Oh God, there must be a crowd of us that would love to see the scoring revamped.
I'd love to see something real basic and simple, divided by types such as Fighter, Bomber, Attack, Support(Goons etc.) etc. I for one would do away with giving any points or perks at all unless you could land, ditch, or bail in Friendly territory. It's just depressing to see the suicide attacks rewarded by getting points quickly. (You do get a higher score based on time to kill) Rewarding someone for dying in a combat flight sim just seems to be oriented in the wrong direction.
There are so many variables in the scoring system now, that's it's hard to explain to anyone just how many points they would get for doing any one thing. I would prefer to see all those adjustments for time, percentages, etc., just dropped from the analysis.
Basic points for basic success, and only if you land, ditch, or bail in friendly territory. Full points and perks for landing, and a modifier for ditching or bailing would be acceptable.
Points for dying is like rewarding someone for doing the wrong thing.
Ranger Bob