Author Topic: 6 hours to change sides  (Read 15776 times)

Offline The Fugitive

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Re: 6 hours to change sides
« Reply #60 on: June 20, 2026, 10:58:38 AM »
Heres a nice little thread from 2019 about going to 2 sides....

https://bbs.hitechcreations.com/smf/index.php/topic,398660.0.html

Only because I was looking for this post....

https://bbs.hitechcreations.com/smf/index.php/topic,398660.msg5283572.html#msg5283572

Reading through the thread its funny to see some of the same players using the same "points" for why 2 sides is better.  :rolleyes:

At one point it was brought up how Warbirds went to a 2 sided war and it was awesome...... and where is warbirds now?   :rolleyes:

We have an "Axis vs Allies" arena now. It is setup as a Tank Night map right now, but Im sure One of the guys can switch it to a small A vs A 2 sided map enabling all the planes. Those of you who want this or think its a great idea can spend a couple weeks hyping it in the MA and across the socials and set a date for the middle of July when everyone is back from the holidays and is broke so they will be home anyway and have a weekend 2 sided war.  See how it works out. Given the choice I doubt very much it will see much action. Forcing it in the MA I think will just push this game one step closer to the same fate as Warbirds.

Offline Animl-AW

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Re: 6 hours to change sides
« Reply #61 on: June 20, 2026, 11:35:18 AM »
No worries, same names same points (or lack of) will return next week

Compulsive repetition comes to mind lol.

Retain and recall is fine tool.

Some aren’t aware it’s a horse beaten to dust. But boy one mention of any wish and off the deep end we go with the full list again.

Must be painful fir HT to read, again.

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Offline -gg-

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Re: 6 hours to change sides
« Reply #62 on: June 20, 2026, 12:00:22 PM »
So like I said, I would love to see a two-sided map come up in the rotation in the main arena just to see how that goes.

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Offline -gg-

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Re: 6 hours to change sides
« Reply #63 on: June 20, 2026, 12:07:47 PM »
Does anybody have a reasonable objection to trying a two-sided map in the ma? I mean other than if you're a bomb tard bombing tool sheds and you don't want to have other players opposing you on a map. I can't think of anything.
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Offline Animl-AW

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Re: 6 hours to change sides
« Reply #64 on: June 20, 2026, 12:23:17 PM »
I’ll go the Vegas and safely bet my bank account it will never happen. Ever.
It’s more likely I become the best pilet AH has ever experienced :)

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Offline -gg-

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Re: 6 hours to change sides
« Reply #65 on: June 20, 2026, 12:55:35 PM »
Yeah probably won't happen. I wouldn't bet on it.
I'm just curious though why anybody would opposed trying it? Like is there any real good reason why someone would be opposed to it?

I know the fugitive will tell us that he knows it won't work. Lol. Because he knows.
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Offline The Fugitive

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Re: 6 hours to change sides
« Reply #66 on: June 20, 2026, 01:30:24 PM »
Yeah probably won't happen. I wouldn't bet on it.
I'm just curious though why anybody would opposed trying it? Like is there any real good reason why someone would be opposed to it?

I know the fugitive will tell us that he knows it won't work. Lol. Because he knows.

I KNOW that we had a Combat Tour arena which was 2 sides for years.....
I KNOW that we have an Axis and Allied arena which is 2 sides for years.....
I KNOW we have had the ability to create custom arenas with 2 sides for years....

....and yet NONE of them have had any kind of success, I wounder why that is?

Hitech said "The game was designed to have fun at different types of combat", if you limit the types of combat .... fun for many players you will kill the game.

Todays player base is not like the player base of years ago. Im sorry, but that seems to be the way it is.

Now if Hitech would make a few tweaks to the game it may bring back more of the fighter guys, but I really dont see that happening any time soon either.

Offline -gg-

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Re: 6 hours to change sides
« Reply #67 on: June 20, 2026, 01:39:16 PM »
Heres a nice little thread from 2019 about going to 2 sides....

https://bbs.hitechcreations.com/smf/index.php/topic,398660.0.html

Only because I was looking for this post....

https://bbs.hitechcreations.com/smf/index.php/topic,398660.msg5283572.html#msg5283572

Reading through the thread its funny to see some of the same players using the same "points" for why 2 sides is better.  :rolleyes:

At one point it was brought up how Warbirds went to a 2 sided war and it was awesome...... and where is warbirds now?   :rolleyes:


"points" why it's better? Maybe their opinions, or maybe because they would like to try it. You 'know" though, so your "points" are based in facts and becuase you already know.
Far be it from someone having a different idea of what might work.

The people who sais WB tried it and it was a lot of fun at least give a more valid point than you've ever offered against trying it. Do you think WB closed down because they dared trie a two-sided map?  :rolleyes:

You're good at being closed minded.

