Author Topic: BoB in the CT this Weekend!  (Read 834 times)

Offline mauser

  • Nickel Member
  • ***
  • Posts: 541
BoB in the CT this Weekend!
« Reply #45 on: March 25, 2002, 03:38:13 PM »
This setup is great fun, thanks!

Spent only a couple of hours so far, but it was very enjoyable so far.  I chose to fly the 110 as my ride for the challenge of fighting in this historically difficult plane, and also thinking that most would be flying 109s.  Boy was I wrong (about most being in 109s) :)   I think it was Friday evening when Leviathn, Nath and several others were in 110s; and there were relatively fewer 109s.  Climbed to about 10k and then hit the action in the channel.  Without buds along, 110s are not easy to survive in, at least for me.  The rear gunner helps only if the pursuers attack from hi over the rear quarter.  I was having a hard time with the rear gunner because most of the RAF I encountered didn't attack from hi six (good for them, bad for me).  Also, my stick has a permanent drift in it so if I go into any gunner position in the game the rudder axis drifts no matter how many times I re-calibrate in game or in Windoz.  

Anyway, this setup seems to be pretty well balanced to me as far as I could see.  I give a nod to the hurri pilots, who choose to fly the historically less famous of the two RAF fighters.  Back to the fight in my Y-Wing, er 110 :)

mauser



:D

Offline Sabre

  • Gold Member
  • *****
  • Posts: 3112
      • Rich Owen
BoB in the CT this Weekend!
« Reply #46 on: March 25, 2002, 03:49:53 PM »
Raub: I'm going to make an adjustment to the flak leathality.

Fariz: As noted in my above post, the CVGB's are part of the terrain.  Short of manning the CT 24/7, so I can jump them back to never-never land everytime someone drives one too close to the channel, there's not a lot I can do about it.

Lazs: No evasivion intended.  I'm proud of the set up, and it seems overall to be well received.  I was merely pointing out that you seemed to miss it the first time when I said base capture was enabled.  Sorry if it came out as sarcastic, but you just bring that out in me for some unfathomable reason :D.  Still waiting to see you in the CT.
Sabre
"The urge to save humanity almost always masks a desire to rule it."

Offline Mark Luper

  • Silver Member
  • ****
  • Posts: 1626
BoB in the CT this Weekend!
« Reply #47 on: March 25, 2002, 04:47:08 PM »
I understand the  problem you are having with the ships, only wish there were a way to eliminate them. Only part of the whole setup I didnt care for. The rest was great.

I spent most of the day monday playing in there, had some good fights against 109's and 110's. The ship thingy though will keep me out of there from now on. I found that bothered me more than anything and a lot more than I thought it would.

Perhaps if you could disable everything on all of them, excluding the AI then I wouldn't object as much. It started to feel gamey to me.

I applaude the effort and for the most part it is just fine as it is. When the ships came into it that is when it went downhill for me.

Having an enemy task group sit off the coast  of your radar factory (which for the life of me I cannot understand why they put it near the shore) and keep it in rubble for what seemed like forever started to ruin the fun of it all for me.

I thought of this as a Air War, not Operation Sea Lion :)
MarkAT

Keep the shiny side up!

Offline Camel

  • Zinc Member
  • *
  • Posts: 95
BoB in the CT this Weekend!
« Reply #48 on: March 25, 2002, 05:42:04 PM »
Salute Sabre! great setup!

I didnt find the 110's a problem, but those stingers on the JU88's are tough on my little hurri.

Salute all, great time this weekend!

Offline Ghosth

  • AH Training Corps (retired)
  • Plutonium Member
  • *******
  • Posts: 8497
      • http://332nd.org
BoB in the CT this Weekend!
« Reply #49 on: March 26, 2002, 09:47:09 AM »
Well I for one have been flying both sides. Having a ball on either. Best sortie so far was 2 kills in a Ju-88 and dropped on strat targets. Hazed

Then the next day the Mongrels rolled a 8 strong ju-88 raid that leveled a Allied field with all 8 planes safely landing back at base.

Followed that with a low 110 raid that got slaughtered as it aproached the coast of home.

The CT is exactly as it should be IMO! Great setup guys!

Offline keyapaha

  • Nickel Member
  • ***
  • Posts: 561
BoB in the CT this Weekend!
« Reply #50 on: March 26, 2002, 10:18:30 AM »
great set up to all envolved


    i must say i wondered how well the ju88 would hold up against the 303,s of hurris and spits   i was suprised to see that the ju88 has a fighting chance in this set up i have had 2 3kill sorties in this thing  i did not know that it would out run a hurri (as long as the hurri is lower)  i actually had to slow down last night to let a couple of hurris catch me so i could shoot them down.


   the ju88 is my favorite plane to fly in this game  and in this set up it puts on a pretty good show.

Offline Wanker

  • Platinum Member
  • ******
  • Posts: 4030
BoB in the CT this Weekend!
« Reply #51 on: March 26, 2002, 12:39:23 PM »
Glad to see that I'm not the only one wishing HTC would give the CM's and the CT staff some way to make the extra fleets in the terrains temporarily disappear. I'm running into the same exact problem in the Invasion Sicily scenario, Sabre. The only thing you can do right now if make a way point as far away as possible and jump the TG there.

Btw Sabre, there is a new arena setting variable that allows you to control how many TG's a person can control. I think it's called "ShipCommandCount" or something like that. I haven't tried it out yet, but I believe that if you set this value to "0", then nobody can take control of the TG's except for you. Maybe this is how you can keep the TG's off to one side of the map after you jump them there.

I love the current BoB setup in the CT, it's the most fun I've ever had in the CT. :)

Offline Mark Luper

  • Silver Member
  • ****
  • Posts: 1626
BoB in the CT this Weekend!
« Reply #52 on: March 26, 2002, 02:05:43 PM »
Well...I couldn't stay away:)

The ship thingy would be nice to get rid of but too much fun can be had in there anyway.

Sabre, nice job you and your team did.
MarkAT

Keep the shiny side up!