Author Topic: On the technical feasibility of making a two-sided map.  (Read 2778 times)

Offline Spikes

  • Aces High CM Staff
  • Plutonium Member
  • *******
  • Posts: 16311
    • Twitch: Twitch Feed
Re: On the technical feasibility of making a two-sided map.
« Reply #75 on: August 04, 2026, 03:38:22 PM »
You're very childlike it seems. Purposely obtuse. They made those two sided maps even with the limitations of the game. Functionally they are two-sided maps meant to be two-sided maps. Axis versus allies is a two-sided map and you're not going to tell me otherwise just because of the fact that they had to leave a Bass from the third country hidden and not usable in the game. Don't be ridiculous

I'm sorry you think that. The maps are not two sided. They are coded to have 3 sides and that is unavoidable. If you think otherwise, give HT a call. Not sure he will be able to get through the density, though.
i7-12700k | Gigabyte Z690 GAMING X | 64GB G.Skill DDR4 | EVGA 1080ti FTW3 | H150i Capellix

Offline Dadtallica

  • Gold Member
  • *****
  • Posts: 2571
Re: On the technical feasibility of making a two-sided map.
« Reply #76 on: August 04, 2026, 03:45:54 PM »
You're very childlike it seems. Purposely obtuse. They made those two sided maps even with the limitations of the game. Functionally they are two-sided maps meant to be two-sided maps. Axis versus allies is a two-sided map and you're not going to tell me otherwise just because of the fact that they had to leave a Bass from the third country hidden and not usable in the game. Don't be ridiculous

So they could easily put a two-sided map into the rotation in the main arena and it wouldn't cost $600,000 to do it.

Trolling? I don't think so. Just responding to the idiocy of a few people here. People that made it out like it's in a possibility to make a two-sided map and put it into the rotation. Ridiculous. It's quite easy to do.

lol YES!!! You can just make a two sided map and stick it in the MA.

Then what???????????????????

What?????
October Player Poll Results

Back in 2022 after a loooooong break from 2010. Old name Ratpack, same for the BBS. Old squads, Excaliburs, 172nd Rabid Dawgs.

Offline CptTrips

  • Plutonium Member
  • *******
  • Posts: 9971
Re: On the technical feasibility of making a two-sided map.
« Reply #77 on: August 04, 2026, 04:21:00 PM »
So they could easily put a two-sided map into the rotation in the main arena and it wouldn't cost $600,000 to do it.

Except that it wouldn't function properly.

Also, HT would never allow it, even if it did.  He doesn't think a 2-sided design makes a good arena.  Period.  Full stop.

If you want to argue that point, that is another discussion.  But that was his stance last time I saw him comment of the option.

You can't test the idea in another arena because I was told no other side arena is allowed to have win-the-war.  And you wouldn't want to divide the already low numbers.
« Last Edit: August 04, 2026, 04:35:42 PM by CptTrips »
Toxic, psychotic, self-aggrandizing drama queens simply aren't worth me spending my time on.