Author Topic: Second time I log off really DISGUSTED :(  (Read 1756 times)

Offline SirLoin

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Second time I log off really DISGUSTED :(
« Reply #45 on: September 17, 2001, 01:02:00 PM »
Here Here ET!!
**JOKER'S JOKERS**

Offline jack5577

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« Reply #46 on: September 17, 2001, 01:41:00 PM »
Ok, first off..I'm relatively new, just subscribed a week or so ago.  I've been flying a lot of buff's since I started, since I've found the fighters a bit challenging compared to some of the other sims I've played.  And being able to take out a some hangars or whatever makes me feel like I'm contributing to my team.

I just want to say that I've been attacked from most angles, either in a B-17, B-26, and a Lancaster.  Attacks from Below work best.  If I see you anwhere else, especially to my 6'oclock there is a good chance I'll throw a wall o lead your way.  But I've noticed some really crafty fighter guys who really know how to avoid the firing arcs of the guns.  Secondly, I am not complaining about the gun power of the bombers, since a solo bombing run is more the norm in this game rather than 8 ship formations..

Plus, I'm glad there are inconsistancies, be they intentional or not historically realistic.  It gives you something to work at, makes you better at what you are doing, if you are trying to kill buffs...getting hosed will make you all the wiser...that's my opinion.  I certainly have learned from it.

Jack

Offline hazed-

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« Reply #47 on: September 17, 2001, 02:09:00 PM »
If ive told you once ive told you a thousand times......

B17 have fuel tanks in the wingtips.Shoot the wingtips.this allows you to approach the B17 in an off-angle (from fuselage and thus gunners) attack.

Some players will kick your bellybutton if they are good gunners no matter what you do.Ive been shot at 1.3 and lost an engine.Ive been shot in 500 mph dives.Just remember theres nothing more annoying than an immensly long flight only to die in some fighters first pass.Its also annoying to spend ages chasing a B17 only to be shot before you even get close.Horses for courses.DONT GET SO WORKED UP  :D

I have to say however that IMHO the buffs should be made a lot tougher.but the guns should be made realistically effective.id rather have to perform several passes and get hits that dont take my damn wings off and have to hit b17s more in order to kill them.In the interest of gameplay i think shooting down a bomber should be a long affair but NOT an unrealistcally dangerous one like it is now.

fighter vs bomber SHOULD mean fighters advantage.
Bomber pilots demand that they should have an extra bonus to help them survive? well when i fly anything else in the game and meet a dangerous foe(eg me in a zero vs a p51d) I dont demand my zero has extra firepower, and if i did the game CEASES to be a simulation.

Ill live with AH as it is on bombers but i dont agree on how the are set up.

ps in WW2 LW inspectors of crashed B17s said on average 22 or more hits with 20mm cannon seemed to be the average.

Offline MrLars

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« Reply #48 on: September 17, 2001, 02:46:00 PM »
Just freekin' add some dispersion to the bombs dropped from high alt....hell, it took AW 10+ years to figure that one out  :D

Maybe a better blast radius model also.

Offline Snowshadow

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« Reply #49 on: September 17, 2001, 09:12:00 PM »
Geez! Would you like some cheese to go with your whine, pepe? What are you, 18 going on 3? It is a game for god's sake! toejam happens in a game. otherwise, why play it? If no one shoots you down, where is the fun? If this was more true to life, you'd be out there defending our country from bin Laden. What would you do then, whine to the president that you were shot down? 'hi Mr. President, my name is pepe and I am mad because I was shot down while defending my country' President Bush: "well son, toejam happens."   :D
Maybe you just need more time in the training room. ..... the potty training room.  ;)

Offline majic

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« Reply #50 on: September 17, 2001, 10:41:00 PM »
A couple points:

1) I can live with less accuracy for the bombs if you let me crater the runways.

2) I have never shot down a fighter (while in a bomber) with one or two pings, it usually takes quite a few...maybe the fighters don't register them all (just a thought).

3) I completely agree with having more realistic bomb sight, it is silly to be able to bank and drop at the same time and have pinpoint accuracy, but I'll do it until it is fixed.

Anyway, don't take the strategy out of the game.

