Author Topic: player ethos in the bucket  (Read 4408 times)

Offline CptTrips

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Re: player ethos in the bucket
« Reply #60 on: September 05, 2026, 01:35:25 PM »
i like this in theory. though i might have the second place team also get some (but not a full) vote i think.

The vote is person not per country.

If the majority of the losing players want out, let them out. 

Better than seeing them log off in disgust.
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Offline toasted

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Re: player ethos in the bucket
« Reply #61 on: September 05, 2026, 01:38:04 PM »
The vote is person not per country.

If the majority of the losing players want out, let them out. 

Better than seeing them log off in disgust.

yea, fair enough. there are times everyone knows its over. also would be better to rotate the map earlier in the night instead of killing the night early because the map ended and no one logs back on.
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Offline CptTrips

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Re: player ethos in the bucket
« Reply #62 on: September 05, 2026, 01:44:33 PM »
yea, fair enough. there are times everyone knows its over. also would be better to rotate the map earlier in the night instead of killing the night early because the map ended and no one logs back on.

Letting your enemy win is the friction to prevent it from being used frivolously.

Getting to chose the next map is the palliative.

It would also be a good metric to see what maps get picked if users have a choice.
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Offline Shane

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Re: player ethos in the bucket
« Reply #63 on: September 05, 2026, 02:00:05 PM »
I'm not trying to be obtuse. I just don't really care. When I play, I have zero concern for who's winning the map or what country is attacking another.
I look at your OP and I pointed out that one guy in is attacking your base. That's what I see and I don't see any issue.

At least 3 verifiable knits hitting rooks in that OP screenie.   :rolleyes: :aok  Let's find them! The 4th is there somewhere too.




I get it, you only care about your own narrow experience as it relates to eny. This thread is not for casuals.
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Offline socktigs

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Re: player ethos in the bucket
« Reply #64 on: September 05, 2026, 02:05:00 PM »
Bish Ethos...

1. Cowardice masked by group action
Many Bish are afraid of confronting someone directly. By acting in a group, they can appear tough and confident while hiding their own fear or insecurity.

2. Anonymity and reduced accountability
In a group, each member can claim they are “just following orders” or that they didn’t personally cause the harm. This anonymity makes it easier for Bish to act without fear of direct consequences, as others may protect them from blame.

3. Social status and control
Some Bish target the less numerous to assert dominance or control over others. In peer groups, excluding or harassing smaller individuals can signal who is “in” and who is “out,” reinforcing the Bish’s position within the group.

4. Power and intimidation through numbers
Bish often act in groups because they believe “there’s strength in numbers” and fear standing up for an even fight. A larger group can overwhelm a smaller target.

5. Unity and bonding
When the Bish targets someone, it can create a shared “enemy” that unites group members. This fosters camaraderie and reinforces group identity. The victim becomes a focal point for group interaction, and members may take turns bullying them to “fit in”  and mask personal responsibility.

6. Lack of Reflection
Bish do not own mirrors.  This would require them to look at themselves and face past behavior.
Socktigs

Offline Kruel

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Re: player ethos in the bucket
« Reply #65 on: September 05, 2026, 02:09:37 PM »
Grown old men crying others won't play the game the way they want, lol. I see nothing has changed since 2015.
« Last Edit: September 05, 2026, 02:11:45 PM by Kruel »

Offline toasted

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Re: player ethos in the bucket
« Reply #66 on: September 05, 2026, 02:19:54 PM »
on another note, i wonder what would happen if you could only take other team bases if you owned 90 percent of your own.
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Offline -gg-

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Re: player ethos in the bucket
« Reply #67 on: September 05, 2026, 02:22:29 PM »
I don't care how others play the game. Shane. I only pointed out 80 because you said " Knits attacking 80" and it's just one guy.

Complaining about how people play a game isn't what I'm about. I don't care.
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Offline Shane

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Re: player ethos in the bucket
« Reply #68 on: September 05, 2026, 02:46:12 PM »
I don't care how others play the game. Shane. I only pointed out 80 because you said " Knits attacking 80" and it's just one guy.

Complaining about how people play a game isn't what I'm about. I don't care.
ok 2 knits attacking 79, 1 attacking 80, same fundamental point remains knits hitting rooks. 

Really.  :rolleyes:

Shoo... this thread isn't for you by your own admission.
Surrounded by suck and underwhelmed with mediocrity.
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Offline -gg-

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Re: player ethos in the bucket
« Reply #69 on: September 05, 2026, 02:52:44 PM »
ok 2 knits attacking 79, 1 attacking 80, same fundamental point remains knits hitting rooks. 