Again, I can see why a bomb**** wouldn't care if fights can be found on a map. I can see why it would be the opposite. You probably enjoy smooth sailing to the toolsheds.

I like competition and flying against other humans. I think most players here do as well. I don't care if I'm outnumbered on the map or not, as long as there's something going on where i can go find human targets that will fight back.

I've not seen a good reason why anyone would oppose a two player map that could be put into the rotation as a test. When there's 15 players online, 3 countries is not making much sense in my view, unless you're a bomb**** and love unopposed porking.

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Offline LCADolby

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Re: 6 hours to change sides
« Reply #68 on: June 20, 2026, 01:43:32 PM »
No one has answered the question, what other game has better fights? Suddenly we get crickets

<shrug>

That's because not one of us wants to say War Thunder or IL-2. :old:
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Offline -gg-

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Re: 6 hours to change sides
« Reply #69 on: June 20, 2026, 01:44:03 PM »
I KNOW that we had a Combat Tour arena which was 2 sides for years.....
I KNOW that we have an Axis and Allied arena which is 2 sides for years.....
I KNOW we have had the ability to create custom arenas with 2 sides for years....

....and yet NONE of them have had any kind of success, I wounder why that is?

Hitech said "The game was designed to have fun at different types of combat", if you limit the types of combat .... fun for many players you will kill the game.

Todays player base is not like the player base of years ago. Im sorry, but that seems to be the way it is.

Now if Hitech would make a few tweaks to the game it may bring back more of the fighter guys, but I really dont see that happening any time soon either.

none of those are the same as MA maps. All of those split players from the MA, and most just stayed in the MA no matter what kind of other arena there was.

Put it in the MA  and see what happens. Why would you oppose it? any good reason at all?

"fighter guys" ????   You mean people who play an MMO game to go up against other human players? That's most people in this game. Maybe you'd be just as happy flying offline and bombing things. I'll bet when you look at a map and see clear skies and no opposision, that's a good day for you. I can see how a two sided map would kill your joy. Real people might be trying to shoot you down.
« Last Edit: June 20, 2026, 01:45:37 PM by -gg- »
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Offline Oldman731

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Re: 6 hours to change sides
« Reply #70 on: June 20, 2026, 02:16:53 PM »
I KNOW that we had a Combat Tour arena which was 2 sides for years.....
I KNOW that we have an Axis and Allied arena which is 2 sides for years.....
I KNOW we have had the ability to create custom arenas with 2 sides for years....

....and yet NONE of them have had any kind of success, I wounder why that is?


Two likely reasons:  First, CT and AvA had limited plane sets, and each side was limited to a particular country's planes.  Many people refuse to go to an arena where they can't fly their favorite plane.  Second, and probably more important, people go to where the numbers are.  CT, AvA, and player maps were never able to compete with the MA, which had your pick of planes.

It's been quite awhile since I was on AvA staff, but we were able to use three-sided maps for two-sided play.  The third country had to have at least one base available to it.  We would pick one way off in a corner, and disable all planes and GVs at that field.

The only problem I see with at least trying two sides is that the third group of loyal players is going to have to migrate to one of the two sides.

- oldman

Offline The Fugitive

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Re: 6 hours to change sides
« Reply #71 on: June 20, 2026, 02:32:14 PM »
"points" why it's better? Maybe their opinions, or maybe because they would like to try it. You 'know" though, so your "points" are based in facts and becuase you already know.
Far be it from someone having a different idea of what might work.

The people who sais WB tried it and it was a lot of fun at least give a more valid point than you've ever offered against trying it. Do you think WB closed down because they dared trie a two-sided map?  :rolleyes:

You're good at being closed minded.

Again, I can see why a bomb**** wouldn't care if fights can be found on a map. I can see why it would be the opposite. You probably enjoy smooth sailing to the toolsheds.

I like competition and flying against other humans. I think most players here do as well. I don't care if I'm outnumbered on the map or not, as long as there's something going on where i can go find human targets that will fight back.

I've not seen a good reason why anyone would oppose a two player map that could be put into the rotation as a test. When there's 15 players online, 3 countries is not making much sense in my view, unless you're a bomb**** and love unopposed porking.

I have played 2 sided wars in WWI and many complain about the sides not being balanced, why would it be different in the MA? You talk about me being closed minded, I have never said whether I would like a 2 sided war or not, I just feel from all the evidence we have of other 2 sided wars that it wont work. While Im no Bruv, Grizz or or any one of the other greats we have had through the years, Im ok as a fighter jock, I enjoy good fights win or lose. I have a lifetime K/D of 1.32 with over 22K kills (feel like Violator spouting stats) so calling me a bomb**** is a bit off base. Could I fly in a 2 sided war? sure, why not? But I believe that 3 sides have more opportunities, more fun for more players. That is after all the reason most play.... to have fun.

none of those are the same as MA maps. All of those split players from the MA, and most just stayed in the MA no matter what kind of other arena there was.

