. I wish you did. The Tropical Thunder horde rolls bases first, and then the Jokers log on and do the same once TT logs off. Actual combat doesn't usually exist--bases typically get taken entirely undefended-- or if it does, you have a single defender doing what little he can. But maybe you consider 4-1 "combat," with the one getting overwhelmed and often then heckled when he fails to save the base. I don't. It's disheartening and un-fun.

Feet dry spawns keep the game interesting because it gives the outnumbered defending team hope of actually achieving something despite those overwhelming odds. And they do promote combat, because the momentum of the horde gets broken and suddenly the ratio of attacker to defender becomes somewhat more equal, at least at the base in question.

I get it why players horde: camaderie, sense of accomplishment, etc. But I think most would agree that hordes make the game less fun, especially in those low number hours. Taking away feet dry takes away hope as well because there is no other practical option to achieve anything big picture in the face of a horde.
« Last Edit: April 23, 2026, 07:28:59 AM by molybdenum »

Offline The Fugitive

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Re: Feet dry and hording
« Reply #26 on: April 23, 2026, 07:43:43 AM »
As a long time player, who mostly plays in the AM, I think taking away the Feet Dry is taking from game playing. Because of the time of day the mornings number usually favor the Bish which I can live with, but when it 5 to 1 the ENY doesn't balance the playing field entirely.  Therefore anything that can help offset that disadvantage is welcomed. As I see it there is no real purpose for removing this aspect of the game.

As for the arguments of "more lifelike" well how about modeling all planes and GV's according to military spects? Really? T-34 main guns plane in flight?  37mm gun hits planes but no damage sounds like 88's?   Shall I go on??

The game is slowly dying, lets not accelerate it.
BHawk

By removing feet dry spawn it removes it from the "horde" as well which I think is a huge plus. Having the spawn in the water makes it come out about the same as if you spawn an M3 in from a different base, or fly a goon in. There is suppose to be a time element in there to allow the defenders a chance to defend.

Well, that's unfortunate.

Virtually all of you anti-feet dry folk don't play in the early hours, when 15 vs 5 vs 4 is a typical player distribution and half of those are afk. I wish you did. The Tropical Thunder horde rolls bases first, and then the Jokers log on and do the same once TT logs off. Actual combat doesn't usually exist--bases typically get taken entirely undefended-- or if it does, you have a single defender doing what little he can. But maybe you consider 4-1 "combat," with the one getting overwhelmed and often then heckled when he fails to save the base. I don't. It's disheartening and un-fun.

Feet dry spawns keep the game interesting because it gives the outnumbered defending team hope of actually achieving something despite those overwhelming odds. And they do promote combat, because the momentum of the horde gets broken and suddenly the ratio of attacker to defender becomes somewhat more equal, at least at the base in question.

I get it why players horde: camaderie, sense of accomplishment, etc. But I think most would agree that hordes make the game less fun, especially in those low number hours. Taking away feet dry takes away hope as well because there is no other practical option to achieve anything big picture in the face of a horde.

Did you ever think that those guys in the "Jokers" ARE having fun grabbing un-defended bases? I they weren't they wouldnt be doing it. I know my squad gets together often and on squad night we are a horde. Could we split up and work a couple bases at once? Sure, but we have fun working together and joking around with each other while fighting. Its not going to change as many of these players have been playing this way for years. The only real answer is to get more numbers to be move of a thorn to the hordes.

Offline molybdenum

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Re: Feet dry and hording
« Reply #27 on: April 23, 2026, 09:14:48 AM »
By removing feet dry spawn it removes it from the "horde" as well which I think is a huge plus. Having the spawn in the water makes it come out about the same as if you spawn an M3 in from a different base, or fly a goon in. There is suppose to be a time element in there to allow the defenders a chance to defend.

1) The horde has no need for a feet dry, it can protect an LVT with fighters. And I'm fine with anyone using one, horde or not. Makes the game more dynamic and interesting.
2) An LVT takes about four minutes from an average spawn to get to shore, and then at least as long to get to town. An outnumbered, horded side isn't going to have the resources to protect that LVT for that length of time, and so one of the few assets an outnumbered side has (task groups) can't accomplish much.

I'll re-iterate that the people who are most emphatically against feet drys are not the people who try to enjoy the game during the horde onslaughts in the US early morning hours. You might feel differently if you were on the defending side if you were playing then.

Like Bhawk said, the game is slowly dying. Why make the game less enjoyable for the side that is being rolled/already not having much fun? Removing feet drys is a solution to something that hardly ever was a problem.

Offline LilMak

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Re: Feet dry and hording
« Reply #28 on: April 23, 2026, 09:51:38 AM »
Nothing is more frustrating than making a 10 minute sortie, clearing multiple buildings and/or auto guns, only to find them back up before you wheel around for a second pass. Spamming supplies is just lazy game play and basically amounts to avoiding confrontation.

Those of you who think supplies are an acceptable substitute for combat in a game geared towards fighting get no sympathy from me. If you want to deliver packages, I’m sure Amazon is hiring. Otherwise grab a tank or a plane and get busy.
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Offline icepac

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Re: Feet dry and hording
« Reply #29 on: April 23, 2026, 03:25:00 PM »

Nobody protects the troop carrier with their fighter.   

They run to the LVT dragging an enemy plane straight to it.