Offline Wotan

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« Reply #51 on: September 18, 2001, 02:32:00 AM »
Quote
Wotan you are the dweebiest buff pilot I have ever encountered. It is the hight of hipocrosy for you to be posting compaints about buffs.
(manuver killed by wotan in a ju88) sigh.  

its a well known fact my dweebery knows no bounds.........

There is really np with buffs used in support of base capture outside the super accurate sight.

The other day when we had the uterous map I spent a good 30 min or so just killing low level lancasters and ju88s (under 5k) trying to milkrun a city. same guys I shot down 2 or 3 times each.

Numerous times I have been at fields under heavy attack and seen guys up buffs to ack star/carbomb.

I have seen 30k buffs more manuverable then most fighters. And lone lancs attack hqs just so some newbie can get on channel 1 and ha ha na nany bobo got your dar.

I am only saying that the impact a single buff has on "gameplay" far out ways anything a chog niki or titanium m16s have on the arena.

For the most part buff pilots are involved in strikes in which there is no thought to surviving. (atleast not by the way they attack)

You and I well know buffs will never be removed.

but given the amount of gameplay concensions (or atleast percieved concessions) I believe the impact of a single buff pilot has on "gameplay" is to much.

edit
ps pongo I'm not sure you understand that ju88s were more then just a classical "buff". They are/were quite manuverable......... I dont remember getting a kill in a ju88 in sometime but if you augered it was probrably due more to your flying then mine..........

[ 09-18-2001: Message edited by: Wotan ]

Offline Apar1

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« Reply #52 on: September 18, 2001, 03:24:00 AM »
Quote
Just freekin' add some dispersion to the bombs dropped from high alt....hell, it took AW 10+ years to figure that one out
Maybe a better blast radius model also.

I agree, there should be a penalty on hit accuracy in relation to altitude.
There are so many factors affecting the ballistics of a falling bomb. The longer the flight the more these factors will affect the accuracy. Now in AH it seems that time of flight of the bombs has no relation to hit accuracy at all.

The other ting is lateral movement during bombing. In AH it seems to have no relation to hit accuracy either. In fact the higher you are the more little lateral mavements during ballistic bombing will affect hit accuracy in real life.

Everybody is talking about the accuracy of the bomber guns as if it were controlled by a automated fire control system. Ofcourse we know that that is not the case. Everybody that has actually flown a bomber in AH and fired at incoming planes will know that it is the gunners ability of estimating the right lead angle while shooting that determines the succes of that engagement. It is also due to fighter pilots engagement flight path whether they are easy targets or not. Everybody that comes in on the bomber in a relative straight flightpath is due to be shot down. I've seen many do exactly that. Only few very good pilots are able to engage a bomber (or GV) and get away clean by the choise of there flightpath, but it is possible. In general I would say, the shorter the fighters exposure time the better, ofcourse this also limits the gunnery time of the fighter pilot and requires good aiming and leading from the fighter pilot.
Furthermore, it seems that changing the flightpath in more than one plane during the engagement by the fighter is very important (i.e. come in in a 3D flight path) rather than 2D).
I don't know if the gun simulation of the bombers guns is near to real ballistics or not (flight characteristics, end ballistics, max effective distance, dispersion, etc.), only HTC can answer that.

Last thing, it is not easy to get in front and higher of a bomber at 30k, but it is possible, it takes patience though. I've been flying parellel to bombers long time sometimes while grabbing (at a save distance). It sometimes took me 10 to 15 minutes to get in a good possition to start the engagement, but if you have enough fuel and the patience, you will get him down,    ;)

This is from somebody that has been shot down many times by bombers, but also has killed more than double as much,    :D

[ 09-18-2001: Message edited by: Apar1 ]

Offline EDO43

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« Reply #53 on: September 18, 2001, 06:10:00 AM »
Pepe:

In response to your statement that 30k Buff crews would freeze at 30,000 ft is not true.  B17 and B24 crews wore electrically heated flight suits and wool lined bibs,coats and hats.  The best operational altitude for the B17 is between 25 and 30,000 ft.  Although they didn't usually fly at 30,000 ft, that's the way it was designed in the 1930's.

