Author Topic: Beyond Visual Range Air Combat dynamics...  (Read 3035 times)

Offline Creamo

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Beyond Visual Range Air Combat dynamics...
« Reply #75 on: July 27, 2001, 05:04:00 PM »
Quote
Originally posted by Zygote:

Chow

    :D


Well although this is one long tard ridden "Hide my dar and icon cuzI wanna bounce you and have 40 kill streaks instead of fight", at least we know who this Chow guy Hblair is blowing.

Offline AKSWulfe

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Beyond Visual Range Air Combat dynamics...
« Reply #76 on: July 27, 2001, 05:26:00 PM »
Ahhhh that was a good one Creamo!

Hblair, I believe radar should be adjusted not toned down.

Revisions for NOE. Radar should only reach 1 1/2 sectors into a enemy territory (beyond that it makes no difference if there are enemies there or not). Dot Radar should be updated every 5 seconds (10 is entirely too long) instead of continuously.

That's my opinion of radar, but to say in-flight radar needs to be removed completely... would be like asking me to kick you in the crotch. Just ain't gonna be fun.
-SW

Offline hblair

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Beyond Visual Range Air Combat dynamics...
« Reply #77 on: July 27, 2001, 05:34:00 PM »
Creamo, get a girlfriend.

Cletus, I agree that radar should be adjusted down. Please talk some sense into Rosco.

  :)

[ 07-27-2001: Message edited by: hblair ]

Offline Zigrat

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Beyond Visual Range Air Combat dynamics...
« Reply #78 on: July 27, 2001, 05:56:00 PM »
toad i like your idea. it sounds pretty good, and you certainly have much more experience looking at other vintage aircraft form a cockpit than i do  :)

as a quick fix, id be happy with just havingthe sea icon settings in the main arena.... 3k instead of 6k. For those that have flown in events with these settings, it certainly makes things more fun.

ive found that from 3-6k i can get a pretty solid id on a con even without icons, especially since all of the same plane types have the same camo. but you have to focus on the con for a second to id it.

i guess my iggest problem with the current id system isthe ability to scan 90 degree segments instantaneously.... in 1/4 of  a second you can snap rear (you can even do this while fighintg another aircraft) and confirm (hey i see no red icon, i must be clear) i'd like a fade in of icons of sort, mabye on a linear scare from instantaneous at 0 yards to 3 seconds or so at max icon range.

for the ranges, i would eliminate the precision. i think having range in incriments of 100 yards (ie 1 2 3 for 100 200 300 yards) where the game rounds, would be good enough. we do need some type of range cue imo intil there is some sort of stereo vision for these games.


for radar, i would leave it as is within the tower, except

1) no bar dar behind enemy lines. bar dar should only be over friendly territory. this is to simulate "ground observers" or whatever. i would have this even indicate NOE flights from the tower, a farmer might very well be able to call in a noe airplane flying over his home  :)

2) extend the range of dot dar to 25 miles. from the tower, so fights can still be located easier. 12.5 miles range of dot dar is kinda low. this would also make hitting radar at airfields more important strategically, a plus imo.

3) have hitting the hq kill only the radar in flight, and make it so when the hq is dead, you can still get in tower radar updates by switching to the different individual fields. hitting the hq should not kill the dot radar for each individual field, only the observers(bar). it is very frustrating to log on and not be able to "find the fight" becasue hq is down for 2.5 hours.


in flight--

in flight i would have bar dar only. if hq was destroyed no in flight radar at all.

thats what i would like to see.

Offline dtango

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Beyond Visual Range Air Combat dynamics...
« Reply #79 on: July 27, 2001, 06:56:00 PM »
Zig: I like your dar ideas.  Modifications I would make.

INFLIGHT:
  • Bar dar + dot dar only under friendly dar coverage.
  • Dot dar updated at some interval (5-10 s?)- simulating ground controllers.
  • No dot dar of a/c within visual range (xHammerx's idea)

OTHER ITEMS:
    Some other things that might be interesting but a little more difficult to implement, maybe a little controversial.
  • dot dar for both inflight & tower disabled for the field of coverage for dar at a field when the dar is destroyed at that field.
  • buffs with finite load of chaff that disables dot dar for both tower and inflight for a given sector as it drifts down.
  • inflight realtime dot dar with limited range for night fighters especially equipped

  :D.
[/list]
Tango / Tango412 412th FS Braunco Mustangs
"At times it seems like people think they can chuck bunch of anecdotes into some converter which comes up with the flight model." (Wmaker)

Offline eskimo2

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Beyond Visual Range Air Combat dynamics...
« Reply #80 on: July 27, 2001, 09:31:00 PM »
Zigrat and dtango;

Good constructive ideas, they make sense, seam realistic, and would be good for gameplay.

Another idea;
Big planes (B-17, Lanc) could have icons as far out as 8 or 9 K.  Smaller planes (109 and other small fighters) icons apear at 4 or 5 K.  The rest inbetween based on plane size.

I also think all icon info under 2 or 3 K should remain just as it is, even instantaneous under snap view.  Remember, in the main arena, your wingman can be flying the same plane as your enemy.

eskimo

Offline Zigrat

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« Reply #81 on: July 27, 2001, 11:10:00 PM »
again good ideas eskimo

Offline AKSWulfe

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Beyond Visual Range Air Combat dynamics...
« Reply #82 on: July 28, 2001, 01:45:00 AM »
Quote
Originally posted by hblair:
Cletus, I agree that radar should be adjusted down. Please talk some sense into Rosco.

