Let me restate my arguments. And Dale actually said he was going to consider making a change. So before you have a knee-jerk reaction why don't you read what I've been saying?
Approach any kind of an argument about anything I said. All you did was criticize me.
My points.
1. When the numbers are very low in the arena, e n y does not serve its purpose.
2. People refuse to switch sides to balance numbers almost no matter what. There are very few automatic side switchers.
3. E n y, when it kicks in hard does actually balance the numbers when the numbers.... But it does so by people logging off on the side that it's affecting not by them switching sides.
My whole point is that Ian why does not work as intended.
I've also made the point that nobody should listen to anybody's opinion on this forum. I suggest that AI or whatever reports can be run in the actual arena that will actually gauge the effects of eny and what it does to the population when it kicks in at various levels.
To point number one. When there are maybe 30 people in the arena and I kicks in hard on one side, it doesn't make sense. One side might only have two or three more planes in the air than the other but they are affected by eny because one side has a few more or less. I've seen it happen and I posted screenshots from just the other night. We had e n y 21 while another side had one more plane in the air than we did and they had half the eny that we did.
So in order to balance the numbers when those numbers are very low in the arena, say somebody from the side that had three or four more players switched to a lower side. Then suddenly that side will have Ian why because of the numbers are so low that two or three planes or players will affect it again.
I proposed that it should not come into effect until there are at least 60 or 100 people playing in the game. Dale came back and said that he was considering starting the eny at 10 players. And then he also asked about AI planes. I'm all for the AI planes balancing the numbers.
I made valid logical points all along and over a couple of different threads that it's been discussed. I don't know where you've been or if you even play the game
I'm telling you that my opinion is that Ian y is not good for the game. Because it doesn't work as intended. That's mine feeling. I feel that Dale should run statistics in the game to find out if that's true or not but I suspect it's true.
People have come on here and said that they will not switch sides no matter what.
I've also suggested that after each map reset, there could be a shuffling of squadrons to different countries. That would fix the morning problem of the bishops being the dominant team every single morning because of two or three squads that come on in the morning.
When a map is one, all the squadrons get shifted around to different countries to balance everything out. And they can't go back to the country they were just on before. People squeal like pigs over that because they absolutely will not change countries. But that would be good for the game. I would be all for it. That solves the problem of people who say they won't switch sides because they're squad won't come with them. Just make it automatic. Make it automatically rotate everybody that's in a squad. 90% of the players are in a squad I would say.
Stuff like that that's easy to fix and balance the game rather than having e n y not doing its job to begin with.
And again I'll say it. Ny doesn't do its job because people will not switch sides to balance the numbers. They absolutely will not.