Author Topic: Poll: Anti-stick stir control freeze or not?  (Read 3484 times)

Offline Laika

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Poll: Anti-stick stir control freeze or not?
« Reply #45 on: November 07, 1999, 07:00:00 AM »
Keep it.

I'm using an old MS 3D Pro and have never seen the msg and I have my stick sliders set at 100% except for a slight roll off near the rest position for pitch & yaw

Sorry to the guys with spiking sticks but your problem is elsewhere.

Mr.ED

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Poll: Anti-stick stir control freeze or not?
« Reply #46 on: November 07, 1999, 10:58:00 AM »
>>>The FACT is that "stick-stirring" a REAL airplane would produce NONE of those effects.
Stick-stirring a REAL plane produces a mild, cyclic, low-amplitude gyration. In effect, it
causes the airplane to "wobble."<<<<

Gee I always thought this was "jinking".

I have all CH Products gear, to enclude the Auto3 game card.
 
I'm still working on tuning my stick scaling, when I had major scaling restrictions (50-20)
I would get a "dont move your stick so hard" or something like that. Is this the message you all are talking about? If not I guess I have never seem this messaage
I have to say that in AH keeping my Pony from spiraling to a firey death is a full time job.

My vote (if I counted) would be that anything that wouldn't happen in a real plane (FE emposed freezes) Shouldn't be used. There will always be those who have to win at all costs,(score-dweebs)(alt-Monkies)(vulchers)
etc.
I'm here to fly a P-51D and experince flight & air to air combat Like my father (the real Mr.ED btw)saw during WWII.

AH is and can be the premier flight sim.

I say simulate a P-51D as close as is possible, and don't big brother me because others can't "straighten up & fly right".

After being in WB & AW3 I myself know the difference in being shot down by a dweeb OR fighting white knuckled with an con, that is so draining that you go AFK afterwards and reflect on what has just happened for a few minutes.(have a smoke sometimes it was that good)

Mr.ED (son of)
Pony driver (wanna-be)
Knight

Offline jedi

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Poll: Anti-stick stir control freeze or not?
« Reply #47 on: November 07, 1999, 11:37:00 PM »
In other words, you don't cheat so don't put anything in the sim that prevents others from cheating if it detracts from your idea of realism?

A nice sentiment, but if you're a vet of AW and WB, you know where that leads  

Also, who's realism is "real?"  If you want to whip the stick around as fast as you can move it, the real airplane wouldn't move much, so having "frozen" controls is probably just as realistic as letting you rock and roll in the cockpit and having your virtual aircraft jumping all over your pursuer's screen.

If you don't look at BOTH aspects of "realism" (what YOU see inside the cockpit and what your OPPONENT sees through the filter of the net) you can't make an adjustment to realism that will be acceptable to everyone.  IMHO getting the realism "right" is going to involve a compromise between what each player sees his OWN plane doing and what he sees the OTHER planes doing.  Getting either side of that equation "perfect" will make the other side "unrealistic."

Of course, you COULD make the airplanes react realistically, and account for net effects by making gunnery "easier," but the "realism nazis" always howl at that one, since it takes away one of "their" advantages they've worked so hard to build up over the years (bogus tho it might be)  

I think HTC is on the right track here, but if guys are getting "locked up" by normal manuevers or stick spikes, then it needs some more tweaking.

BTW, realistic "jinking" involves a more deliberate stick movement than what guys do in "stick stirring."  Jinking generally involves slower stick movements, because you're trying to get your opponent to start to react to your move, and THEN rapidly reverse your direction, then WAIT for him to start his reaction again, and reverse again.  Stick stirring is making your aircraft image "jerk" unrealistically around the sky, without any particular regard to what your opponent is doing.  It's nothing to do with jinking.

--jedi

-blk--

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Poll: Anti-stick stir control freeze or not?
« Reply #48 on: November 08, 1999, 06:22:00 PM »
  Hear hear!  I still think the code needs work.

  Since, as it is (and no I'm not going to debate the realism of my "banging the controls around"), I can get the message sitting on the ground not moving.  I suspect it's picking up some sort of spike from the rudder pedals (since it doesn't do it unless I hold rudder in).  But, I checked the pot on the RCS...  It sure seems fine.  It's spotless, it's been well oiled/cleaned recently, and when I bench tested it with a DMM or simpson meter it was silky smooth.  When I tested it under load (in whatever maching it is that tests potentiometers--I don't remember what it's called), it checked out fine.

  Since we've got relatively new carpet, I'm wondering if the most recent cleaning will help it much.  Haven't got the message since.

  But either way, I think the code needs to be toned down just a bit, cause as it was (with a decent set of rudder pedals), I could turn the damper up and not get the message, or I could move the damper to what I would consider a playable level, and get the message...

blk