The throttle hats are rotated in the virtual interface due to a SW mistake, so you have to go through and figure out the true UP, Left, Right, down setting. I can't find my cheat sheet right now, but it's easy to test and see how they are shifted. Just write down on a piece of paper L=U, etc. and go from the cheat sheet when programming to make the physical device do what you want it to do.
Also, the command "text" interface is not near as efficient as speedkeys where you hit a controller button then hit the key you wanted to map. I don't think there is an easy way around this KBINS NULL HOLD crap. CH is really slipping lately compared to its competition with these interface issues.
Charon