Secondly, the Norden bombsight was capable of putting bombs accurately on a target from that altitude.  The sight computes release point based on ground speed, altitude and wind drift.  In effect, it is a simple computer for dropping bombs.  What it doesn't take into account is the velocity of the bomb as it falls, any updrafts, downdrafts,etc.  Nor does it take into account the duds that were all to often dropped and didn't explode.  All these factors lead to the bomb dispersion previously mentioned and that with bomber crews, getting most of their bombs within 1000 ft of the aiming point was considered a good mission.  Granted that killing a hangar from 30k with one bomb (or a single stick of 3 or more) is a bit unrealistic; for effect of gameplay it probably represents an entire formation of bombers dropping bombs. One and two hundred  bomber raids are not possible in AH so concessions need to be made to compensate.  

Thirdly, 8 of the 13 fifties on a B17G are  twin gun installations, manned by four individuals who can fire at most targets that come within the range of their weapons.  the high rate of fire coupled with the number of weapons able to be brought to bear on a target therefore can be devastating to any single attacker.  The optical sights on turrets of B17G's were of the lead computing type (late war 17's also had lead computing sights on the hand held fifties).  Extended range was possible although I don't think many gunners would fire at more than 1000 yards if at that range.  If the AH guns hit at d 1.3 or greater is because of the gunners ability to compensate for bullet drop.  I know I can do it.  I can't always hit at distances of 1.3 or greater but it is possible.  As far as I know, the optical sights on the B17 were not the type that were installed on the B29; that is, computers compenstated for the bullet drop and extended range was the norm.  God help you if the B29 comes to AH.  

Luftwaffe gun camera footage of Fw190's attacking up the 5 or 6 o'clock position show the bombers ball turret with the guns pointed strait down.  This indicates that the gunner has vacated his turret and that the tail gunner is most likely ded or wounded and cannot fire his weapons, or has bailed out.  If the fortresses guns were manned and/or operable, then that gun camera footage would've burned up in the crash with the rest of the 190.  

What I find unrealistic and needing to be corrected with the B17 guns is the range of azimuth that the guns can shoot through.  The cone of fire on the tail guns is totally out of wack.  Instead of a 60 degree cone of fire, the 17 here has close to 180 degree cone.  I think that the elevation on the tail weapons is a bit off too, approximately the same amount.  Same goes for the  ball turret with the exception of azimuth.  Ball turret guns could not elevate to a position above level.  This needs to be addressed as well.  These are (in my experience) the two most potent weapons on the AH model of the B17G, if attacking from anywhere in the rear hemisphere.  In the front hemisphere, the chin turret and the two single hand held fifties and the top turret (and the ball turret)are the most potent weapons in Head on attacks.  As it should be.  I think that at least one of the fifties in the nose should be made inoperable in head on attacks. This is because the bombardier would fire the chin turrets twin fifties and the navigator would fire one of the two cheek guns, but not both at the same time.  The hand held fifties also could not point straight forward.  They were obliquely mounted to fire from approximately 9 o'clock to around 11 o'clock.

Corrections have to be made to the 17's guns and flight model as well.  I don't think I've ever read an account of someone intentionally rolling a B17 (or unintentionally) without doing some kind of  structural damage to the airframe.  Many 17's went out of control, spun and rolled  on the  way down and were recovered at low altitude to fly home but were usually in the shops for major repairs for long periods of time or just scrapped.  

On a related note, in today's world, if a pilot rolls a Learjet, it becomes immediately obvious when he lands the plane.  (Pilots won't tell you everything they do)  You can tell that the airplane has been rolled because the tail is bent to one side or the other.  


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Offline Pepe

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« Reply #54 on: September 18, 2001, 08:02:00 AM »
EDO43,

Thks for providing hard data.

Wiht regards to freezing at that alts, I stand corrected as I have no evidence on the opposite. Anyway, have you got any report with regards to their effectiveness in an unpresurized environment? And on the air pressure issue, crew's combat capability in this thin air (lack of oxygen) I guess would be severely handicapped. If you have any data on this I would appreciate as well   :)

Second point: So current precission is plain wrong. With regards to the gameplay concession representing an entire formation, I would be OK with it, if my interceptor would represent an entire formation too.

