Hmmm, interesting point lazs.
I think the Perk system could be a good thing. The problem is, how to stop the d00dz from gaming the crap out of it?
How about making the "price" of the perks based on how much time you spend in perks. IE:, target a maximum of 10% (just for example) of any player's time in Perk rides. When they have their quota of time in Perk rides, start making the perk rides more expensive.
Or, how about this plan. You purchase a perk plane... now make the perk point sytem work the same as normal... only INVERT it. IE:, shooting down planes costs you perk points. Make it so that you lose more points for shooting down a 202 than a C-Hog, for example. This will make it tough to fly a Perk and have enough points to run another one as soon as you lose that perk. It will also motivate you to shoot other difficult targets, not just prey on the lower performing aircraft.
Also, one thing I think needs to be changed. You should get none, zero, nada, zilch fighter perks for Jabo. The ONLY thing you should get fighter perks for is A2A IMHO. Unless we have separate "attack" class perk planes, giving Fighter perks for jabo is just silly.
Thoughts?
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Lephturn - Chief Trainer
A member of The Flying Pigs
http://www.flyingpigs.com "A pig is a jolly companion, Boar, sow, barrow, or gilt --
A pig is a pal, who'll boost your morale, Though mountains may topple and tilt.
When they've blackballed, bamboozled, and burned you, When they've turned on you, Tory and Whig,
Though you may be thrown over by Tabby and Rover, You'll never go wrong with a pig, a pig,
You'll never go wrong with a pig!" -- Thomas Pynchon, "Gravity's Rainbow"