So because I like frying with a bunch of guys that I have been flying with for years and playing the game the way I want, I'm the problem? Maybe its guys like you with your lone wolf attitude always talking smack against those players who don't play the game your way that is the problem.
The game is what it is and played as it is because that is how THEY want to play it. Even we had more number..... yes Euro guys, Aussies and Kiwis..... numbers would fill out around the clock..... like it was in the old days it wouldn't change how people played the game. It would on the other hand get players more options over a wider time period and they wouldn't feel that sting of not being able to play the way they.
Please revisit my sig lines, especially the last two.
Another fundamental aspect of my persona is only respecting effort. This goes way, way back. My "smack" has always been directed at that, a lack of effort, whether it's being 3 v 1, or being the 4th, 5th or 6th person in, or being HOing-biased and limited in acm. Or simply being a runner. You've been around long enough.
What changed was encountering this persistent morning numerical imbalance - going on about 5 years now from my perspective; was it like that prior to my return?
And Fugi, I take it you're an adult with agency, and it surprises me you think your skwad mates would shun you for breaking a silly rule.
I haven't had issues with "teh warz" since forever. I don't particularly care about winning teh warz per se, as much as I enjoy seeing a bit more coordinated actions that also provides contestability. I'm very much there for a coordinated base-take that doesn't involve a needless horde. I don't even care for all-in double-teaming, no matter which side is in that bucket.
I think you struggle with this concept of contestability.
I hate that y'all put me on chatgpt... but it can frame things better than I probably have. I asked to further intersect my assessment with contestability and gaming theory.
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"Contestability in gameplay: Can a player meaningfully contest an encounter, or do numerical concentration, repeated convergence, and limited alternatives make the outcome practically predetermined? This is about the quality of the competitive opportunity, not a right to win."
"Players often prefer to join the country where their friends are playing, where their side is already active, or where they expect to find the most action. Each individual decision may be reasonable, but the combined result can be a heavily populated side facing a much smaller opposition.
This can create a feedback loop: A side gains a population advantage. More players join the active side. They expect more teammates, activity, or easier objectives. The numerical advantage increases. Opponents disengage or log off. The remaining fights become less attractive to some players. The original imbalance persists.
Coordination theory explains why such outcomes can persist without anyone explicitly organizing a swarm. Individual choices can reinforce a shared equilibrium, even if another population distribution would produce more satisfying competition overall.
From Shane's perspective, the problem may look like a collective failure to provide contestable fights. From the other players' perspective, distributing themselves across sides may mean abandoning friends, objectives, or the action they logged in to enjoy.
This distinction matters because the solution to a coordination problem is not necessarily to persuade individuals to become more virtuous. It may require changing incentives, expectations, or the practical availability of worthwhile fights.
The strongest version of Shane's argument is structural: the system may reward behavior that is individually rational but collectively damaging to the competitive experience.
The weaker version would assume that everyone who participates in the numerical advantage shares a hostile intention toward opponents. Game theory does not justify that inference."
The relevant questions are more specific:
- Does the game's population and map design provide meaningful alternatives to the main concentration of players?
- Do mechanics such as ENY preserve a reasonable opportunity to participate, or do they discourage participation in other ways?
- Does the prevailing style of play create enough varied encounters to sustain different player preferences?
- Can the community discuss those trade-offs without treating every complaint as either self-interest or proof of a systemic failure?