Author Topic: What's The Rook Problem?  (Read 1669 times)

Offline Easyscor

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Re: Re: What's The Rook Problem?
« Reply #90 on: August 07, 2004, 01:57:46 AM »
Quote
Originally posted by Jackal1
tick tick tick tick tick BING
Attention: The troll rating system will officialy have to change due to this post. A mere one to ten scale will no longer suffice for such a brazen, outright troll. It is not the outright boldness of the fictional subject matter as much as the quality and quanity of the catch.
Bravo!
 On the new scale of 1 to 25 , I give it a 25.
Yep, we need a bigger boat. :)
Easy in-game again.
Since Tour 19 - 2001

Offline Kweassa

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What's The Rook Problem?
« Reply #91 on: August 07, 2004, 05:49:26 AM »
It's got nothing to do with Strat or Furball guys at all.

 When things are going shi**y, you can see Strat guys attacking empty enemy bases, or Furball guys laying waste to a near-empty enemy base with hardly any defenders at all... while at the same time, a handful of people risk their ranks, scores, and frustration levels trying to hold off enemy advance at the opposite side of the terrain.

 Furball or strat, whatever it is, when it's not where it is needed, its a waste of resource and waste of time.

 It's dweebism vs duty.

 One side creates hordes, go gangbanging other empty bases, milkrunning, steam rolling them. While the other side struggles hard to keep enemies from running free into our own lands.

 The one thing I've learned about MA folk, is that when they say "I want a fight", it's really a big fat lie.

 Most of them mean, in truth, "I want an EASY fight".

 If he's really looking for fights, kills, and action its all there - on the opposite side of the 'horde', in the barren lands where handful of people are defending against the enemy version of the horde.

 In truth, most of the MA folk don't really want a fight or air combat. They want easy scores and kills achieved.

 They avoid fights, never put up enough force to meet enemy force, and go milkrunning empty bases.

 The ones who really do all the fighting, is the ones who dare to fly in the face of the enemy at whatever the odds, because he knows he has to.

Offline Mak333

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What's The Rook Problem?
« Reply #92 on: August 07, 2004, 11:01:38 AM »
Quote
#s win in most wars.


The problem isnt numbers.  I've seen plenty of times where rooks still have a good 10-20% player advantage and still gettin their butts kicked.  

Rooks, ya need to stop furballing and go along with the flow of missions.  Or talk your squad into running squad missions to suppress or capture bases.  

I put up missions just about every night but we only get about 5-8 people in em.  I used to say missions win the wars.  Its not the missions, its the organization of the country as a whole that wins the resets.  Squads need to communicate better, more missions need to be put up, and mostly, us rooks need to stop furballing sortie after sortie and cooperate with a wingman, squad, or country.  If your favorite plane isnt in the mission, screw ya.  If you would like your plane to be posted in the mission, let the Planner know and ya might get it.

And stop worrying about your rank, period.
« Last Edit: August 07, 2004, 11:03:46 AM by Mak333 »
Mak

Offline Warp

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What's The Rook Problem?
« Reply #93 on: August 07, 2004, 02:01:13 PM »
As a recent convert from Bish (as AKWarp) to a lone wolf flying as a Rook, let me offer my obeservations....


Numbers:  Each team tends to have number superiority at certain times of the day.  Bishops consistently have numbers DURING THE DAY HOURS.  Rooks consistently have numbers DURING THE EVENINGS (which is when most people play).  Knights have number superiority at apparently random times.

Gang banging:  Every team seems to think there is a conspiracy by the other two teams to gang bang them.  Not true.

Team work:  Sorry guys, the Bish have the Rooks beat in this department...not all the time, but most of the time (at least during evening hours).  This is because the Bishops are USUALLY playing heavy defense to the superior rook numbers.  They have evolved into a teamwork heavy side out of necessity.

Rooks work together well SOMETIMES.  But regardless of your team, the biggest problem lies in what everyone thinks is the priority and what each person thinks should be the goal of the team.  Not everyone wants to "win the war" (or cares).  Some just want to furball, some just want to pad scores and rank.  Some just like GV battles and so forth.

Rooks definitely SEEM to have a problem looking at the map and making good strategic decisions based on the current situation (but then again, that assumes they care about the war as a whole).  

The last several days have been frustrating for me as a Rook because I personally like "winning the war", so my focus tends to be on strategic goals, defending fields against raids and taking enemy fields.  It is very frustrating to see one of our bases being nailed and giving alerts on country channel and no one cares...this has happened a lot over the past few days.  Not really a problem if the rooks as a whole don't particularly care, but we certainly shouldn't gripe about it then if that's the case.

Everyone (all teams) really need to stop and think about it when someone starts making note of such things.  I don't really think anyone is trying to be a "general", rather just trying to relay important information about the fight and trying to insert a sort of urgency in a limited communication system (i.e. text).  It's funny, when a con approaches HQ, everyone starts noting it and a response is sent up without hesitation, but we don't do that when one of our fields are being mauled...I just find it interesting, that's all.

The team as a whle should come to some sort of conclusion about certain strategic goals and situations if we really are interested in winning the war.  The current map for example; the east coast is vitally important, lose it and you usually lose the war, yet when it is being over run, a lot of folks prefer to just furball at 44.  I simply can't understand that.

Offline Mak333

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What's The Rook Problem?
« Reply #94 on: August 07, 2004, 02:35:49 PM »
I agree with Warp.  The peninsula (or flanking position) is key to a reset.  However, when the rooks do take advantage and succeed...instead of pushing further north, we start to furball at bases that matter very little to anyone or the situation.  

I dont understand why you would concentrate heavily on all fronts...and not try to push one way or another.  If a furball is moving closer to a friendly base, who gives a ****.  They still have to get a goon in and form a considerably high CAP for them to take it.  And thats just one base.  Why not set up organized strikes on bases that are the most vital, and the least defended???

And just because one posts a mission, doesnt mean you are off the hook of joining it.  Its not "someone else's problem" to join up, its your's too.
« Last Edit: August 07, 2004, 02:38:50 PM by Mak333 »
Mak