Really.  :rolleyes:

Shoo... this thread isn't for you by your own admission.

I honestly didn't know what you were getting at.

Anyway, you said "Knits attacking 80 while Bish attack 79" 

Really didn't even know what you were getting at.


The thread is for me because I get to have my opinion on what you're saying. You want to somehow control how entire countries behave/play  and I do not.

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Offline Animl-AW

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Re: player ethos in the bucket
« Reply #70 on: September 05, 2026, 02:57:52 PM »
Grown old men crying others won't play the game the way they want, lol. I see nothing has changed since 2015.

Why are you here?

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Offline Shane

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Re: player ethos in the bucket
« Reply #71 on: September 05, 2026, 03:45:29 PM »
I honestly didn't know what you were getting at.

Anyway, you said "Knits attacking 80 while Bish attack 79" 

Really didn't even know what you were getting at.


The thread is for me because I get to have my opinion on what you're saying. You want to somehow control how entire countries behave/play  and I do not.

ethos... do I need to link the definition(s)?

The point I was making was clearly stated in that OP.

"...quality of ethos on display..."

"...let's take a look at one..."

"...common pattern in the mornings..."

"...knits and rooks low numbers..."

"...knits chose to still hit on rooks..."

"ENY cannot fix or impact this because ethos cannot be hardcoded."

"...recall the day when 2 sides would work to stop a reset..."

Just sayin'...

No, I want players to regulate themselves with some sportsmanship.

"And please do not tell me AH is war, because it is not, it is a War game. And games are ment to be fun and fair.
While war is not ment to be either fair or fun."    ~HiTech '04

Surrounded by suck and underwhelmed with mediocrity.
I'm always right, it just takes some poepl longer to come to that realization than others.
I'm not perfect, but I am closer to it than you are.
"...vox populi, vox dei..."  ~Alcuin ca. 798
Truth doesn't need exaggeration.

Offline Busher

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Re: player ethos in the bucket
« Reply #72 on: September 05, 2026, 04:01:32 PM »
Bish Ethos...

1. Cowardice masked by group action
Many Bish are afraid of confronting someone directly. By acting in a group, they can appear tough and confident while hiding their own fear or insecurity.

2. Anonymity and reduced accountability
In a group, each member can claim they are “just following orders” or that they didn’t personally cause the harm. This anonymity makes it easier for Bish to act without fear of direct consequences, as others may protect them from blame.

3. Social status and control
Some Bish target the less numerous to assert dominance or control over others. In peer groups, excluding or harassing smaller individuals can signal who is “in” and who is “out,” reinforcing the Bish’s position within the group.

4. Power and intimidation through numbers
Bish often act in groups because they believe “there’s strength in numbers” and fear standing up for an even fight. A larger group can overwhelm a smaller target.

5. Unity and bonding
When the Bish targets someone, it can create a shared “enemy” that unites group members. This fosters camaraderie and reinforces group identity. The victim becomes a focal point for group interaction, and members may take turns bullying them to “fit in”  and mask personal responsibility.

6. Lack of Reflection
Bish do not own mirrors.  This would require them to look at themselves and face past behavior.

Sounds like human nature in western society to me.

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Offline -gg-

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Re: player ethos in the bucket
« Reply #73 on: September 05, 2026, 04:14:09 PM »
ethos... do I need to link the definition(s)?

The point I was making was clearly stated in that OP.

"...quality of ethos on display..."

"...let's take a look at one..."

"...common pattern in the mornings..."

"...knits and rooks low numbers..."

"...knits chose to still hit on rooks..."

"ENY cannot fix or impact this because ethos cannot be hardcoded."

"...recall the day when 2 sides would work to stop a reset..."

Just sayin'...

No, I want players to regulate themselves with some sportsmanship.

"And please do not tell me AH is war, because it is not, it is a War game. And games are ment to be fun and fair.
While war is not ment to be either fair or fun."    ~HiTech '04


You were also talking about exploits - so forgive me if I was confused by your wording and for saying that Knits ( one guy) was attacking 80 while Bish attacked 79.

I was just trying to figure our where you were going.



Quote
The quality of ethos on display by long time players is... kind of, well, not unexpected and quite on brand these days.

There's a nice list of exploits and abuses by players - why? I dunno, but let's take a look at one that's not quite either.
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Offline AKIron

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Re: player ethos in the bucket
« Reply #74 on: September 05, 2026, 04:16:17 PM »
Why play a game with people you don't like?
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