Author Topic: Beyond Visual Range Air Combat dynamics...  (Read 3754 times)

Offline hblair

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Beyond Visual Range Air Combat dynamics...
« Reply #105 on: July 29, 2001, 10:47:00 PM »
Lazs, when I left WB's a blind 90 year old woman could run up a 10 kill sortie in the F6F. It was an easy plane, whether the 6 view was a couple inches off or not you could still easily check your 6 (or I could anyways) and rock and roll in it.

If the 109 needs the 6 view reduced, have at it. It wouldn't bother me in the least, matter of fact it might shake off some the weekend luftwaffles.
 ;)

Offline Skybax

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Beyond Visual Range Air Combat dynamics...
« Reply #106 on: July 29, 2001, 10:50:00 PM »
Quote
The AWACS downlink gives you the ability to pick your way through a big fight even when you can't see a single plane. WW2 fighter pilots NEVER had the ability to see this information on a display like that, and what VERBAL information they did receive came at a much lower rate and with much less spatial precision. It's probably the worst aspect of this game, next to the ground vehicle models.  

You said it Funked, in-flight radar in a WWII flight sim you might as well be playing playstation.

Offline hblair

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Beyond Visual Range Air Combat dynamics...
« Reply #107 on: July 29, 2001, 10:59:00 PM »
but skybax, there's no way it would ever work without in-plane dar! What on earth are you talking about?

  ;)

Offline StSanta

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« Reply #108 on: July 30, 2001, 07:50:00 AM »
Hey fester, would changing the dar as suggested by some in this thread to either no inflight dot or just periodical updates alleviate some of the irritation?

For me it would. I'm just hoping and hoping that HTC will reach a critical mass so that we can have a HA.

Offline lazs1

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Beyond Visual Range Air Combat dynamics...
« Reply #109 on: July 30, 2001, 08:17:00 AM »
Ok... no inflight dar but you should have the ability to contact the tower and get info on where, how many and what alt cons are by voice.  If that is too dificult then in flight radar seems a good substitute.

hblair.. what does kills have to do with six view.   who cares if you would like an artifically bad six view just to make things tougher for ... whoever?
lazs

Offline Fester'

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Beyond Visual Range Air Combat dynamics...
« Reply #110 on: July 30, 2001, 09:43:00 AM »
a picture is worth a thousand words.

the picture inflight dar gives is massive complete and infalible

Offline lazs1

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Beyond Visual Range Air Combat dynamics...
« Reply #111 on: July 31, 2001, 08:42:00 AM »
"a picture is worth a thousand words"  That's it??  a crappy colloquialism is the best arguement for removing dar you can come up with????  Pitiful... prove it.   Prove any of the substitututes we have are better than having real vision in 3d and contact with a tower and air controller... Heck, prove that lone wolves hunting half blind cons was realistic..  What are you trying to achieve?   you want the result to be less realistic than we have so that single planes have an easier time vultching newbies and people away from their keyboards it would appear.  Heck... just get in there and fite em.  Who cares if they see ya.  kill one that is preoccupied if that dont work for ya.
lazs

Offline Fester'

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Beyond Visual Range Air Combat dynamics...
« Reply #112 on: July 31, 2001, 09:15:00 AM »
lazs why are you oposed to radar information being displayed in the tower only?

are you saying you wont be able to find an enemy plane without its red dot or sector bar showing inflight?

that you cant determine where the action is before you takeoff and plan your flight acording to that information?

are you concerned that there is the element of the unknown after you launch that the situation will not be exactly as it was when you left?

will you be unable to comunicate with your fellow team members who just landed or were killed and are in the tower?

will you be unable to ask them for information about the enemy?

what are you worried about?

Offline AKSWulfe

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Beyond Visual Range Air Combat dynamics...
« Reply #113 on: July 31, 2001, 09:32:00 AM »
Quote
Originally posted by Fester':
what are you worried about?

I think the same can be asked of you.

Why are you so avidly afraid of in flight radar?

Don't cite percieved realism either.
-SW

Offline Creamo

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Beyond Visual Range Air Combat dynamics...
« Reply #114 on: July 31, 2001, 09:33:00 AM »
Festerd, please.

The MA is not a HA, nor should it have to be.

The MA is fun, really fun.

I don’t like flying for more than 10 minutes tops before a fight, and knowing were the NME is helps.

You haven’t offered a solution to updating NME activity while in flight.


The way I see it, with no dar info, guys would blitzkrieg through the extreme ends of the country’s map until someone took it upon themselves to get in the dar bunker, check it out, and actually be useful and tell everyone. This would just make vulchfests as guys finally went to a area that was being hit.  Considering I’ve been on country channel when you were SCREAMING to stop shooting the hangars at a de-acked field so you could vulch, that might be some of the appeal.

Your asking for cooperation between total strangers for NME recon unless you just land and find out yourself,  wasting 15-20  minutes in the process. (and guys scream now cuz they can’t get one player to bring a goon somewhere)

I’d like to see dar changed for being able to “fly under” radar for sneak missions, but I’d have to see a strong argument for eliminating dar in flight TOTALLY, without one helluva  solution next to the complaint.

Offline Fester'

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Beyond Visual Range Air Combat dynamics...
« Reply #115 on: July 31, 2001, 09:42:00 AM »
Quote
Originally posted by SWulfe:


I think the same can be asked of you.

Why are you so avidly afraid of in flight radar?

Don't cite percieved realism either.
-SW

inflight awacs jstars is totally out of place for a ww2 sim.

there is no two ways about it

Offline Fester'

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Beyond Visual Range Air Combat dynamics...
« Reply #116 on: July 31, 2001, 09:45:00 AM »
i want radar info.

i dont want inflight radar info

I proposed that when HQ was destroyed inflight radar/darbars was disabled but tower radar/darbars was operable.

everyone liked this idea because it gives more info than there would be otherwise.

but HTC ignored this compromise it seems

Offline AKSWulfe

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Beyond Visual Range Air Combat dynamics...
« Reply #117 on: July 31, 2001, 09:47:00 AM »
Quote
Originally posted by Fester':


inflight awacs jstars is totally out of place for a ww2 sim.

there is no two ways about it

Why? It's more in place recieving NO info unless you are on the ground?

I have enough problems finding out what needs to be blown up at field when there's 50 people there... how will this change if you put radar in the tower only.

It won't... you are just doing this so it's easier to jump people and escape to save your streak.

I'm here to dogfight, not play lilly livered hide and go seek in the air.
-SW

Offline Creamo

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Beyond Visual Range Air Combat dynamics...
« Reply #118 on: July 31, 2001, 09:50:00 AM »
"All cons clear A5, now where's the fight?"

"Hey guys, where's the Fight"

"whoopee it! Where's the fight!"

"You guys suck, Im switching to Knit"

"Hi Knits!!!  Where's the fight?"

"Hello?"

"I quit."

Now THAT's realistic.

Offline Zippatuh

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Beyond Visual Range Air Combat dynamics...
« Reply #119 on: July 31, 2001, 09:56:00 AM »
So, Fester...  What was the kill streak up to last night?  That damn in flight DAR really worked against you didn’t it?

Zippatuh