Third point: In AH environment, you have All of the guns pointed at you exactly at convergence. That is impossible to achieve except computed firing systems and single gunner aiming all of them.

Fifth paragraph: ditto. Plus firing through solid surfaces.

Additional to previous points, I've read that while top speed of a B-17 was between 263 and 287 kts. @ 25k, 300 @ 30k using WEP, its cruising speed was approximately 150 kts. @ 25k. Not modelled, as you can go top speed all way in and back without having to respect cruising speed recommendations (i.e. consumption & possible overheating engines)

Anyway, nevermind. I've whined enough for a month.  ;)

Cheers,

Pepe.

Offline lazs1

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« Reply #55 on: September 18, 2001, 08:38:00 AM »
staga.. the only war I am aware of that happened 60 years ago was WWII.   In that war buffs did not affect the fighter war except... they were big fat helpless anoying targets for the LW who were forced to come up after them and then slaughtered by allied FIGHTERS..  

ET... I post under the handle I fly under... it is at the bottom of every post I make.   The "lazs1" is because the BB failed once and would not allow me my old handle again, saying it was allready being used.   Whay on earth would I be "afraid" to use my handle?? I also do not whine about niks.. I usually defend peoples right to fly them. and...

The fields are far apart.  When a good fite that is within reasonable range develops.... Most of the fighter pilots I know are pissed or bummed when our own attention starved, no talent buff weinie bombs the enemy fighter hangers and makes the field useless for everyone but the useless GV's.... If not for killshooter I would love to kill our own buffs.   Face it... If you had realistic bomb and gun dispertion, you wouldn't fly em cause  then everyone could AND WOULD, ignore you.
lazs

Offline bowser

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« Reply #56 on: September 18, 2001, 09:05:00 AM »
"...I've been flying a lot of buff's since I started, since I've found the fighters a bit challenging compared to some of the other sims I've played. And being able to take out a some hangars or whatever makes me feel like I'm contributing to my team...".

Welcome to AH.  Keep practicing and hopefully you'll someday be ready to graduate from bombers to real flying...in a fighter!  :)

bowser

Offline Sunchaser

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« Reply #57 on: September 18, 2001, 09:08:00 AM »
DUELING ARENA 0/200

Lotsa room to furball without bomber interference.

Offline MrRiplEy

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« Reply #58 on: September 18, 2001, 09:17:00 AM »
In my opinnion the biggest prob with bombers are the gunners toughness..

In real life it was the common practise to spray quickly the tailgunners etc. positions before killing the rest of the plane..

In Aces High it seems that the gunners are the last to die on a buff. Countless times I've made clear hits to the tail of a buff (be it .50, 20mm or 30mm) and 90% of the time tailgunner keeps on shooting untill the whole rear fuselage drops from the plane.

Fix this and I think much of the complaints with buffs will reduce.

Offline AN

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« Reply #59 on: September 18, 2001, 09:28:00 AM »
This thread, and it being night when I logged on, inspired me to take up a B17 last night, and see how it flew.

So I pointed it up, and went AFK until I got to 30k, then headed to the nearest base being furballed over...no one came up to shoot me.

So I flew on towards the Bishop's HQ...no one came up to shoot me.

So I turned south toward the Knight's HQ and climed to 35k, then went to make myself something to eat.

After awhile I started seeing nearly co-alt dots over the Knight-Bishop front.  Surprised me, I'd never been that high in AH, and didn't know there was so much activity up there.  But no one came to attack me.

Finally a higher P51 came along and I had absolutly no trouble pointing my nose at him and making him completely blow his pass.  He didn't come back, just kept diving, diving, diving.  I never fired a shot.

Eventually I was about out of gas, so I dived down into the furball.  I was able to evade almost every attack for quite awhile, while being shot at by 2 P51s, a 190, and some other planes.  I never shot back, just kept evading.  Had I pilot-firing nose guns, I'd have pulled off the perfect rope-a-dope on a pony at one time.  Not a single ping on me yet.

Finally a 190, I think, got in a good burst and I went down in flames.

My conclusion--the AH B17 flies just like the AW B17.

anRky