Author Topic: Fun vs. not Fun aspects of Aces High...  (Read 1182 times)

Offline Citabria

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Fun vs. not Fun aspects of Aces High...
« on: April 20, 2001, 12:59:00 AM »
...from the Aces High Total junkie perspective.


Fun/exciting/entertaining:
-great flight models
-great dogfights
-growing variety of vehicles
-winning fights against the odds
-flying as a team
-viability of real fighter tactics


Not Fun/annoying/boring:
-Carrier/88mm flak umbrella
-cheesy wind shear layers at 3k 12k 14k etc
-variety of opposing aircraft somtimes lacking
-inflight radar/darbars (removes a well liked player function of ground controller)
-lack of the element of surprise
Fester was my in game name until September 2013

Offline Staga

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Fun vs. not Fun aspects of Aces High...
« Reply #1 on: April 20, 2001, 01:34:00 AM »
Yep you're right. IMO of course.

Offline -ammo-

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Fun vs. not Fun aspects of Aces High...
« Reply #2 on: April 20, 2001, 05:17:00 AM »
you forgot for the fun side...

1) Flying with squadies/friends.

2) making up cool missions that require teamwork with squadies/friends.

3) Flying with squaddies/friends

4) shooting down excellent sticks in a teamwork enviroment

on the down side...

1) putting up with the endless whining from those types.

2) listening to the negative crap in the buffer.

JMO

Commanding Officer, 56 Fighter Group
Retired USAF - 1988 - 2011

Offline StSanta

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Fun vs. not Fun aspects of Aces High...
« Reply #3 on: April 20, 2001, 06:04:00 AM »
Agreed cit  

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Offline Seeker

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Fun vs. not Fun aspects of Aces High...
« Reply #4 on: April 20, 2001, 06:51:00 AM »
Leave my 'Dar alone!

And YOU might like a "ground controller"; I squelch 'em the minute they start their "nEED Help ta 43 NOWW!!!"


Offline Kieran

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Fun vs. not Fun aspects of Aces High...
« Reply #5 on: April 20, 2001, 07:16:00 AM »
hehe, Seeker...

I use the "Lee Canter" broken record approach to field defense; I might state three different times that a field is in trouble- after that I shut up and fight until it makes no sense to fight anymore. We keep it, great. If not, great.

I just like to let the rest of the furballers know where the fight is.  

Offline oboe

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Fun vs. not Fun aspects of Aces High...
« Reply #6 on: April 20, 2001, 07:26:00 AM »
Yep.  Great observations.

Its much easier to station keep in formation than it was in WBs.  And no warp-rollin' FWs
to deal with!

One annoyance for me is the RW integration.  I have to disable RW or it keeps collapsing my AH session the desktop.

I also don't like being shot to Hell by the base ack if I bail out over an enemy field.  Capture me and interrogate me for information, for cripe's sake!  Don't pulverize me while I drift down.  You'd think they'd conserve their ammo for something with wings and bombs.


Offline Ripsnort

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Fun vs. not Fun aspects of Aces High...
« Reply #7 on: April 20, 2001, 08:06:00 AM »
Actually, it should read "From an AH Junkie...

Not Fun/annoying/boring:
-Carrier/88mm flak umbrella.
Agreed

-cheesy wind shear layers at 3k 12k 14k etc.
I love this feature

-variety of opposing aircraft somtimes lacking.
Thats what 3 times weekly Special Events are for

-inflight radar/darbars (removes a well liked player function of ground controller)
Its a game play balance, folks who are new find it helpful in finding the fight, Vets use diversion tactics and other tactics to fool the enemy, however, I do agree that there should be NO BAR DAR for A/C under 500 feet.

-lack of the element of surprise.
You need to come join a few MAG-33 missions.  

From an Aces High Junkie.


[This message has been edited by Ripsnort (edited 04-20-2001).]

Offline Kats

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Fun vs. not Fun aspects of Aces High...
« Reply #8 on: April 20, 2001, 09:21:00 AM »
I have to agree with cit on the radar stuff. In tower you can check your map to find out where the fights are and just go - that's good enough IMO.

The bars are fine in flight. I mean there should be a reasonable amount of intelligence available as to contested areas.

But inflight radar is too much of a crutch. Heck I usually check my map instead of my 6.  

Offline Ripsnort

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« Reply #9 on: April 20, 2001, 09:25:00 AM »
Inflight radar dots do not show enemy cons when you are over an enemy installation,(only a red bar).. you'll only see friendly dots on radar.  However, if you are over your own friendly field, yes, dots do show(your 25 mile radar radius is showing them to you).

[This message has been edited by Ripsnort (edited 04-20-2001).]

Offline Fokker

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Fun vs. not Fun aspects of Aces High...
« Reply #10 on: April 20, 2001, 09:33:00 AM »
Hehe Kats, I do too chech map rather than 6. Handy feature but not very realistic for a WW2 sim.

I have in another tread "Gameplay feedback" suggested a "command centre" function to give the total picture of whats going on. That would be more realistic than having it all on the in-flight map.

That would also give those of us who like to organise and take care of the strategical and tactical elements a real nice playroom. the success of this game will rely on how well it can please many different tastes of how to play.

There should be a place for both the quake pilots and the generals.


Offline Pepe

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Fun vs. not Fun aspects of Aces High...
« Reply #11 on: April 20, 2001, 09:50:00 AM »
Dar settins are quite disappointing for me, to say the least.

IN TOWER
========

If you are in tower, NO radar indication should be given about NOE flying planes, whether dot or activity bar. If you are flying NOE, dot should be evident, however, when VERY close to the target, say 1/2 miles away.

Bar counters are the worst killers of strat in this sim/game. Bar counters should give away enemies rough position ONLY over friendly territory. That's all.


IN-FLIGHT
=========

No radar dots at all. I would go also for getting rid of your own plane's position. I would conserve, however, bar counters (with the settings as per above) give an idea how the fite is going.


With these settings, NOE missions would have a meaning, Buff raids would have a chance, even unescorted, and the average furballer would still be able to attend to a furball-next-to-you.

Cheers,

Pepe

Offline Apache

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Fun vs. not Fun aspects of Aces High...
« Reply #12 on: April 20, 2001, 10:14:00 AM »
I guess it comes down to the question, what are we simulating here? A WWII sim or a combat flight sim that features WWII aircraft. I believe it is the later but could be mistaken.

If it is the first, then in-flight dar of any kind should go away and we should rely on in tower ground control and all the details that entails, (don't have time to go into it all).

If it's the later, then we need in-flight dot-dar to find a fight and bar-dar to locate the bigger fights. I for one log off when our dar is going to be down for an extended period. I don't have time to fly around looking for a fight nor do I "get into" playing hide & seek and I certainly am not going to go to each field to see if anything is happening. That would get boring rather quickly.

In other words, play concession.....IMHO, of course  .

Offline Degas

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Fun vs. not Fun aspects of Aces High...
« Reply #13 on: April 20, 2001, 10:21:00 AM »
Just curious.  Apache, in stead of logging off, why not organize/take part in a mission?  Take a field, hit a factory/city/hq, whatever?

Offline DRILL

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Fun vs. not Fun aspects of Aces High...
« Reply #14 on: April 20, 2001, 10:22:00 AM »
 WHAT ANAMAL didnt post here ??
   

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