Alright Billy Bob, just as soon as he see him down at the ol' waterin' hole.
-SW

Offline DeeZCamp

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Beyond Visual Range Air Combat dynamics...
« Reply #83 on: July 28, 2001, 02:44:00 AM »
Quote from "luftwaffe pilot Ernst Schröder"

"The P-51 pilot quickly lost the camouflaged Focke Wulf against the trees of the forest covered valley sides over which they were flying."


Cant do this With placards above the planes...

Offline DanielMcIntyre

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Beyond Visual Range Air Combat dynamics...
« Reply #84 on: July 28, 2001, 04:54:00 AM »

Originally posted by Zygote:

Chow

Well although this is one long tard ridden "Hide my dar and icon cuzI wanna bounce you and have 40 kill streaks instead of fight", at least we know who this Chow guy Hblair is blowing.



WOW Creamo, you are so witty n smart!

Look forward to blowing your N1K uber bellybutton outta the sky in the MA!!!

BTW have set up a lil crying thread where you n SKMoron n AKMoron can go n snuggle n stuff!!!


Chow Idiot

  :D

Offline lazs1

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Beyond Visual Range Air Combat dynamics...
« Reply #85 on: July 28, 2001, 08:10:00 AM »
"the hellcat rear view was like sticking your nose up against a wall.... laughable
                     ====
                     It was a trade off in terms of engineering design. "

yeager.. the reason I said the hellcat view IN WB was laughable was because.... it was wrong.   You could see perfectly well behind you in a Hellcat.   Any old hellcat pilot will tell you that... there was no "trade off"... nobody  traded view for protection.  If anythihg the razorback on most planes was a stability tradeoff not a visual one.

Hbair... u are going to have to leave..  the adults wish to speak.  Read what toad says and then write a report on it by Sunday...  I generally do speak up when I think a feature is wrong... as you may have noticed in the past.

I believe we don't get enough info.  The MA is much more crowded than a real WWII airspace where you pretty much knew friend from foe anyhow.   the real pilot got updates  and the real pilot got alt estimates.  

We cannot tell who is "on our low six" with the current radar and so what if we could????  does that mean you would have and advantage in the fite by looking at your clipboard instead of using your views?

Who cares if you can sneak up on people?   what kind of a wuss even wants to?  Sheesh... fite the damn guy... shoot him down.  quit getting so anal looking for some kind of imaginary edge that compliments your "skill"..  
lazs

Offline hblair

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Beyond Visual Range Air Combat dynamics...
« Reply #86 on: July 28, 2001, 11:09:00 AM »
Quote
Originally posted by lazs1:
"the hellcat rear view was like sticking your nose up against a wall.... laughable
                     ====
                     It was a trade off in terms of engineering design. "

yeager.. the reason I said the hellcat view IN WB was laughable was because.... it was wrong.   You could see perfectly well behind you in a Hellcat.   Any old hellcat pilot will tell you that... there was no "trade off"... nobody  traded view for protection.  If anythihg the razorback on most planes was a stability tradeoff not a visual one.

Hbair... u are going to have to leave..  the adults wish to speak.  Read what toad says and then write a report on it by Sunday...  I generally do speak up when I think a feature is wrong... as you may have noticed in the past.

I believe we don't get enough info.  The MA is much more crowded than a real WWII airspace where you pretty much knew friend from foe anyhow.   the real pilot got updates  and the real pilot got alt estimates.  

We cannot tell who is "on our low six" with the current radar and so what if we could????  does that mean you would have and advantage in the fite by looking at your clipboard instead of using your views?

Who cares if you can sneak up on people?   what kind of a wuss even wants to?  Sheesh... fite the damn guy... shoot him down.  quit getting so anal looking for some kind of imaginary edge that compliments your "skill"..  
lazs

I remember your big campaign on AGW about the *six-view*. Then somebody like Scop got tired of hearing it, He sat in an F6F at an airshow, took pictures of his confined rear view, said the WB's six-view was "dead-on", then you continued your rant and whine like he had never posted. You were unaffected by his proof. Even after WB's had the revised six-view, you still moaned about IT!

That's why I don't bother arguing reason with you, and don't take you too awful seriously, (another reason is that you're a car guy and seem to be a very likeable fella)

OK, I know that there are some of you who like the radar the way it is. There are many others who don't, before you fantasize that there are more who like than do not, look at all the past threads on the topic. There's usually 3-4 who want no changes, the rest favor some type of change. (that's not my opinion, read the threads) I hope HT will implement some type of change, I know he's probably gotten some good laughs seeing us beat each other up over it.
 :D

Truce 'dar boys?
Now go fix me a sammich.

Offline Pongo

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Beyond Visual Range Air Combat dynamics...
« Reply #87 on: July 28, 2001, 11:26:00 AM »
Someone bundle all of these dar ideas into one post and start a new thread to discuss the pros and cons of it.

Offline AKSWulfe

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Beyond Visual Range Air Combat dynamics...
« Reply #88 on: July 28, 2001, 12:03:00 PM »
Quote
Originally posted by Zygote:
BTW have set up a lil crying thread where you n SKMoron n AKMoron can go n snuggle n stuff!!!

You're a big man now.

DeeZ, was that pilot playing on a 15" monitor with a low resolution on a computer?

Okay then.
-SW

Offline SOB

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« Reply #89 on: July 28, 2001, 03:49:00 PM »
Good call Pongo.  This thread has gotten way too overloaded and there are a lot of good ideas buried in it.

So who's gonna do it?  I'm too lazy!


SOB
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