Put it in the MA  and see what happens. Why would you oppose it? any good reason at all?

"fighter guys" ????   You mean people who play an MMO game to go up against other human players? That's most people in this game. Maybe you'd be just as happy flying offline and bombing things. I'll bet when you look at a map and see clear skies and no opposision, that's a good day for you. I can see how a two sided map would kill your joy. Real people might be trying to shoot you down.

They are the same, buildings can be destroyed, bases can be taken, and fights can happen. The only difference most people seem to choose to avoid those arenas.

Kenai pointed out there are issues with throwing a 2 sided map into the MA. Im sure he would know as he is working with Hitech on fixing issues in MA maps as well as building them for the MA. So that would be a good reason not to do it. I wouldnt oppose it if it could be done as Im thinking it most likely would prove my points right and you would see it empty the majority of the time it was up.  :D

By fighter guys, I mean those that spend most of their time in a fighter looking for fights. I do a bit of everything in the game, this tour my time is pretty evenly spread across all 4 categories. Im no longer a "fighter guy" cant see, poor reflexes, just plain old, but Im still having fun. I die in my fighter more often than I use to but that doesnt stop me from flying them.

The point Im trying to make here mostly is I look at things from an over-all type of thing. If you force players into a narrower game set would that be a good thing for the game? I dont think so. The best thing about this game is it fun for a wide variety of types of play. Removing one team takes away some game play.



Two likely reasons:  First, CT and AvA had limited plane sets, and each side was limited to a particular country's planes.  Many people refuse to go to an arena where they can't fly their favorite plane.  Second, and probably more important, people go to where the numbers are.  CT, AvA, and player maps were never able to compete with the MA, which had your pick of planes.

It's been quite awhile since I was on AvA staff, but we were able to use three-sided maps for two-sided play.  The third country had to have at least one base available to it.  We would pick one way off in a corner, and disable all planes and GVs at that field.

The only problem I see with at least trying two sides is that the third group of loyal players is going to have to migrate to one of the two sides.

- oldman

That could be tweaked by calling the sides the "Aces" and the "Kings" instead of bish, knit, Rook.

Offline -gg-

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Re: 6 hours to change sides
« Reply #72 on: June 20, 2026, 02:45:26 PM »
LOL the other arenas were less populated because they were/are specialized arenas.

Axis vs Allies had plane-set restrictions per side and different icon visibility. not the same as the MA at all.

Like I said, they split the MA - and most people want to go where the main game is being played and in the MA.

Put a 2 sided map into the regular MA rotation and then you'll see 100 people in there on that night too. How mush do you want to bet on that?


again i ask, what reason could you possibly have in opposing a 2 sided map in the rotation? To test it and see how people really like or not. I've not heard one good reason yet other than "I know it won't work"




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Offline AKIron

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Re: 6 hours to change sides
« Reply #73 on: June 20, 2026, 02:50:38 PM »
Three sides goes back at least as far as Air Warrior though the reasons for three sides almost 40 years ago probably isn't applicable to AH today.

AI Overview               

The classic online combat flight simulator Air Warrior was divided into three factions (A, B, and C) to create dynamic, large-scale, three-way multiplayer wars. This design forced players to coordinate across squadrons and prevented stalemates that frequently happen in traditional two-sided games.

The three-sided structure provided several distinct advantages:

Continuous Conflict: Having three opposing air forces prevented the game from devolving into a simple "us versus them" stalemate, ensuring that action was scattered across multiple fronts.

Preventing Imbalances: Three sides naturally balanced the battlefield; if one faction became too powerful, the other two would often form an informal alliance to counter them.

Factional Roles: The three factions operated distinct sets of territories and airfields, requiring players to master coordinated tactics like planning bomber escorts and dropping paratroopers to capture enemy bases.

Originally launched by Kesmai in 1987, the structure laid the groundwork for future MMO combat games.
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Offline JimmyD3

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Re: 6 hours to change sides
« Reply #74 on: June 20, 2026, 03:10:35 PM »
I know nothing about what it would take, but we did already have axis vs Allies for a long time. That was two sides. The main difference was the plane set available.

What kind of major coding changes would it require, Jimmy. I have no idea but would be interested in hearing how that would break down.

Well I will admit, I am not the expert, but as Dolby pointed out, every thing is based on 3 countries. Even in the SEA1 and SEA2There are still 3 countries just one has been hidden. I will try and make a note to ask Hitech specifically, the next time I talk to him. Wouldn't be the first time I was wrong  :D
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