I’ve been into computers for the past 20 years. I became interested in computers because I could fly an airplane (Flight Simulator on a C64). I make my living with computers now, and it takes up a good majority of my recreational time as well (My wife could expound on this for hours
). I have “branched out” into other game genres over the years. The point being, I hear a lot of discussion about Relaxed Realism as if it was the only solution to getting more new blood in some people’s mind. I think the key to games that I have enjoyed over the years have been a worthy long-term goal that had many enjoyable milestones along the way. So these are some of my ideas on adding some interesting milestones along the path to becoming an aeronautical god
.
This sims strength are the skill required to fly it, community, and to a lesser extent the strategic capturing fields. The purpose of the game, to me, seems to be a quest for ACM skill. There are other things that players can do, I know, but in general we use “kills” to mark our progress in obtaining this skill. This is not bad, but I think that with a little more effort and imagination we could do so much more. So here we go if you’re not bored outta your skull yet…
I think that we need to put more milestones to mark a pilot’s progress. I think that we should institute rank into the game. This would be an easy way to mark your progress as a pilot.
Cadet – This would be your 2 week trial period. There should be an offline check ride that teaches you how to navigate an aircraft from A to B, “kill” a target using cannons, MG’s, bombs and rockets, and use your view keys. A lot of time seems to be spent by the trainers teaching the very basics on how the sim works to newbies. If this can be automated, the trainers would have more time to teach the basics of survival in the MA. I also think there should be relaxed realism for Cadets. I don’t believe there should be a different physics model, just automate as many things as possible for the Cadet (Auto Trim, unlimited ammo, unlimited fuel, a relaxed stall model, ability to take more damage). I don’t want UFO’s, but I would have no problem with a very forgiving aircraft that reduces the learning curve as well as reinforces good ACM technique. There could also be a specific aircraft designated as a trainer (an overmodeled Texan with guns might be cool). Granted it may not be historically accurate, but it would let everyone fighting it know that a cadet is at the controls and the people that prefer not to engage aircraft flying with relaxed realism can avoid them.
O1 – You would become a “commissioned officer” when you begin paying for your account. Your goal as an ensign would be to become fully qualified in your “Texan”. Each few kills another relaxed realism setting would turn off until you became a qualified pilot. Once qualified any plane in the set would be made available to you.
O2 to O5 – The lower ranks could use a kill count as a path for advancement. As you moved higher in the ranks obtaining kills with different aircraft, bombing, and C-47 flying would help your advancement..
O6 to O8 – Advancing through these ranks would be accomplished by planning and leading missions. Encouraging veteran pilot’s to organize the fighting for their country.
O9 to O10 – Advancing through these ranks would be accomplished by the successes of other pilots. These pilots would have to take others "under their wing". These would be the ambassadors of the community. These are the types of pilots that would be squad leaders and trainers.
I think that this system would give players a little more focus and purpose to their flying. I think that these ranks should be self paced, but demanding. The Pilot Rankings already provide competition for those that desire it. I think that these would provide additional and worth while goals for the average pilot, and still keep the community together in one arena. I personally believe this is absolutely vital until our numbers increase sufficiently to allow for multiple arenas. I think giving the newbie a smaller chunk of the pie when they first start off, as well as some early successes would help the community in the long run. In addition, if none of this appealed to you there would be nothing forcing you to participate once you reached the O-2 level.