Author Topic: Realism versus gameplay  (Read 835 times)

Offline Don

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Realism versus gameplay
« Reply #15 on: April 08, 2002, 05:26:12 PM »
>>So, what does the AH player base want? Consider this post to be an opinion poll, all opinions welcome  <<

Hiya JAB:
I've been flying AH for a while now, and was one of the original beta testers while I was still flying AW. FWIW, I know of no situation where a player can consistently get kills or score hits from 1k out. What I have noticed though, is the lag affected hits one can get on an nme. This is in no way consistent though. I was watching one of my films the other day and noticed a GV which scored hits on my a/c when I was over 2k away from him, I took 2 pings and was dead. I was extending away from the field after a jabo run, and know that he wouldn't normally be able to hit me.
The conns in the arena have been consistently atrocious for everyone, and I think that is what accounts for what you have written about.

Offline Don

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Realism versus gameplay
« Reply #16 on: April 08, 2002, 05:42:18 PM »
>>Why? Because people dont WATCH the plane, they watch the icon and glance at the plane to see where its manouvering towards. <<

Tac:
If as you say, people watch the icon, that is the most idiotic thing I have ever heard but, entirely possible from the newest of newbies. The icon is situated above an a/c, if a guy shot at the icon he would definitely miss. Wow! Are there really any guys like that? It is supposed to measure distance and that is all, once you get within guns range, the hard part begins; you gotta get the right guns solution or you miss.
I've seen guys get behind me as I bear down on an nme to steal my kill; hehe I'll be gaining within 550 yds and my countrymen will be 300 behind me and begin firing. So, I understand JAB's point but, that doesn't account for the 1k and beyond hits; thats lag IMO.

Offline Furious

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« Reply #17 on: April 08, 2002, 06:01:28 PM »
Do .50 caliber AP or incendiary rounds make visible hit flashes at 800+ yards?


F.

Offline Don

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Realism versus gameplay
« Reply #18 on: April 08, 2002, 06:01:55 PM »
>>A realistic solution to the problem.<<

The most realistic solution would be to get those who sprya and pray and steal kills and conga line in their a/c is to re-train them to stop doing that :) Otherwise, its gonna continue to occur.
IMO, Realism is in direct proportion to those who are in that reality.  Stick stirring, no icons, reduced icons, hit bubbles, killshooter pfft! All of that isn't real but, necessary mainly due to those who fly and fight.

Offline AKSWulfe

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Realism versus gameplay
« Reply #19 on: April 08, 2002, 06:09:50 PM »
To reduce spray n pray, there needs to be a consequence.... other than running out of ammo.

And that consequence is gun jams.
-SW

Offline Possi

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Realism versus gameplay
« Reply #20 on: April 08, 2002, 06:13:21 PM »
This Game AH is tooooo far away from Real, take IL-2 is the Best and Realistic Game on this Time offline and online also.
AH is a Game for Player there canīt good fly and need a Shooter. or like Star Wars :D

Offline mipoikel

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Realism versus gameplay
« Reply #21 on: April 08, 2002, 06:18:31 PM »
Quote
Originally posted by Possi
This Game AH is tooooo far away from Real, take IL-2 is the Best and Realistic Game on this Time offline and online also.
AH is a Game for Player there canīt good fly and need a Shooter. or like Star Wars :D


Who is this guy?? ET or something??:confused: :rolleyes: :D
I am a spy!

Offline AKSWulfe

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Realism versus gameplay
« Reply #22 on: April 08, 2002, 06:21:57 PM »
He's just the Il-2 maroon that peruses our boards and posts just to say how good Il-2 is.


Hey, if Il-2 is so good and realistic.... why do they need a patch (1.04) to fix some of the more basic things... like elevator authority, flaps, and yet again- more FM revisions.

Answer this  question and I'll be either amazed or completely stupified by your answer.
-SW
« Last Edit: April 08, 2002, 06:25:22 PM by AKSWulfe »

Offline Naudet

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Realism versus gameplay
« Reply #23 on: April 09, 2002, 01:54:29 AM »
I think the biggest influence on long range shooting we miss are windeffects.

AH has those ugly windlayers, but bullets are not influenced by wind in AH.
Even if the effects are small, they would have much impact on long range shooting, cause the longer the bullet travels, the stronger the effects will be.

Offline Lucchini

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« Reply #24 on: April 09, 2002, 02:39:12 AM »
I totally agree with Tac: no RANGE (only ID icon) icons above 1K would be funny!


Bye

Lucchini

Offline Possi

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« Reply #25 on: April 09, 2002, 02:44:10 AM »
hmm, you all need Iconīs , very realistic :rolleyes:

IL-2 need a patch becouse not all FM are ready so it fixed:D

Offline straffo

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« Reply #26 on: April 09, 2002, 02:55:59 AM »
Quote
Originally posted by Possi
hmm, you all need Iconīs , very realistic :rolleyes:

IL-2 need a patch becouse not all FM are ready so it fixed:D


I love the no-icon realism Ayatollah of IL-2 ...

they find perfectly normal to lose visual on a contact at 500 meters ....
Sad very sad ...

Offline Naudet

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« Reply #27 on: April 09, 2002, 03:02:28 AM »
Most guys just forget that in RL you can track a moving target at 500 meters much easier, than a group of pixels on a flat computer screen that are "at the same distance".

Not to mention that the same object is much smaller on a 17" screen than in reality.

Offline Possi

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« Reply #28 on: April 09, 2002, 03:09:02 AM »
You just lost him when he fly over the Terrain and this normal and real after the Patch 1.4 this black dots also go away so is one more real. But Probs with the Monitor is right...:(

Offline straffo

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Realism versus gameplay
« Reply #29 on: April 09, 2002, 03:19:36 AM »
I don't think (but I could be wrong) that the camouflage was really efficient in flight .
It's far easy to spot a moving target than a non-moving one.
(From real life hunting experience ;))


The holy icon-debate come from people who say IRL there is no  icon (that's true I agree) ,so there should be no icon at all (here ,I don't agree).

But in the meantime they forget that the EyeBall Mk I as far more definition than any High End monitor ...

So the icon are not realistic but their absence is not either...